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23 Things & Beyond Helene Blowers Digital Strategy Director Digital Strategy Director Columbus Metropolitan Library Columbus Metropolitan Library www.LibraryBytes.com ://www.flickr.com/photos/tehtopo/123001806/ (part 4)

#4 Library 2.0: Melbourne Workshop

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Page 1: #4 Library 2.0: Melbourne Workshop

23 Things & Beyond

Helene BlowersDigital Strategy DirectorDigital Strategy DirectorColumbus Metropolitan LibraryColumbus Metropolitan Library

www.LibraryBytes.comhttp://www.flickr.com/photos/tehtopo/123001806/

(part 4)

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23 Things & beyond

2.0 Innovation: Passions to Practices

http://www.flickr.com/photos/y-a-n/29789408/

YPRL Tour

Exploring the Shift

2.0 road show – it’s about

Moving from 1.0 to 2.0

New media & Library marketing

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TechTalks

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43 Things I might want to do this year by Stephen Abram Information Outlook - Feb 2006

http://tinyurl.com/y47cau

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Engaged

+ Motivated

= Learning

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• Introduce staff to new technologies available on the web.

• Encourage staff to take responsibility for their learning.

• Reward staff for taking the initiative to complete 23 self-discovery exercises.

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Page 10: #4 Library 2.0: Melbourne Workshop

Week 1: IntroductionWeek 2: BloggingWeek 3: Photos & ImagesWeek 4: RSS & NewsreadersWeek 5: Play weekWeek 6: Tagging & FolksonomiesWeek 7: WikisWeek 8: Online applications & toolsWeek 9: Podcasts, Videos & Downloadable audio

+ 1 month of extra exploration time.

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Discovery

Optional Challenge

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Discovery

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Challenge

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Thing #2 – Review the tutorial & reflect on these habits in your blog.

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Lifelong learning habits:

1. Begin with the end in mind

2. Accept responsibility for own learning

3. View problems as challenges

4. Have confidence in yourself as a competent, effective learner

5. Create you own learning toolbox

6. Use technology to your advantage

7. Teach & mentor others

7.5 … Play!

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L2 Statistics:

540 PLCMC Staff

372 Participants69% voluntary

226 MP3 Players42% voluntary

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It has already helped me assist borrowers with

questions about the Internet and the resources the Library is

offering.

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Page 26: #4 Library 2.0: Melbourne Workshop

I looked at the whole process as a dare - if the rest of the staff could do

this, so could I as a representative of

the over-60 crowd!

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Page 28: #4 Library 2.0: Melbourne Workshop

The most eye-opening part of Learning 2.0 for me has been the variety of ways that people can

engage with each other socially

online.

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Page 30: #4 Library 2.0: Melbourne Workshop

# 23 Thing, AT LAST! –

I didn’t think I could do it, but I worked hard and

here I am.

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Thank for increasing my knowledge in Technology. If it

hadn't been for you and Learning 2.0-my knowledge of technology would still been in a very

small box.

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Page 34: #4 Library 2.0: Melbourne Workshop

I feel like Cinderella who just finished her chores in time to go

to the Ball. (But the chores were a learning experience and hold promise for

the future.)

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Page 36: #4 Library 2.0: Melbourne Workshop

I want to thank all those who made this Learning experience

possible. I hope I get to talk to you personally to tell you how exciting it

was to go through the program.

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Overall I thought this was a crazy good

program, really easy, and really made me

think.

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Page 39: #4 Library 2.0: Melbourne Workshop

It helps to have nice little incentives of

course, but I think the true reward (whether or

not we want to admit it) is that we're improving our

minds

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Support staff learning & encourage all members of staff (especially mgmt & support) to participate..

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Build the program for late bloomers

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Allow participants to blog anonymously..

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Communicate regularly using 1.0 methods

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Focus on discovery & encourage challenges.

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Encourage staff to use each other and work together.

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Remember that’s it not about acceptance or “doing it right”. It’s about exposure!

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Find funding for incentives – huge ROI!!!

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Practice transparency and radical trust.

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Continually encourage staff to PLAY!

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Exposing staff to new tools

Encouraging PLAY

Empowering individuals

Expanding the knowledge toolbox

Eliminating FEAR

and…

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But most importantly, it’s about …

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http://columbusmetropolitanlibrary.wordpress.com/cmlplay-23-things/

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Page 59: #4 Library 2.0: Melbourne Workshop

Player [pley-er] noun

1. a person or thing that plays.

2. one actively involved especially in a competitive field or process.

 http://www.flickr.com/photos/l0is/128172716/

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Become a “Knowledge Player”:

• 15 minutes a day

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Become a “Knowledge Player”:

• 15 minutes a day• Subscribe to just

5 blogs

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http://explorediscoverplay.blogspot.com

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Become a “Knowledge Player”:

• 15 minutes a day

• Subscribe to just5 blogs

• Tag “play items” in Del.icio.us

Photo by Uma B. - Flickr

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Page 65: #4 Library 2.0: Melbourne Workshop

Become a “Knowledge Player”:

• 15 minutes a day

• Subscribe to just5 blogs

• Tag “play items” in Del.icio.us

• Create a learning blog

Photo by Lemonade Dusk- Flickr

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http://www.web2learning.net

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Become a “Knowledge Player”:

• 15 minutes a day

• Subscribe to just5 blogs

• Tag “play items” in Del.icio.us

• Create a learning blog

• PLAY!!!!!Photo by Bukutgirl - Flickr

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http://plcmclearning.blogspot.com

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http://www.flickr.com/photos/room_onfire/403830495/

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23 Things & beyond

2.0 Innovation: Passions to Practices

http://www.flickr.com/photos/y-a-n/29789408/

YPRL Tour

Exploring the Shift

2.0 road show – it’s about

Moving from 1.0 to 2.0

New media & Library marketing