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SITE 2013 Maaike Heitink Petra Fisser Joke Voogt Educational Sciences University of Twente The Netherlands LEARNING VOCABULARY THROUGH A SERIOUS GAME IN PRIMARY EDUCATION

2013-03-26 Learning vocabulary through a serious game

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This study explored the effect of a serious game on the vocabulary of K4-6 students in primary education. 206 students and 10 teachers used the serious game ‘Word Score 2’ during vocabulary lessons in three different conditions: (a) online game and vocabulary instruction, (b) online game only, and (c) paper game and vocabulary instruction. In every condition students’ vocabulary was tested before, directly after and four weeks after the lessons took place. Additionally a student questionnaire and teacher interview regarding their experiences has been employed. Results show a significant learning effect for conditions in which teachers used vocabulary instruction additional to the game (both paper and digital). Comparison between the three conditions showed the highest learning effect on both the post- and retention test was achieved by students that played the online game and received the corresponding instruction. Teachers were excited about students’ performance and enthusiasm. All teachers thought Word Score 2 fit their usual program and would be willing to replace the conventional vocabulary method.

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Page 1: 2013-03-26 Learning vocabulary through a serious game

SITE 2013

Maaike Heitink

Petra Fisser

Joke Voogt

Educational Sciences

University of Twente

The Netherlands

LEARNING VOCABULARY THROUGH A SERIOUS GAME IN PRIMARY EDUCATION

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Introduction

Why this study

Theoretical underpinnings

Serious games and vocabulary

The serious game and supporting materials

Research question

Method

Results

Conclusions & Discussion

CONTENTS

Introduction Theory Game Research Question Method Results Conclusion

Learning Vocabulary Through a serious game in Primary Education March – 2013

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WHY THIS STUDY?

‘FC Twente – Scoring in the Community‟

“Noaberschap”

One of the projects is Word Score, which includes a serious vocabulary

game.

Response to vocabulary deficiencies in the areas around the soccer

stadium, where people with lower economic status live.

Learning Vocabulary Through a serious game in Primary Education March – 2013

Introduction Theory Game Research Question Method Results Conclusion

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WHY THIS STUDY?

Learning Vocabulary Through a serious game in Primary Education March – 2013

Vocabulary has impact on many educational subjects and thus plays an

important role in students‟ school performances.

Serious games can have positive effect on students‟ performance

Fits with what students experience in their „own world‟.

(e.g. Cöp, 2009; Boyan & Sherry, 2011; Leemkuil, 2011)

Introduction Theory Game Research Question Method Results Conclusion

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SERIOUS GAMES IN VOCABULARY EDUCATION

Important motivational factors for effective serious games:

Attractive context and interface

Interaction and competition

Immediate visual feedback

The fun factor

A certain level of control over own learning

Effectiveness of ICT applications in education mostly depends on the way

teachers integrate ICT applications in teaching and learning.

Learning Vocabulary Through a serious game in Primary Education March – 2013

(e.g. Peterson, 2010; Smit, M., Coppes, W., Fisser, P., & Voogt, J. (2009). Hermans et al., 2008; Hofer & Swan, 2008)

Introduction Theory Game Research Question Method Results Conclusion

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WORD SCORE

Learning Vocabulary Through a serious game in Primary Education March – 2013

Online serious game and corresponding educational materials

600 words divided in 10 themes (e.g. Halloween, health, school, wild life,

the weather, etc.).

Intended for K5. K6-7 are being implemented now.

Every theme takes playing the game 30 minutes a week for four weeks

Introduction Theory Game Research Question Method Results Conclusion

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WORD SCORE

Learning Vocabulary Through a serious game in Primary Education March – 2013

Educational model for learning new vocabulary (Verhallen & Verhallen, 1994)

4. Testing 3. Consolidating new words

1. Activating prior knowledge

2. Explaining new words (give meaning)

In g

am

e

In c

lass

Introduction Theory Game Research Question Method Results Conclusion

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WORD SCORE LESSON PLANS

Learning Vocabulary Through a serious game in Primary Education March – 2013

Introduction Theory Game Research Question Method Results Conclusion

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WORD SCORE ONLINE SERIOUS GAME

Learning Vocabulary Through a serious game in Primary Education March – 2013

Motivational element

Introduction Theory Game Research Question Method Results Conclusion

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WORD SCORE ONLINE SERIOUS GAME

Learning Vocabulary Through a serious game in Primary Education March – 2013

Learning element (vocabulary test)

Introduction Theory Game Research Question Method Results Conclusion

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WORD SCORE ONLINE SERIOUS GAME

Learning Vocabulary Through a serious game in Primary Education March – 2013

Motivational element

Introduction Theory Game Research Question Method Results Conclusion

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WORD SCORE ONLINE SERIOUS GAME

Learning Vocabulary Through a serious game in Primary Education March – 2013

Learning element

Introduction Theory Game Research Question Method Results Conclusion

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WORD SCORE TEACHER ENVIRONMENT

Learning Vocabulary Through a serious game in Primary Education March – 2013

Introduction Theory Game Research Question Method Results Conclusion

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RESEARCH QUESTION

What are the learning effects of the serious game ‘Word Score’ on

the vocabulary of students?

Teacher and student experiences.

Learning Vocabulary Through a serious game in Primary Education March – 2013

Immediate effects Retention effects

Studies in relation to learning effects of serious games are limited

Introduction Theory Game Research Question Method Results Conclusion

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METHOD DESIGN – QUASI EXPERIMENTAL

Learning Vocabulary Through a serious game in Primary Education March – 2013

A. Instruction + serious game

B. Serious game

C. Instruction + paper game

Three conditions:

Introduction Theory Game Research Question Method Results Conclusion

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WORD SCORE PAPER VERSION

Learning Vocabulary Through a serious game in Primary Education March – 2013

Paper games that match the digital version as much as possible.

Introduction Theory Game Research Question Method Results Conclusion

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Digital game +

instruction

5 101

Digital game

3 55

Paper game +

instruction 2 50

Total 10 206

METHOD

Teachers

(9 schools)

Learning Vocabulary Through a serious game in Primary Education March – 2013

K4-6 students

Introduction Theory Game Research Question Method Results Conclusion

RESPONDENTS

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METHOD

Learning Vocabulary Through a serious game in Primary Education March – 2013

Vocabulary pre-test

Student questionnaire

PROCEDURES AND INSTRUMENTS

Introduction Theory Game Research Question Method Results Conclusion

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METHOD

Learning Vocabulary Through a serious game in Primary Education March – 2013

4 w

ee

ks

Vocabulary pre-test

Student questionnaire

60 words matching the theme Halloween

Word Score in three conditions:

A. Instruction +

serious game

B. Serious game C. Instruction +

paper game

Introduction Theory Game Research Question Method Results Conclusion

PROCEDURES AND INSTRUMENTS

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METHOD

Learning Vocabulary Through a serious game in Primary Education March – 2013

4 w

ee

ks

Vocabulary pre-test

Student questionnaire

Vocabulary post-test

Student questionnaire & teacher interview

60 words matching the theme Halloween

Word Score in three conditions:

A. Instruction +

serious game

B. Serious game C. Instruction +

paper game

Introduction Theory Game Research Question Method Results Conclusion

PROCEDURES AND INSTRUMENTS

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METHOD

Learning Vocabulary Through a serious game in Primary Education March – 2013

4 w

ee

ks

4 w

ee

ks

Vocabulary pre-test

Student questionnaire

Vocabulary post-test

Student questionnaire & teacher interview

Vocabulary retention-test (same as post-test)

60 words matching the theme Halloween

Word Score in three conditions:

A. Instruction +

serious game

B. Serious game C. Instruction +

paper game

Introduction Theory Game Research Question Method Results Conclusion

PROCEDURES AND INSTRUMENTS

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RESULTS LEARNING RESULTS WITHIN CONDITIONS

Learning Vocabulary Through a serious game in Primary Education March – 2013

No significant differences between sexes

Immediate effects (post vs pre)

Significant learning effects for conditions:

Retention effects (retention vs pre)

Significant learning effects in all conditions:

Retention effects (retention vs post)

Significant learning effects for conditions:

No significant change for condition:

Introduction Theory Game Research Question Method Results Conclusion

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RESULTS LEARNING RESULTS BETWEEN CONDITIONS

Learning Vocabulary Through a serious game in Primary Education March – 2013

ANCOVA showed significant differences between conditions for both post-

test and retention-test values corrected for pretest results.

Posthoc analysis showed significant differences on….

− Post-test, between A & B (p<0.0001) and B & C (p<0.0001)

− Retention-test, between A & B (p<0.0001) and A & C (p= 0.034)

Effect sizes between dcorr post-test dcorr retention-test

A - B

0.86 0.46

A - C

0.25 0.96

B - C

(-)0.39 0.39

Introduction Theory Game Research Question Method Results Conclusion

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RESULTS LEARNING RESULTS BETWEEN CONDITIONS

Learning Vocabulary Through a serious game in Primary Education March – 2013

ANCOVA showed significant differences between conditions for both post-

test and retention-test values that were corrected for pretest results.

Posthoc analysis showed significant differences on….

− Posttest, between A & B (p<0.0001) and B & C (p<0.0001)

− Retention-test, between A &B (p<0.0001) and A & C (p= 0.034)

Effect sizes between dcorr post-test dcorr retention-test

A - B

0.86 0.46

A - C

0.25 0.96

B - C

(-)0.39 0.39

Introduction Theory Game Research Question Method Results Conclusion

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EXPERIENCES

Learning Vocabulary Through a serious game in Primary Education March – 2013

STUDENTS

Word Score is

fun!

We learned

from Word

Score

Difficulty was

just right

Introduction Theory Game Research Question Method Results Conclusion

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EXPERIENCES

Learning Vocabulary Through a serious game in Primary Education March – 2013

TEACHERS (N=8)

Fits my vision

on education (N=8)

Willing to replace

conventional

vocabulary method (N=7)

Word score

expands vocabulary

of my students (N=8)

Positive about

usability for game

and instruction (N=8)

Time needed as

exacted (N=8)

Motivation increased (N=2)

Motivation constant (but high) (N=3)

Motivation decreased (N=2)

Introduction Theory Game Research Question Method Results Conclusion

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CONCLUSION & DISCUSSION

Learning Vocabulary Through a serious game in Primary Education March – 2013

Significant long term learning effects in all conditions

Significant immediate learning effects for conditions that integrated instruction and

(paper or digital) game.

Introduction Theory Game Research Question Method Results Conclusion

Largest learning effect for the condition where teachers gave instruction and

students played the digital version of the game.

Continued learning effects for conditions that played the (digital) serious game

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Significant long term learning effects in all conditions

Significant immediate learning effects for conditions that integrated instruction and

(paper or digital) game.

Largest learning effect for the condition where teachers gave instruction and

students played the digital version of the game.

Continued learning effects for conditions that played the (digital) serious game

CONCLUSION & DISCUSSION

Learning Vocabulary Through a serious game in Primary Education March – 2013

Introduction Theory Game Research Question Method Results Conclusion

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CONCLUSION & DISCUSSION

Learning Vocabulary Through a serious game in Primary Education March – 2013

Teachers were excited about students‟ enthusiasm and performance.

Teachers thought it fit their usual program and were willing to replace the

conventional vocabulary method.

Students agreed that Word Score is instructive and fun, especially the students in

the conditions that played the digital version of the game

Introduction Theory Game Research Question Method Results Conclusion

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The serious game Word Score can improve vocabulary, especially in

combination with teacher instruction.

Future:

Scaling up to the Dutch national team and/or more soccer clubs

Exploration of Word Score for other target audiences (ESL, etc.)

CONCLUSION & DISCUSSION

Learning Vocabulary Through a serious game in Primary Education March – 2013

Introduction Theory Game Research Question Method Results Conclusion

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[email protected]

Learning Vocabulary Through a serious game in Primary Education March – 2013

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EXAMPLES OF TEACHER USE

Learning Vocabulary Through a serious game in Primary Education March – 2013