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4001EPS ICT and Pedagogy Dr Jason Zagami GriffithUniversity Lecture 4

4001EPS 2011 L4

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Page 1: 4001EPS 2011 L4

4001EPS ICT and Pedagogy

Dr13 Jason13 ZagamiGriffith13 University

Lecture 4

Professional Values

Identify and participate in Professional Development to effectively implement planning where ICT is integrated

Select ICT resources appropriate for learning in a range of contexts and for a diversity of learners

Operate safely legally ethically and in accordance with policy when using digital resources technologies and online environments

Model these practices with students

Professional Values

Professional Relationships

Professional RelationshipsUse ICT to communicate with others for professional purposes

Professional Knowledge

Professional KnowledgeUnderstand that ICT can be used to benefit teaching and learning and is most effective when used in the context of learning and not

as an end in itself

Professional Practice

Digital Literacy

Digital Literacybasic literacy language proficiency (in English) and numeracy at levels necessary to function on the job and in society to achieve onersquos goals and develop onersquos knowledge and potential in this digital age

Digital Literacyscientific literacy knowledge and understanding of the scientific concepts and processes required for personal decision-making participation in civic and cultural affairs and economic productivity

Digital Literacyeconomic literacy the ability to identify economic problems alternatives costs and benefits analyse the incentives at work in economic situations examine the consequences of changes in economic conditions and public policies collect and organise economic evidence and weigh costs against benefits

Digital Literacytechnological literacy knowledge about what technology is how it works what purposes it can serve and how it can be used efficiently and effectively to achieve specific goals

Digital Literacyvisual literacy the ability to interpret use appreciate and create images and video using both conventional and 21st century media in ways that advance thinking decision-making communication and learning

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 2: 4001EPS 2011 L4

Professional Values

Identify and participate in Professional Development to effectively implement planning where ICT is integrated

Select ICT resources appropriate for learning in a range of contexts and for a diversity of learners

Operate safely legally ethically and in accordance with policy when using digital resources technologies and online environments

Model these practices with students

Professional Values

Professional Relationships

Professional RelationshipsUse ICT to communicate with others for professional purposes

Professional Knowledge

Professional KnowledgeUnderstand that ICT can be used to benefit teaching and learning and is most effective when used in the context of learning and not

as an end in itself

Professional Practice

Digital Literacy

Digital Literacybasic literacy language proficiency (in English) and numeracy at levels necessary to function on the job and in society to achieve onersquos goals and develop onersquos knowledge and potential in this digital age

Digital Literacyscientific literacy knowledge and understanding of the scientific concepts and processes required for personal decision-making participation in civic and cultural affairs and economic productivity

Digital Literacyeconomic literacy the ability to identify economic problems alternatives costs and benefits analyse the incentives at work in economic situations examine the consequences of changes in economic conditions and public policies collect and organise economic evidence and weigh costs against benefits

Digital Literacytechnological literacy knowledge about what technology is how it works what purposes it can serve and how it can be used efficiently and effectively to achieve specific goals

Digital Literacyvisual literacy the ability to interpret use appreciate and create images and video using both conventional and 21st century media in ways that advance thinking decision-making communication and learning

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 3: 4001EPS 2011 L4

Identify and participate in Professional Development to effectively implement planning where ICT is integrated

Select ICT resources appropriate for learning in a range of contexts and for a diversity of learners

Operate safely legally ethically and in accordance with policy when using digital resources technologies and online environments

Model these practices with students

Professional Values

Professional Relationships

Professional RelationshipsUse ICT to communicate with others for professional purposes

Professional Knowledge

Professional KnowledgeUnderstand that ICT can be used to benefit teaching and learning and is most effective when used in the context of learning and not

as an end in itself

Professional Practice

Digital Literacy

Digital Literacybasic literacy language proficiency (in English) and numeracy at levels necessary to function on the job and in society to achieve onersquos goals and develop onersquos knowledge and potential in this digital age

Digital Literacyscientific literacy knowledge and understanding of the scientific concepts and processes required for personal decision-making participation in civic and cultural affairs and economic productivity

Digital Literacyeconomic literacy the ability to identify economic problems alternatives costs and benefits analyse the incentives at work in economic situations examine the consequences of changes in economic conditions and public policies collect and organise economic evidence and weigh costs against benefits

Digital Literacytechnological literacy knowledge about what technology is how it works what purposes it can serve and how it can be used efficiently and effectively to achieve specific goals

Digital Literacyvisual literacy the ability to interpret use appreciate and create images and video using both conventional and 21st century media in ways that advance thinking decision-making communication and learning

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 4: 4001EPS 2011 L4

Professional Relationships

Professional RelationshipsUse ICT to communicate with others for professional purposes

Professional Knowledge

Professional KnowledgeUnderstand that ICT can be used to benefit teaching and learning and is most effective when used in the context of learning and not

as an end in itself

Professional Practice

Digital Literacy

Digital Literacybasic literacy language proficiency (in English) and numeracy at levels necessary to function on the job and in society to achieve onersquos goals and develop onersquos knowledge and potential in this digital age

Digital Literacyscientific literacy knowledge and understanding of the scientific concepts and processes required for personal decision-making participation in civic and cultural affairs and economic productivity

Digital Literacyeconomic literacy the ability to identify economic problems alternatives costs and benefits analyse the incentives at work in economic situations examine the consequences of changes in economic conditions and public policies collect and organise economic evidence and weigh costs against benefits

Digital Literacytechnological literacy knowledge about what technology is how it works what purposes it can serve and how it can be used efficiently and effectively to achieve specific goals

Digital Literacyvisual literacy the ability to interpret use appreciate and create images and video using both conventional and 21st century media in ways that advance thinking decision-making communication and learning

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 5: 4001EPS 2011 L4

Professional RelationshipsUse ICT to communicate with others for professional purposes

Professional Knowledge

Professional KnowledgeUnderstand that ICT can be used to benefit teaching and learning and is most effective when used in the context of learning and not

as an end in itself

Professional Practice

Digital Literacy

Digital Literacybasic literacy language proficiency (in English) and numeracy at levels necessary to function on the job and in society to achieve onersquos goals and develop onersquos knowledge and potential in this digital age

Digital Literacyscientific literacy knowledge and understanding of the scientific concepts and processes required for personal decision-making participation in civic and cultural affairs and economic productivity

Digital Literacyeconomic literacy the ability to identify economic problems alternatives costs and benefits analyse the incentives at work in economic situations examine the consequences of changes in economic conditions and public policies collect and organise economic evidence and weigh costs against benefits

Digital Literacytechnological literacy knowledge about what technology is how it works what purposes it can serve and how it can be used efficiently and effectively to achieve specific goals

Digital Literacyvisual literacy the ability to interpret use appreciate and create images and video using both conventional and 21st century media in ways that advance thinking decision-making communication and learning

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 6: 4001EPS 2011 L4

Professional Knowledge

Professional KnowledgeUnderstand that ICT can be used to benefit teaching and learning and is most effective when used in the context of learning and not

as an end in itself

Professional Practice

Digital Literacy

Digital Literacybasic literacy language proficiency (in English) and numeracy at levels necessary to function on the job and in society to achieve onersquos goals and develop onersquos knowledge and potential in this digital age

Digital Literacyscientific literacy knowledge and understanding of the scientific concepts and processes required for personal decision-making participation in civic and cultural affairs and economic productivity

Digital Literacyeconomic literacy the ability to identify economic problems alternatives costs and benefits analyse the incentives at work in economic situations examine the consequences of changes in economic conditions and public policies collect and organise economic evidence and weigh costs against benefits

Digital Literacytechnological literacy knowledge about what technology is how it works what purposes it can serve and how it can be used efficiently and effectively to achieve specific goals

Digital Literacyvisual literacy the ability to interpret use appreciate and create images and video using both conventional and 21st century media in ways that advance thinking decision-making communication and learning

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 7: 4001EPS 2011 L4

Professional KnowledgeUnderstand that ICT can be used to benefit teaching and learning and is most effective when used in the context of learning and not

as an end in itself

Professional Practice

Digital Literacy

Digital Literacybasic literacy language proficiency (in English) and numeracy at levels necessary to function on the job and in society to achieve onersquos goals and develop onersquos knowledge and potential in this digital age

Digital Literacyscientific literacy knowledge and understanding of the scientific concepts and processes required for personal decision-making participation in civic and cultural affairs and economic productivity

Digital Literacyeconomic literacy the ability to identify economic problems alternatives costs and benefits analyse the incentives at work in economic situations examine the consequences of changes in economic conditions and public policies collect and organise economic evidence and weigh costs against benefits

Digital Literacytechnological literacy knowledge about what technology is how it works what purposes it can serve and how it can be used efficiently and effectively to achieve specific goals

Digital Literacyvisual literacy the ability to interpret use appreciate and create images and video using both conventional and 21st century media in ways that advance thinking decision-making communication and learning

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 8: 4001EPS 2011 L4

Professional Practice

Digital Literacy

Digital Literacybasic literacy language proficiency (in English) and numeracy at levels necessary to function on the job and in society to achieve onersquos goals and develop onersquos knowledge and potential in this digital age

Digital Literacyscientific literacy knowledge and understanding of the scientific concepts and processes required for personal decision-making participation in civic and cultural affairs and economic productivity

Digital Literacyeconomic literacy the ability to identify economic problems alternatives costs and benefits analyse the incentives at work in economic situations examine the consequences of changes in economic conditions and public policies collect and organise economic evidence and weigh costs against benefits

Digital Literacytechnological literacy knowledge about what technology is how it works what purposes it can serve and how it can be used efficiently and effectively to achieve specific goals

Digital Literacyvisual literacy the ability to interpret use appreciate and create images and video using both conventional and 21st century media in ways that advance thinking decision-making communication and learning

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 9: 4001EPS 2011 L4

Digital Literacy

Digital Literacybasic literacy language proficiency (in English) and numeracy at levels necessary to function on the job and in society to achieve onersquos goals and develop onersquos knowledge and potential in this digital age

Digital Literacyscientific literacy knowledge and understanding of the scientific concepts and processes required for personal decision-making participation in civic and cultural affairs and economic productivity

Digital Literacyeconomic literacy the ability to identify economic problems alternatives costs and benefits analyse the incentives at work in economic situations examine the consequences of changes in economic conditions and public policies collect and organise economic evidence and weigh costs against benefits

Digital Literacytechnological literacy knowledge about what technology is how it works what purposes it can serve and how it can be used efficiently and effectively to achieve specific goals

Digital Literacyvisual literacy the ability to interpret use appreciate and create images and video using both conventional and 21st century media in ways that advance thinking decision-making communication and learning

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 10: 4001EPS 2011 L4

Digital Literacybasic literacy language proficiency (in English) and numeracy at levels necessary to function on the job and in society to achieve onersquos goals and develop onersquos knowledge and potential in this digital age

Digital Literacyscientific literacy knowledge and understanding of the scientific concepts and processes required for personal decision-making participation in civic and cultural affairs and economic productivity

Digital Literacyeconomic literacy the ability to identify economic problems alternatives costs and benefits analyse the incentives at work in economic situations examine the consequences of changes in economic conditions and public policies collect and organise economic evidence and weigh costs against benefits

Digital Literacytechnological literacy knowledge about what technology is how it works what purposes it can serve and how it can be used efficiently and effectively to achieve specific goals

Digital Literacyvisual literacy the ability to interpret use appreciate and create images and video using both conventional and 21st century media in ways that advance thinking decision-making communication and learning

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 11: 4001EPS 2011 L4

Digital Literacyscientific literacy knowledge and understanding of the scientific concepts and processes required for personal decision-making participation in civic and cultural affairs and economic productivity

Digital Literacyeconomic literacy the ability to identify economic problems alternatives costs and benefits analyse the incentives at work in economic situations examine the consequences of changes in economic conditions and public policies collect and organise economic evidence and weigh costs against benefits

Digital Literacytechnological literacy knowledge about what technology is how it works what purposes it can serve and how it can be used efficiently and effectively to achieve specific goals

Digital Literacyvisual literacy the ability to interpret use appreciate and create images and video using both conventional and 21st century media in ways that advance thinking decision-making communication and learning

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 12: 4001EPS 2011 L4

Digital Literacyeconomic literacy the ability to identify economic problems alternatives costs and benefits analyse the incentives at work in economic situations examine the consequences of changes in economic conditions and public policies collect and organise economic evidence and weigh costs against benefits

Digital Literacytechnological literacy knowledge about what technology is how it works what purposes it can serve and how it can be used efficiently and effectively to achieve specific goals

Digital Literacyvisual literacy the ability to interpret use appreciate and create images and video using both conventional and 21st century media in ways that advance thinking decision-making communication and learning

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 13: 4001EPS 2011 L4

Digital Literacytechnological literacy knowledge about what technology is how it works what purposes it can serve and how it can be used efficiently and effectively to achieve specific goals

Digital Literacyvisual literacy the ability to interpret use appreciate and create images and video using both conventional and 21st century media in ways that advance thinking decision-making communication and learning

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 14: 4001EPS 2011 L4

Digital Literacyvisual literacy the ability to interpret use appreciate and create images and video using both conventional and 21st century media in ways that advance thinking decision-making communication and learning

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 15: 4001EPS 2011 L4

Digital Literacyinformation literacy the ability to evaluate information across a range of media recognise when information is needed locate synthesise and use information effectively and accomplish these functions using technology communication networks and electronic resources

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 16: 4001EPS 2011 L4

Digital Literacymulticultural literacy the ability to understand and appreciate the similarities and differences in the customs values and beliefs of ones own culture and the cultures of others

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 17: 4001EPS 2011 L4

Digital Literacyglobal awareness the recognition and understanding of interrelationships among international organisations nation-states public and private economic entities socio-cultural groups and individuals across the globe

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 18: 4001EPS 2011 L4

Digital Pedagogy

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 19: 4001EPS 2011 L4

Digital Pedagogy is a new way of working and learning with ICT to facilitate quality learning experiences for 21st Century learners Digital pedagogy moves the focus from ICT tools and skills to a way of working in a digital world Digital pedagogy is more than ICT skills it is more than pedagogical practices and more than a knowledge and understanding of curriculum It is the convergence of all of these elements

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 20: 4001EPS 2011 L4

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 21: 4001EPS 2011 L4

Digital Pedagogy used effectively supports enhances enables and transforms teaching and learning to provide rich diverse and flexible learning opportunities for students It provides the basis for engaging students in actively constructing and applying rich learning in purposeful and meaningful ways

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 22: 4001EPS 2011 L4

Digital Pedagogy enhances opportunities for authentic contextualised assessment that supports learning in a digital context Effective digital pedagogy is based on the needs of individual students and incorporates contemporary teaching and learning strategies It features personalised approaches intellectual engagement rigorous learning connectedness to global contexts supportive and collaborative classroom environments and connected curriculum assessment and reporting to improve outcomes for students

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 23: 4001EPS 2011 L4

414

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 24: 4001EPS 2011 L4

Strengths Weaknesses Opportunities Threats

(SWOT)

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 25: 4001EPS 2011 L4

Professional Practice

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 26: 4001EPS 2011 L4

When planning you incorporate the use of ICT in achieving curriculum goals

Professional Practice

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 27: 4001EPS 2011 L4

Provide opportunities for students to use ICT as part of their learning

Professional Practice

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 28: 4001EPS 2011 L4

digital camerassoftware packages

web camerasmobile phones

data loggersMP3 playersrecorders

scannersemail

game boxeswireless deviceswikis and blogs

Internetonline games

Blackboard sitesdigital microscopes

CDs and DVDs

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 29: 4001EPS 2011 L4

Provide opportunities for students to use ICT to gather information and to communicate with a known audience

Professional Practice

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 30: 4001EPS 2011 L4

Manage the access to and use of ICT resources in meeting student learning needs

Professional Practice

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 31: 4001EPS 2011 L4

Use a range of ICT resources and devices for professional purposes

Professional Practice

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 32: 4001EPS 2011 L4

Use ICT to locate create and record information and resources

Professional Practice

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 33: 4001EPS 2011 L4

Store organise and retrieve digital resources

Professional Practice

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 34: 4001EPS 2011 L4

Use ICT to access and manage information about student learning

Professional Practice

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 35: 4001EPS 2011 L4

Pedagogical Content Knowledge(PCK)

Content Knowledge

(CK)

Pedagogical Knowledge

(PK)

Technological Content

Knowledge(TCK)

TechnologicalKnowledge

(TK)

Technological Pedagogical Knowledge

(TPK)

Technological Pedagogical

Content Knowledge

(TPCK)

Context

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 36: 4001EPS 2011 L4

Readings for Tutorial Week 4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 37: 4001EPS 2011 L4

Readings for Tutorial Week 5

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 38: 4001EPS 2011 L4

Augmented Reality

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 39: 4001EPS 2011 L4

augmented reality n the use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment reality as perceived in this way

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 40: 4001EPS 2011 L4

One Year or Less Mobile Computing One Year or Less Open Content Two to Three Years Electronic Books Two to Three Years Simple Augmented Reality Four to Five Years Gesture-Based Computing Four to Five Years Visual Data Analysis

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 41: 4001EPS 2011 L4

Sutherlandrsquos 1965 VisionDisplay as a window into a virtual worldImprove image generation until the picture looks realComputer maintains world model in real timeUser directly manipulates virtual objectsManipulated objects move realisticallyImmersion in virtual world via head-mounted displayVirtual world also sounds real feels real

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 42: 4001EPS 2011 L4

AR is the closest to the real environment because it consists mostly of real world images with a minority of the images being computer-generated Augmented virtuality is a term for applications that create a mostly virtual world but which includes a few images from the real world (Milgram 1994)

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 43: 4001EPS 2011 L4

geecomaginationcomsmartgrid

augmented_reality

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 44: 4001EPS 2011 L4

wwwzooburstcom

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links

Page 45: 4001EPS 2011 L4

httpgeecomaginationcomsmartgridaugmented_reality

httpwwwhallmarkcomwebappwcsstoresservletarticle7C100017C100517CHallmarkSiteCardsAUGMENTED_REALITY

httpwwwtobicomeditorialtobi-blog1039-try-it-on-in-our-virtual-dressing-room

httpwwwinglobetechnologiescomennew_productsarplugin_suinfophp

httpwwwzooburstcom

httpaugmentationhoppalaeu

httpwwwlayarcom

Resource Links