76
Anime Studio Tutorial as Part of Multimedia Course Semester 1 – 2017/2018 By Ahmed Fawzy Gad Faculty of Computers and Information (FCI) Menoufia University Egypt [email protected] Last Updated: 6 PM October 5, 2017 عة المنوفية جامعلوماتت والملحاسبا كلية اقسام جميع ادةئط المتعدلوسا اMENOUFIA UNIVERSITY FACULTY OF COMPUTERS AND INFORMATION ALL DEPARTMENTS MULTIMEDIA معة المنوفية جا

Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Embed Size (px)

Citation preview

Page 1: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Anime Studio Tutorial as Part of Multimedia Course Semester 1 – 2017/2018

By

Ahmed Fawzy Gad Faculty of Computers and Information (FCI)

Menoufia University Egypt

[email protected]

Last Updated: 6 PM October 5, 2017

جامعة المنوفية كلية الحاسبات والمعلومات

جميع األقسام

الوسائط المتعددة

MENOUFIA UNIVERSITY FACULTY OF COMPUTERS

AND INFORMATION

ALL DEPARTMENTS MULTIMEDIA

جامعة المنوفية

Page 2: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Tutorial Syllabus Week 2 (23-9-2017)

Course Overview

Course Content (Practical)

Anime Studio History

Anime Studio Installation

o Activate Anime Studio

Creating the First Anime Studio Project

o Project Tab

o Navigating between multiple projects

Understanding Anime Studio General Layout

o Workspace

o Tools

Tools Additional Options

o Styles

o Timeline

o Layers

Edit Dropdown Menu

Positioning in Anime Studio

o Project Settings

Ready-to-Use Content

o Character Wizard

o Library

Example: Creating & Playing a Simple Animation

Week 3 (30-9-2017) Create Drawings

o Vector Graphics Editors

From Scratch

Supported Vector Files by Anime Studio to Import

Adding Animation to Imported Vector Files

From Modifying Anime Studio Drawings

Exporting Anime Studio Drawings into Vector File

From the Internet

o Drawing Using Anime Studio Pro 10 Tools

Preparing Anime Studio for Drawing

Select Points Tool

Rectangular Selection

o Modifying Selected Points

Selecting All Points

Points Subsets Selection

Page 3: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

o Lasso Mode Selection

Rectangular Selection to Lasso Selection

o Shift Key Selection

Deselect Points using Alt Key

Flipping Points

o Flip Horizontal

o Flip Vertical

Grouping Points

o Create Groups of Points

o Reusing Points Group

o Removing Points Group

Transform Points (S) Tool

o Points Selection before Transformations

o Translation

Translation Ways

Dragging

X and Y Values

Vertical and Horizontal Only Translation

o Scaling

Scaling Ways

Dragging

X and Y Scaling Factors

o Rotation

Rotation Ways

Dragging

Rotation Angle

Flipping

Rotation with Step of 45 Degrees Only

Removing Single Points

Add Point (A) Tool

o Requirements for Adding New Points

o Adding Points

Perfect Vertical and Horizontal Lines

o Sharp Corners

o Auto-weld

Manual Region Weld/Closure

Automatic Region Weld/Closure

Automatic Welding using Transform Points tool

o Auto-fill

o Connecting Edges to Other Shapes

Curvature (C)

o Curvature Control Ways

Peak and Smooth Buttons

Dragging

Page 4: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Freehand (F) Tool

1. Auto-weld

2. Auto-fill

3. Auto-stroke

4. Auto close

Delete Edge (D) Tool

Magnetic (X) Tool

Blob Brush (J) Tool

o Brush Radius

Eraser (E) Tool

o Eraser Radius

PointReduction (R) Tool

Scatter Brush Tool

o Scattering Custom Shape

o Laggy Scatter

Perspective Points Tool

Other Drawing Tools

Fill Tools

o Select Shape (Q) Tool

Copying and Pasting Styles

o Create Shape (U) Tool

Additional Options

o Paint Bucket (P) Tool

o Delete Shape Tool

o Line Width (W) Tool

Using Magnet Mode

o Hide Edge (E) Tool

o Stroke Exposure Tool

o Curve Profile Tool

Layer Tools

o Transform Layer (M)

o Set Origin (O)

o Follow Path

Path Creation

Following Path

o Rotate Layer XY

o Shear Layer

o Layer Selector

o Insert Text

o Eyedropper (L)

Week 4 (7-10-2017)

Page 5: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Anime Studio Pro 10 Layers

o Bone

Understanding Anime Studio Bones

Creating Bone Layers

Add Vector Layer to Bone Layer

Understanding the Bone Layer Bone Tools

Select Bone (B)

o Bone Selection

Bones Dropdown Menu

Rectangle

Lasso

Shift Key

o Bone Color

o Showing Bone Label

o Bone Constraints

Angle Constraints

Target

Add Bone (A) [Adding Bones in Bone Layers]

o Bone Starting and End Points

o Parent-Child Relationship

Transform Bone (T)

Manipulate Bones (Z)

Human Skeleton Bone Structure

o Reparent Bone (P) Tool

Removing Child Relationship

Reparet Bone

o Manipulating the Bones of the Skeleton

o Bone Strength (S) Tool

o Select Bone (B) Tool – Bone Constraints

Angle Constraints

Independent Angle

Squash and Stretch Scaling

Control Bones

Target

Angle Control Bone

Position Control Bone

Scale Control Bone

o Switch Layer

o Audio Layer

o Image Layer

Bitmap to Vector

o Group Layer

Selecting Multiple Layers

Page 6: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

***Week 2 (23-9-2017) ***

Course Overview There are different ways of presenting information to users. These ways are called medias

because they similar to networking media that carry data from one place to another, they carry

information from the source to the user. Examples of medias are text, image, sound, video,

animation.

Because multiple types of medias can be used to carry the same piece of information, there is

what is called multimedia (MM). This is a combined set of medias working together to present the

information in a friendly way to the end-user. The use of one media depends on the type of

audience and the type of information to be presented. One media may be powerful over another

to present some types of information.

The primary goals of this course is to make you understand the different types of medias, use

cases of one media over another, and combining different media types.

Also this course tells how to create such types of medias to create interactive media.

Section Content

Anime Studio Tutorial

WordPress – Content Management System (CMS)

Compression Algorithms

Anime Studio History In 1999, LostMarble created a vector-based 2D animation software called Moho by Mike

Clifton.

In 2006, the last version of Moho 5.4 was released. After that, Smith Micro Software

Company, founded in 1982 by William Smith, bought the software and renamed it Anime

Studio. The first version of Anime Studio was version 5 based on the latest Moho version.

Moho creator, Mike Clifton, at LostMarble moved as a software engineer in Smith Micro

Software.

In 2009, Anime Studio Pro 6 was released.

In 2010, Anime Studio Pro 7 was released adding 3D creation to the software.

In 2011, Anime Studio Pro 8 was released.

In 2012, Anime Studio Pro 9 was released.

In 2014, Anime Studio Pro 10 was released.

In 2015, Anime Studio Pro 11 was released.

In 2016, Anime Studio Pro 12 was released. In this version, Smith Micro changed the name

from Anime Studio back to Moho with the new version being Moho Pro 12.

References:

https://en.wikipedia.org/wiki/Moho_(Anime_Studio)

http://blog.smithmicro.com/the-history-of-moho-anime-studio

Page 7: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Anime Studio Installation As explained in section.

Creating the First Anime Studio Project

Navigating between multiple projects Anime Studio comes with a tapped interface where each project have its own tab opened in the

bar below the main program options menu bar. Tabs in Anime Studio are much like tabs in Web

browsers and also have the same navigation in browsers. Just click any tab and it will get opened.

Also it uses the same shortcuts to navigate between tabs. Forward navigation using Ctrl + Tab.

Backward navigation using Ctrl + Shift + Tab.

Understanding Anime Studio General Layout Anime Studio has five main windows and they can be ordered based on the precedence of usage:

1. Workspace

2. Tools

3. Styles

4. Timeline

5. Layers

These windows are pinned by default in the program main window. But they can be completely

removed from the main window by clicking on the corresponding window in the Window option

menu.

Page 8: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Clicking on any option will check it. Checked items will be unpinned from the main window and

after that they can be simply closed.

To restore the window again, click on the corresponding option of that window from the Window

option menu. This will mark it as checked. To pin that window again to the main window click on

its option menu again from the Window option menu.

Usually, the windows goes into a loop of states: pinned, unpinned, removed, restored, pinned,

and so on.

Workspace The Workspace window is the most important part of the Anime Studio layout and all other parts

of the layout just serving it. It is the central area in the program used for placing shapes and

making animations.

All other windows can be removed from the layout except the Workspace.

Tools

Page 9: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

The Tools window contains a group tools for making different tasks. There are large number of

tools available in the program and all of them can`t be visible all together in the Tools window.

For such reason, tools in Anime Studio are dynamic as some tools will just appear if they are

required and get hidden if not required. When such tools are likely to be used then it will appear

otherwise they will be hidden.

For example, based on the type of layer being selected a set of tools will be generated. The Bone

tools are available for the Bone layer. The Draw tools are available for the Vector layer.

Examples of tools available in the Tools window:

Draw

Fill

Layer

Camera

Workspace

Bone

Note that tools may have keyboard shortcuts for easy access for frequently used tools. For

example, the Draw Shape tool has the shortcut S. The Track Camera tools has the shortcut 4.

Draw Tools The Draw tools are used to create shapes in the Workspace to create animations over later. It has

different tools for creating and editing shapes including:

Freehand

Draw Shape (e.g. Rectangle, Oval, Star)

Blob Brush

Select Points

Tools Additional Options For each tool selected, there may be some additional options associated with it. When selecting

the tool, the additional options will appear in a bar directly above the Workspace. For example,

Page 10: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

when selecting the Draw Shape tool in the Draw section, the bar above the Workspace will show

the additional options like selecting which shape to draw like rectangle, oval, or arrow. Also

options for controlling the fill and stroke (edge) of the shape.

Note that some tools are be default dimmed and others are active and ready for used like Draw

Shape. The dimmed tools will be activated if there are likely to be used.

For example, the Transform Points tool is not active be default because it can only be used if there

are shapes available in the Workspace. Its function is to transform shapes' points. If there is no

shapes available then it won`t be used and thus it is better to disable it until there are some shapes

available. Once a shape is added it will be activated.

Fill Tools The Fill section in the Tools window is also inactive when there is no drawings in the Workspace.

One a shape is put in the Workspace, the tools in this section will be activated. This is because

they fill shapes by colors. If there is no shapes then there is no reason for activating them.

After adding a shape the tools will be usable. For example, set the fill color of the shape using the

Paint Bucket tool.

Page 11: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Note the difference between the Paint Bucket (P) tools and the Select Shape (Q) tool in the Fill

section. The Select Shape tool changes the color of the selected shape either fill or stroke using

the selected color from the Styles window. But the Pain Bucket tools just set the selected color to

the adjacent points that are similar in color value to the point under click.

To Use the Select Shape tool, follow these steps at minimum:

1. Select the tool.

2. Click on the shape you want to change its color.

3. Select the color from the Styles window. Either the Fill color or the Stroke color.

Note the relation between the Fill Styles tools.

Style Window This window is used for specifying the styles of the shapes in terms of:

Color

Gradient

Shadows

Edges

Texture

Once the required styles are selected, they can be applied to the shape using the Select Shape

tool in the Fill section of the Tools window.

Page 12: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Note that the default color palette selected in the program is the basic colors. But there are more

options to select the color. Usually there are a set of images that you may select the color from.

Just click the pixel you want to select its color and it will be applied to the selected shape. For

example, the Landscape image is selected rather than the Basic Colors as in the following diagram.

Page 13: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Camera Tools The viewpoint of the scene can be adjusted from the Camera section in the Tools window. There

are four options available:

Track Camera

Zoom Camera

Roll Camera

Pan/Tilt Camera

For example, the Track Camera (4) option allows to move the camera in 2D space using either

hand or by specifying the X and Y values of the camera. For example, set X to 0.5 to move the

camera to the right.

Note that the scene itself (drawings) are not moving but the camera is what moves.

To reset the camera to the default position in the scene origin (0,0), just click the Reset button in

the tool options bar. The reset button is available for all four Camera tools.

The Zoom Camera (5) tool is moving the camera back and forth in 3D space in the Z-axis.

Page 14: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Workspace Tools There are some tools to manage the Workspace.

Pan

Zoom

Rotate

Orbit

There is a reset view button in every option to reset everything made to the Workspace view.

Layers Window Anime Studio is layered. That is we can use multiple layers to help make things organized by

separating different parts of the scene. For example, if a scene contains road, car, clouds, and sky

then we can separate each of these parts into a separate layer.

There are different layers available like:

Vector

Image

Bone

Switch

Audio

Each layer is responsible for specific tasks that can`t be done using different layers. For example,

to add an image (e.g. PNG), the Image layer is the option. To make drawings on the Workspace, a

Vector layer is selected.

We can create new layer, delete an existing layer, and change the sequence of layers by dragging

a specific layer to the desired position.

Page 15: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Timeline The last important part of the main window of Anime Studio is the timeline. The Timeline is what

tells how shapes will be look like on different times.

This is an elementary part of creating animations in Anime Studio.

Steps to make animations:

Draw the initial shape.

Create a keyframe by selecting the time or frame number from the timeline at which the

animation will took place.

Redraw the shape to what you want it to look like at that time.

Please note that to make drawings on the Workspace, there are two pre-requests:

1. Use a Vector layer.

2. Set the timeline to zero.

So, setting the timeline to a non-zero value won`t make the drawing tools active.

Page 16: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

There are multiple options for playing and previewing the animation and keyframes in the

following bar.

From left to right, the names of these 7 buttons are:

1. Previous Keyframe: Go back to the previous keyframe on the timeline.

2. Rewind: Gets to the zero frame.

3. Step Back: One frame back.

4. Play/Stop: Plays/Stops the animation.

5. Step Forward: One frame forward.

6. Jump to End: Gets to the last frame.

7. Next Keyframe: Go forward to the next keyframe on the timeline.

When playing the animation, it starts from the first frame to the last frame as entered in the two

textboxes in an infinite loop. They can be changed to just play a specific part of the animation.

Edit Dropdown Menu The Edit dropdown menu has a number of simple and frequently used options that can be

accessed using mouse or shortcuts.

The options are:

Undo (Crtl + Z)

Redo (Ctrl + Shift + Z)

Cut (Ctrl + X)

Copy (Ctrl + C)

Page 17: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Paste (Ctrl + V)

Clear: Clears everything selected in the currently selected layer only.

Select All (Ctrl + A): Selects everything in the currently selected layer only.

Select None

Preferences: For user customization for the program.

For example, a shape can be copied and pasted multiple times using such options. A shape can be

copied from one project and pasted to another in the same position.

Note that not everything are simply copied and pasted. For example, you can copy and paste

simple drawing shapes but you can`t do that for complete characters.

The Preferences option allows the user to do some customizations to the program. One good

option is to highlight frame 0.

Positioning in Anime Studio You might want to locate a shape in a specific position in Anime Studio. For example, what is the

exact location of the following yellow rectangle?

Page 18: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

In Anime Studio, positing units are relative to the Workspace size. So, if the rectangle X position

is 0.7 then it is 0.7 relative to the Workspace width.

Knowing the Workspace size allows you to exactly put shapes in the exact locations. The

Workspace size can be set from the Project Settings option from the File menu.

The dimensions of the project can be any of several predefined options or be customized to a

specific size in pixels.

The Workspace is centered in pixel (0,0) and divided into two halves for both X and Y. For X, one

to the right and one to the left. For Y, one in the top and one in the bottom.

The size of each half is half the Workspace size. To differentiate top and bottom and also left and

right, the sign is used. The sign is negative when going left or down.

So, the X axis of the Workspace ranges from leftmost value of negative half the project width to

the rightmost value which is half the project width. Also the Y axis ranges from the top value which

is half the project height to the bottom value which is negative half the project height.

If the Workspace size was 720 pixels for width and 720 pixels in height and the rectangle X position

was -0.5, then it is located in X=-0.5x720=-360 in the left half.

Finally, the corners will be located at (1,1) for top right corner, (-1, -1) for bottom left corner, (1,

-1) bottom right corner, and (-1, 1) top left corner.

Page 19: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Note that the Project Settings has other options like FPS and start and end frames. The start and

end frames can also get changed from the Timeline options.

Knowing the FPS is 24, Workspace dimensions are 1280 for Width and 720 for height, start

frame number is 30 and end frame number is 160, what is the size in bytes of the produced

animation? What is the length in seconds of the produced animation?

Ready-to-Use Content There are some ready to use built-in content in Anime Studio like Character Wizard and Library.

Character Wizard

The Character Wizard is used to allow the user to modify and customize an already existing

character like changing its shape and movement.

Library

Anime Studio library contains several categorizes of built-in content like characters, videos,

audio, and more that are ready for use but not customizable like Character Wizard. User

navigate through the available characters and select one. After being selected, it will be

imported in the Workspace. User can modify it once added in the Workspace.

User can search for a specific character by its name and category. For frequently used

characters, user can add then to favorites for easy access.

Page 20: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Example: Creating & Playing a Simple Animation Add a shape like rectangle to Workspace and make it move randomly over time.

Page 21: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

***Week 3 (30-9-2017)***

Create Drawings

Vector Graphics Editors Anime Studio is not meant to draw shapes but its fundamental task is adding animation to already

existing shapes. It has some tools for creating drawings from scratch but other software programs

like Adobe Photoshop do this much better. Every tools has its benefits and the benefit of Anime

Studio is creating animation. It can be fine for simple drawings. So, if you think of creating a

complex character, start drawing it in other drawing tools then import it into Anime Studio for

adding animation.

In addition to creating your own drawings in external software programs other than Anime Studio,

you can use already existing characters downloaded from the Internet.

From Scratch Using any software able to create and edit vector files, we can create our own drawings from

scratch with accuracy exceeding drawings created in Anime Studio.

Examples of these software programs are Adobe Photoshop. In this tutorial, a simpler vector files

editor software called Inkscape is used. You can use whatever appeals to you. Its main window is

shown below.

After that you can create your own shapes and characters with wide range of dynamic options

than existing in Anime Studio.

The following diagram summarizes the steps.

Page 22: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

After opening Inkscape, assume that we created the following character. Next is to export that

character in a file formatted in a way interpretable by Anime Studio. Then import such exported

file into Anime Studio for making animation.

Supported Vector Files by Anime Studio to Import Anime Studio can import vector files in three formats:

Scalable Vector Graphics (SVG)

Adobe Illustrator (AI)

EPS: Encapsulated PostScript

You can export the drawings from your editor in any format of these three formats supported by

Anime Studio Pro 10.

Assume that the drawing was exported from Inkscape in SVG format. Next, is to import that SVG

file into Anime Studio.

Page 23: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Just open Anime Studio and follow these steps. File > Imprt > Vector File > SVG File.

Select the SVG file exported by Inkscape to import it into Anime Studio.

Page 24: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Adding Animation to Imported Vector Files The shape is now ready for making animation.

You might wonder why exporting the shape in SVG format and not exporting it as a regular

bitmap image file extension like PNG or JPG or just taking screenshot of the shape!

The answer is that when importing vector files like SVG in Anime Studio, you can work with each

individual part of the shape in a dynamic way and not working with the entire image as in PNG.

The imported vector file seems to be drawn in Anime Studio itself and thus you can edit each

shape color, add or remove points, make transformations to each individual part of the drawing,

and much more.

Here is some modifications applied to the head (circle) of the shape using Anime Studio. This is

magic. Draw your characters in a professional drawing tools and then import it into Anime

Studio for adding animation.

Page 25: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

From Modifying Anime Studio Drawings Suppose that you draw a shape in Anime Studio and you have not to start drawing it from scratch

in another drawing tool. You just need to make some slight changes to such drawing.

Anime Studio Pro 10 makes this possible. It allows to draw a shape and export it as a Photoshop

file so that you can import it into another editor for making whatever changes required.

The following diagram shows the steps from exporting a shape from Anime Studio until importing

it back after making modifications.

For example, assume that the following drawing created in Anime Studio is to be modified and

modifications require a professional editor than Anime Studio. We don`t have to redraw it again

in the editor but just work on what Anime Studio created.

Page 26: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Just export the drawing into a format interpretable by another editor and make the required

changes. Finally, export the modified drawing to be imported into Anime Studio.

Exporting Anime Studio Drawings into Vector File To export the shape from Anime Studio, from File menu select Export Animation. Then select the

range of frames to be exported. If you want to export a specific frame, just make the start and

end frame numbers the same.

The following figure exports frame 1.

Next is to select the format of the exported file. Note that this format should not be a bitmap

image but a vector graphics file. The only vector graphics format available in Anime Studio Pro 10

is PhotoShop Data (PSD) file extension. After that press OK and specify the name and directory to

save the file and it will be exported.

Page 27: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Here is the file after being imported into a free online PSD files editor site.

From the Internet There are a very large number of vector images available on the Internet for using in Anime Studio.

It will be imported like done before. For example, the following character was downloaded from

this page.

Page 28: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Drawing Using Anime Studio Pro 10 Tools

Preparing Anime Studio for Drawing Before starting drawing in Anime Studio, there are to conditions that must be met:

1. Using a layer of type Vector.

2. Being at frame zero in the Timeline.

Meeting these two conditions will make the drawing tools active and ready for use.

Next sections will discuss each drawing tool.

Select Points (G) Tool The Select Points tools is used to select points from shape for working with them later. Using this

tool, we can select subset or all points in a shape.

Rectangular Selection

Click the tool and freely select a rectangular area and automatically all points in such area are

selected. Selected points are marked as red. If there is an operation get applied to shape points,

it will be applied to just the selected points.

Page 29: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Modifying Selected Points

For example, we can select the Transform Points (T) tool and notice how just it get applied to the

previously selected points. Making any transformations will be just applied to those four points.

Selecting All Points

All points can be selected by different ways. The first one is by increasing the area marked to

contain the entire shape. Second one is by just pressing Ctrl + A. The third way is by clicking the

shape itself.

Points Subsets Selection

Subsets of points can be selected using the rectangular approach but there are better ways for

selecting specific points like Lasso mode selection and Shift key selection.

Lasso Mode Selection

Page 30: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

But what if you are to just select the following three points. It can`t be done by the previous way.

This why there is another selection called Lasso selection. It allows you to freely select points by

draw an area and all points within that area are selected. To activate the Lasso mode, you must

check the Lasso mode check box shown in the tool option bar above the Workspace.

Then selection with Lasso mode will be activated.

Rectangular Selection to Lasso Selection

You can also activate the Lasso mode without checking the Lasso mode checkbox. This is by

pressing Ctrl. Ctrl key will go from rectangular selection to lasso selection and from lasso to

rectangular.

Shift Key Selection

Another good way for selecting points in different locations is by using the Shift key. Select some

points and press Shift to continue selecting other points.

Points can also be deselected by pressing Alt and selecting the points to be removed.

Flipping Points

There are two buttons for flipping the selected points vertically and horizontally.

Page 31: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Grouping Points

Assume that you want to access some points frequently, you don`t have to reselect them each

time. There are groups of points that can be created and saved for later use. Just select the points

and click Create in the tool options.

Reusing Points Group

The created groups of points will be saved in the dropdown menu called Select Group. Once a

group get selected, its points will be selected in the shape.

Page 32: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Deleting Points Group

Using the Delete button, the previously created groups can be deleted. The groups are deleted

automatically when all points are removed. Leaving just one point from the group will make the

remains still existing.

Transform Points (S) Tool This tool makes transformations three important transformations over the selected points:

1. Translation

2. Scaling

3. Rotation

Points Selection before Transformations

Before applying any operation, the first step for applying transformations is to select the points

to apply transformations for. The points will be selected using the Select Points (G) tool or by

choosing a group of points from the Select Group menu as shown below (figure on the left). All

points can also be selected by clicking the shape using the Transform Points tool as shown below

(figure on the right).

Translation

Page 33: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Translation Ways

Points and shapes can be translated by two ways:

1. Dragging them in the Workspace and

2. Entering their X and Y values in the X and Y position textboxes in the tools option.

Shapes can also get moved using the arrows by Ctrl must be pressed.

Vertical and Horizontal Only Translation

The shapes can get just moved in vertical and horizontal directions by dragging the shape while

pressing Shift key.

Scaling

The entire shape can be scaled to make it bigger or smaller by two ways:

1. Dragging one of the unfilled points to the right/left. Right dragging increases the scale and

left dragging decreases the scale. This is shown in the figure below. Note the tip in the

mouse.

2. Entering X and Y scaling factors in the X and Y scale textboxes in the tools option and

pressing the Apply button for applying the new scale. Note that at least two points should

be selected for this to work.

Shape can be also scaled using just one point. Just select a filled point and drag it to right/left.

Note the tip of the mouse as shown below.

When the shape or at least two points are selected there is a rectangle appears that bounds the

selected points with 8 unfilled points. These points can be used for both scaling and rotation.

Rotation

Rotation around the Z-axis can be applied using two ways:

Page 34: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

1. Getting the mouse near one of the unfilled points and applying the desired rotation. Note

the tip in the mouse.

2. Entering the rotation values inside the rotation textbox in the tools option and pressing

the Apply button for applying the new rotation. Note that at least two points should be

selected for this to work.

There is also two flipping buttons in the options bar of the Transform Points tool identical to those

in the Select Points tool.

Regarding the Auto-weld and Auto-fill checkboxes, they will get clear when working with the Add

Point (A) tool.

Rotation with Step of 45 Degrees Only

Rotation is by default free to any degree. When pressing the Shift key while rotating the shape, it

will get just rotated with step of 45 degrees only (i.e. 0, 45, 90, 135, 180, and so on).

Removing Single Points

Using the Transform Points tool we can remove selected points one by one. This is by selecting a

point and then pressing the Delete key.

Add Point (A) Tool Each shape drawn has number of fixed points in terms of number and location. For example, the

rectangle will have just four points at the corners, triangle has just three points at its corners, and

an oval has just four points at the ends of the horizontal and vertical axes. When scaling or rotating

a shape, you use of these points. Points are a way for making animation, and much more to do

that depends on points.

Requirements for Adding New Points

These initial points may not cover everything you want to do. For example, you may want to rotate

a shape from a location where there is no point at. What can you do in such case? The solution is

to add a new point in such location to make the rotation. But how to add a point? Using the Add

Point (A) tool you can add points in any location of a shape or even in an empty space.

Page 35: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Note that this tool can create its own shapes or may just add points to an existing shape.

Adding Points

To add a point, just select the tool and click on the location you want to add a point at.

You have the option to just add one point and stop or add another point to create a connected

edge. Each created edge will have just two points by default. One at the beginning and another

at the end.

Perfect Vertical and Horizontal Lines

To create a perfect horizontal or vertical line, just press Shift + directing the edge to the target

direction (i.e. left or right for horizontal edges and up or down for vertical edges).

There are three checkboxes as additional options to the tool (Auto-weld, Auto-fill, and Sharp

corners).

Sharp Corners

When this checkbox is checked, the corners of the edges are sharp edges with abrupt change

from one edge to another. When it is unchecked, the connection between two edges becomes

smoother.

Auto-weld

Page 36: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

There are two ways for creating closed regions using the Add Point tool: one is manual and

another is automatic.

Manual Region Weld/Closure

When the Auto-weld checkbox is unchecked, so you must close shapes manually. In the following

figure, the Auto-weld checkbox is unchecked and thus we have to close regions manually. The

shape seems to be closed but it is not. Zooming into the region at which it seems that there is a

connection we find that they are not connected.

To get these two points connected, we must press space when an edge gets close to another.

Anime Studio detects the suitable points at which connection should take place and creates a new

point at the intersection. When a shape get closed, there is an audio played as an indication of

successful closure. The following diagram shows the region after being closed. Zooming at the

point of intersection, it seems that the region got perfectly close.

Page 37: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Automatic Region Weld/Closure

But you don`t have to manually close regions. Regions can get closed automatically but the Auto-

weld checkbox must be checked. When Auto-weld is checked, you don`t have to press space to

close regions but just make the previous two points got closer to each other and a green dot will

appear. This green dot tells you that just clicking it will close the region. This is shown in the next

figure. Note the change of the mouse symbol.

Automatic Welding using Transform Points Tool

Note that the Transform Points tool can also do automatic welding. In the previous case, the red

point can be selected and dragged to meet the green point.

Auto-fill

When that checkbox is checked, the closed region will get styled by the currently selected styles

in the Style window. This includes the fill and stroke colors in addition to the stoke edge. This

checkbox doesn`t have any meaning when the regions are not closed.

Connecting Edges to Other Shapes

Note that edges are not meant to be connected to just edges but they can be connected to

everything as long as they can have points. Because a rectangle contains points, then we can

create an edge using the Add Point tools and get that edge connected to the rectangle. After they

got connected, they seem as a single shape as in the following figure. Scaling, rotation, and

translation will be applied to both the rectangle and the edge.

Page 38: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Curvature (C) When drawing using the Add Point tool, we can control whether the corners are sharp or not by

checking or unchecking the Sharp corners checkbox. But what if the shape has been drawn and

we want to change the corners sharpness? What if we want to changes the sharpness of corners

not drawn using the Add Point tool like shapes drawn using the Draw Shape tool like a rectangle?

The Curvature tool is used to control the sharpness of the corners after it has been drawn.

Curvature Control Ways

It controls whether the corners are sharp or smooth in two ways:

1. Using the Peak (icon to the left) and Smooth (icon to the right) buttons in the tool options

bar.

2. By selecting a point and dragging it to right or left. To the right increases the smoothness

and to the left increases the sharpness.

The following figure shows the result of smoothing the red point.

Page 39: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

The Select Group menu selects a group of previously defined points to apply make them sharp or

smooth. This is shown in the following figure.

Freehand (F) Tool The Freehand tool allows to make drawings freely by hand. It is very similar to the Add Points

tool but the difference is that Add Points tool was responsible for drawing the edges. The user

just specify the path and it draws it. But the Freehand tool allows the user to draw everything

including the edges.

The Freehand tool has one dropdown menu with multiple options and four checkboxes:

5. Auto-weld

6. Auto-fill

7. Auto-stroke

8. Auto close

Page 40: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Auto-weld

Similar to Auto-weld in the Add Points tool

Auto-fill

Similar to Auto-fill in the Add Points tool

Auto-stroke

Draws strokes for the edges if checked. If unchecked then no strokes are added.

Auto-close

This closes the shape automatically even if just a single edge drawn. For example, the following

figure shows that just the red points were added to create a non-closed shape but because the

checkbox was checked it closed the shape.

Delete Edge (D) Tool This tool deletes shapes edges. The edge is any connection between two points. For example, in

the oval below, there are 4 points. There is a connection between each two points which is called

edge. That edge is what got deleted if selected by the Delete Edge tool.

Every time an edge is selected it will be deleted. Once the shape becomes unclosed, all styles

are removed including the fill and stroke colors. You can use the Hide Edge (H) tool to hide an

edge while preserving the fill and stroke colors.

Page 41: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Magnetic (X) Tool The Magnetic tool polls or grabs the set of selected points towards its direction. It is like the real-

life magnetic that pulls metals towards it.

The Magnetic tool has a radius that specifies its power. The higher the Magnetic radius the easier

to move the points towards the Magnetic direction. The smaller radius the slower the movement

of the points towards the Magnetic direction.

Blob Brush (J) Tool The Blob Brush tool is similar to the Freehand tool except for some differences. The Blob Brush

tools by default creates a styled shapes that has the current styles as specified in the Style window

like fill and stokes colors but the Freehand tools doesn`t create filled shapes and doesn`t created

closed regions be default. The Freehand tool just specify the edges of the shape but the Blob Brush

tool specifies the internals of the shape and the edges are deduced.

Brush Radius

The Blob Brush tool has a Brush radius specifying the brush width. There is a checkbox named Use

pen pressure. It can have effect if the user is drawing using a pen. When using pen, the higher the

pressure of the pen the thicker the drawing. But when using the mouse for drawing, it won`t make

any effect.

Eraser (E) Tool

Page 42: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

This tools erases the drawings created using the Freehand and the Blob Brush Tools. It has options

similar to the Blob Brush tool.

PointReduction (R) Tool Usually the drawings created by hand adds many points than required. Too many points may lead

to lag in the program. When creating animation, this makes you control large number of points.

It is a good idea to decrease the number of points.

Just select the PointReduction tool and there will be a brush. Click on a point and drag the brush

over the shape to reduce the number of points.

For example, the following shape was drawn using the Freehand tool and generated multiple

points. We can remove the extra points using the PointReduction tool. To get the final result in

the image on the bottom.

Page 43: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Scatter Brush Tool The Scatter Brush tool allows to make drawings by scattering some shapes on the Workspace. The

tool has a menu called allowing to select the shapes to scatter. For example, it has Bubbles,

insects, leaves, and others.

Just pressing and moving the mouse/pen over the Workspace will scatter the selected shapes.

There are two textboxes to select the minimum and maximum widths of the shapes drawn.

The result when selecting the insects option is as follows:

Page 44: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Scattering Custom Shape

You can also create your own shape that will be used for the brush to scatter. This is done by

drawing whatever you want and then copying it. In the above dropdown menu, there is an option

called Use Clipboard. This option will be activated when you are copying some shapes. Selecting

that option will make the brush to scatter your copied shape.

For example, the following shape drawn is copied to the clipboard.

Then the Use Clipboard option became active and can be selected.

Finally, the result after scattering that shape is as follows:

Page 45: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Laggy Scatter

But this tool makes the program very laggy due to the large number of points added to the

Workspace. This example uses 6 ovals and each oval has by default 4 points for a total of 6*4=24

points for the single complete shape. When scattering that shape there are a large number of

shapes added to the screen. Assume there are just 15 shapes added, then the total is 360 points.

Perspective Points Tool This tools deforms the perspective. This is by making some pixels near to the camera while others

are far. The direction of dragging the tool over the shape becomes far to the camera. In the figure

below, the tool was dragged to the right and thus the right region of the rectangle appeared to

be far to the camera and the left region appeared to be closer to the camera.

There are some other drawing tools including:

Shear Points

Page 46: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Bend Points

Noise

Fill Tools There is another set of tools called Fill tools that are responsible for view and controlling the styles

and properties of a shape.

Select Shape (Q) Tool

Before being able to view or modify a property of a shape it is required to select it using the Select

Shape tool.

Once the tool get selected you can click of any shape and it will get selected. Once a shape

selected, its styles will be highlighted in the Style window. Also just the Fill and Stroke colors in

addition to the Stroke Width are given in the tool options bar.

After that, the shape styles can be changed and get applied instantly to the shape.

Copying and Pasting Styles

There are three buttons available in the Style window directly below the color palette:

1. Copy: Copy the currently selected styles.

2. Paste: Past the previously copied styles into the currently selected shape.

3. Reset: Reset the styles to the default. This resets everything including colors (fill and

stroke), shadows, and texture.

Page 47: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

These buttons can copy styles of the currently selected shape into another. Just use these steps:

1. Select the shape you want to copy its styles using the Select Shape (Q) tool.

2. Click the Copy button in the Style window.

3. Select the shape you want to paste the styles to using the Select Shape (Q) tool.

4. Click the Paste button in the Style window.

You can select a shape and click Reset to reset its styles to the default.

Create Shape (U) Tool

The Select Shape tool selects all points in the selected shape and applies styles to all of them. But

what if we want to style just a set of selected points? To do that, use the Create Shape tool. The

Create Shape tool allows to apply styles to a set of selected points not the entire points of the

shape.

Just select the tool and highlight the set of points using any of the three selection methods

discussed previously (rectangular, Lasso, and Shift key). The points can also get selected from a

predefined group from the Select Group dropdown menu.

Page 48: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Additional Options

There are three radio buttons in the tool options bar:

1. Fill: Applies only fill color to the selected points. But to apply a fill color to the points, the

set of selected points must create a closed region.

2. Stroke: Applies just stoke color and width to the selected points.

3. Both: Applies both fill color and both stroke color and width.

Note that at least two points must be selected to see the effects of such tool.

For example, the following figures shows the steps of applying the Create Shape tool to style only

selected points. Starting by selecting the points, selecting the appropriate styles, and finally

clicking the Create Shape button to apply the styles. Because the selected points not forming a

closed region, then just stroke properties are applied.

Paint Bucket (P) Tool

The Paint Bucket tool allows to click a given points and then it styles all similar points to the

selected one with the currently selected styles. There are three radio buttons as in the Create

Shape tool (Fill, Stroke, and Both).

Page 49: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

For example, the following figure shows that applying the tool to the internal region will just

change the styles of points similar to the clicked point only. This is why the outer region styles not

affected.

Delete Shape Tool

The Delete Shape tool deletes the styles of the selected shape. It removes all styles applied to it

but just leaves the boundary of the shape which are just edges with no styles.

This is the result of applying the Delete Shape tool. After deleting the styles, you can specify new

styles to the shape and apply it. For example, using the Paint Bucket tool we can apply styles to

like fill and stroke colors.

Line Width (W) Tool

The Line Width tool adjusts the width of the edge based on a selected point. After selecting the

tool, just click on a point on the shape and drag to the right to increase the edge and to the left

Page 50: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

the decrease the edge. You can also select multiple points and adjust their corresponding edges

at the same time. Also points can be selected from a points group defined previously.

Also the new width can be specified as a percentage relative to the original width in a textbox

labeled Width (percent). The original width is 100%. Setting it to 50% will decrease the width by

half. Setting it to 200% will double the width.

Using Magnet Mode

There is also a Magnet mode that can be activated by checking the Magnet mode checkbox. This

mode works by changing the width of all points in the field of the magnet. The magnet field can

be specified based on a radius specified in the Magnet radius textbox.

Hide Edge (H) Tool

Clicking this tool will hide the selected edge. Clicking it again will restore the edge.

Example:

Page 51: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Stroke Exposure Tool

This tool allows to remove the stroke of the selected shape. It works as follows. It maps the entire

stroke of the shape to a percent range from 0 to 100 where 0 percent is assigned to the first point

drawn in the shape stroke and 100 percent to the last point drawn on the shape stroke.

There are two textboxes accepting the percentage of the start and end strokes required to appear

in the final shape. Any stroke percent outside the specified range will be hidden.

The following figure shows the resultant stroke using the range from 30 to 70. You can also drag

the mouse to the right to remove strokes starting from the specified Start percentage and moving

toward 100. Dragging mouse to the left will restore previously removed strokes starting from the

specified Start percentage and moving toward 0.

Curve Profile Tool

This tools creates a profile for the shape using a curve. Any transformation applied to that curve

will be applied to its shape.

Page 52: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

To create mapping between the shape and the curve, make a section that has both a filled shape

and a curve. After that click the Curve Profile tool. After that, the curve can control its assigned

profile.

Example:

Layer Tools The Layer section of the Tools window has a number of very simple and easy to understand tools.

The tools from top to down left to right with respect to the following diagram are as follows:

Transform Layer (M): Applies all transformations described in the Transform Points tool

in the Draw section but now to the layer. I.e. transformations are applied to all shapes

inside the layer.

Set Origin (O): Change the layer origin. The origin is the center point of the layer by default

(X=0, Y=0). It is the center of rotation.

Follow Path: makes a layer follows a path to move between its points. Explained below.

Rotate Layer XY: Makes rotation around both X and Y axes.

Shear Layer: Shear the layer with respect to one or more axis (X, Y, and Z).

Layer Selector: When there are multiple shapes drawn in different layers, by default you

can just select the shapes inside the currently selected layer in the Layer window. Using

this tool you can select any shape whether it was inside the currently selected layer or

not. In addition, the layer of the currently selected shape is also selected in the Layer

window. So, we can select the layer by selecting any of its shapes.

Insert Text: Add text inside the layer. There are many options for styling the text inserted

like font, size, colors, and more.

Eyedropper (L):

Page 53: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Follow Path Tool

Assume there are two layers (Layer1 and Layer2), we can create a path in one layer and make the

second layer follows that path from moving between its points as summarized in the next figure.

In this example, Layer2 is the path and Layer1 is what follows the path.

Path Creation

The path is just a line created with no styles. Just edges created using the Add Point tool as shown

in the next figure. After creating the path, we can make other layers to follow that path from its

starting point to its end point.

Following Path

After creating the path, next is to move to the other layer in which we need to follow the previous

path. Just select the other layer which in our case Layer1 then select the Follow Path tool as in the

next figure. When the Follow Path tool is selected, we can see the path created in Layer2.

To make Layer1 follows Layer2 path, just click two points on the path over different times in the

Timeline. The first point selected is the starting point from which Layer1 will start moving. The

second point is the last point at which Layer1 will stop.

Page 54: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

A useful shortcut to hide all windows in the program main window is by pressing ~. Pressing it

again will restore all windows.

Page 55: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

***Week 4 (7-10-2017) ***

Anime Studio Pro 10 Layers Creating shapes in Anime Studio or in any graphics editor software might be challenging for some

people because it requires creative mind for imagining the character in his/her mind and then

using the suitable tools for producing mind thoughts into drawings. Creating animations over the

drawn shapes is another challenge as it requires simulating the movement of real-world

characters in an identical way of its movement.

At all after animating a shape it will produce a video and videos consist of a number of frames.

The traditional way of making animation is called frame by frame animation. It is just drawing

each frame and concatenating all of these frames together for producing the final animation.

Anime Studio Pro 10 already has a way for creating frame by frame animation and a new type of

layer called Frame by Frame was added to Anime Studio Pro 11.

But Anime Studio was not intended for creating frame by frame animation and its main goal is

simplifying animation creation but this doesn`t mean that it doesn`t incorporate ways for creating

frame by frame animation. Other software like Adobe Flash are more useful for that task.

Anime Studio simplifies the creation of animation due to its simple to use tools enabling making

animations easily.

Bone Layer

Understanding Anime Studio Bones

Using the Bone layer in Anime Studio we can simulate the movement of real-world characters

easily. The main idea of bones in Anime Studio is that most of the living creatures have some type

of skeleton allowing them to move in a specific way. Such skeleton consists of a number of bones

connected together in specific locations. For example, the human hand has 5 fingers where each

finger has three bones as shown in the following figure. If you are to create a hand in Anime Studio

then the step after drawing the hand and before creating animation is adding bones. Add bones

to your shape for creating the skeleton.

Note that there are 3 bones for each finger and a total of 5*3=15 bones for the single hand. You

are not required to add all bones in the skeleton of the drawn character but you can add bones

as much as you are able to reach the level of details required for your animation. You can just use

a single bone for each finger for a total of just 5 bones for the single hand. It is free to you to select

the number and position of each bone.

Page 56: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Start imagining the skeleton of the character you want to make to decide the number of location

of each bone you want to add. We can create a simple skeleton for a human by starting creating

a backbone which is the main bone of the character. Then add bones for the neck, head, arms,

and legs. For example, the following shape drawn in a Vector layer might be a simple model for

working with in order to create a very simple human skeleton in Anime Studio using the Bone

layer. It is not real and just helps us creating bones and connecting them.

After drawing a shape, next is to add bones to it.

The following discussion will just add bone to a Bone layer that has no child layers to make things

clear. Then we can add a Vector layer as child and connect bones to its shapes.

Creating Bone Layers

After finishing the drawings in Vector layers, we can add bones to them for making animation.

The first step is to create a bone layer. From the Layers window, click the New Layer button to

Page 57: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

open a dropdown menu for adding a new layer. Select Bone from the menu for creating a bone

layer.

The created Bone layer will appear in the list of existing layers in the Layers window. You can

notice its symbol which is a bone to distinguish it from other types of layers. Also there is a triangle

pointing down and that means that the Bone layer might have other layers as its children. So, it is

a parent and have some other layers as its children.

Once the Bone layer created you will see a new section in the Tools window called Bone. These

tools are for manipulating the Bone layer.

Add Vector Layer to Bone Layer

After creating the drawing in a Vector layer and a new Bone layer, we want to make a connection

between them saying that this Bone layer will have a set of bones creating the skeleton of a

specific drawing in one of the Vector layers. This connection will be created by making the desired

Vector layer a child of the Bone layer. This is done by dragging the Vector layer into the Bone

layer. When the Bone layer get highlighted with red color, leave the mouse and the Vector layer

will be a child of the Bone layer as shown next.

Page 58: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Note the indentation between the Bone layer (Layer 2) and the Vector layer (Layer 1). If two layers

are in the same level that means that there is no parent-child relationship between them.

If you clicked the down triangle of the Bone layer all its layers will be shown and hidden.

Understanding the Bone Layer Bone Tools There are a set of tools than can work with the Bone layer only for adding, selecting, and

manipulating bones.

Add Bone (A) [Adding Bones in Bone Layers]

This is the first tool to use when starting creating bones in the Bone layer as it adds new bones.

Just click it and you will find the cursor changed to a new symbol as shown below.

To add a new bone, just click on any empty space in the Workspace and then drag the bone to get

it put into the desired direction and length. When pressing the Shift key the bone will be just

horizontal or vertical. Once a bone get added, it will be assigned a name and get listed as a new

element in the bones dropdown menu. One a bone get selected, it will be colored red by default

and get ready for working with it.

Bone Starting and End Points

You might notice that the bone is wide from the starting point it drawn at and get narrower until

being a point at the point we released the mouse. It is like rotation. The center of rotation is the

starting point. Dragging the end point will rotate the bone around the starting point. The bone

end is the point from which the bone can move freely and the bone start is a fixed point and can`t

move.

After adding at least one bone, all other tools in the Bone section will be activated and get ready

to be used.

Page 59: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Parent-Child Relationship

When adding bones, we can make a parent-child relationship between them. The newly added

bone will be a child for the currently selected bone. If no bone was selected, then the newly added

bone won`t have any relationship with other nodes in the Workspace.

When moving a parent bone it will also make its child bones to move too. Also the child bones

can make movement in its parent bones.

For example, to create a human skeleton, you might need to make the backbone a parent to the

arm bone.

Select Bone (B)

This tool is used to select bones in the Bone layer. It can only work if there is at least one bone set

in the Bone layer. This tool works similarly to the Select Point tool in the Draw section of the Tools

window except for selecting bones rather than points.

At first, you can make a selection based on the Bones dropdown menu or using either rectangle,

Lasso mode, or Shift key as shown in the tool options.

For example, using the Lasso mode we can make selection as follows.

Bone Color

To distinguish one bone from another, we can use the Color dropdown menu to set the color for

the currently selected bones. For example we can select the bone on the left and set its color to

Blue and set the color to Red for the bone on the right.

Page 60: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Showing Bone Label

You can also show the label of a given bone by checking the Show label checkbox when selecting

the desired bone. This will show the label of the bone next to it.

Transform Bone (T)

This tool applies the three basic transformations (translation, scaling, and rotation) over the

selected bone. Once the bone was selected (either using the Select Bone tool or using the Select

Bone dropdown menu), you can see two red dots at the beginning and the end of the bone. These

two points are used for scaling the bone. Setting the cursor to a point in between, you can rotate

the bone. Also you can translate the bone using the Ctrl + Arrows keys.

All of these transformations can be applied using the textboxes in the tool options.

Page 61: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Manipulate Bones (Z)

After adding and selecting a bone, we can manipulate a bone using the Manipulate Bones tool.

This tool allows you to view how one bone can move and how it affects its parents and children.

After selecting the tool, you will see a red and blue shaded areas behind the bones. These areas

are the strength of each bone. Any shape within the area of the bone will be moved by the bone

movement.

The red area is for the currently selected bone(s). Any unselected bone(s) will have its area color

blue.

Yes you can manipulate the bones using the Transform Bone tool but the difference is that

Transform Bone tool can make changes in the bone but the Manipulate Bon

Human Skeleton Bone Structure

After being able to add, select, and manipulate bone, we can start creating the skeleton of the

previously created model.

Page 62: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

After making the Vector layer in which the model drawn as a child to the Bone layer, we can add

bones to the Bone layer by fitting each bone with the part of shape it should control. Moving the

bone will implicitly moves its corresponding part of the Vector layer.

Important: make sure that the parent-child relationships are correct.

We can start by adding the backbone of the model. It is the main bone of the character which is

the parent for all other parts. Thinking about its direction, we should note that the starting point

should be at the button of the character exactly before the legs and the end point to be at the top

of the character exactly before the head. This is because human can move its upper part easily

but the button of the human is like the center of rotation which is nearly fixed.

This is the shape after adding the backbone.

After that, we can add bones to arms, legs, and head. But note to make all of them children to the

backbone bone by selecting it before adding new bones.

Here is the character after adding the first two arm bones being children of their parent backbone.

Page 63: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Reparent Bone (P) Tool

After adding some bones to the Bone layer, we can view the parent-child relationship between

them. Using the Reparent Bone tool we can view such relationship. After selecting that tool, you

will find an arrow starting from each child bone pointing to their parent bone as follows. This

make us sure that the two previously added bones to the arms are correct as they are the children

to the correct bone.

Page 64: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

In addition to being able to view the parent-child relationship of the bones, we can edit such

relationship.

Removing Child Relationship

Assume there is a bone which is a child of another parent bone and you want to remove such

relationship. Follow these steps:

1. Select the desired bone you don`t want it to be a child of its current node using the Select

Bone tool.

2. Select the Reparent Bone tool and you will notice the currently selected bone arrow

pointing to the current parent marked as red.

3. Finally, click in any empty space to remove the current relationship.

Reparet Bone

Page 65: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Assume you want to reparent a bone to another parent, just follow the previous three steps and

add this forth step:

4. After removing the current parent relationship, click on the new node you want to be the

parent of the currently selected bone. In this example, we will make the right arm a parent

to the left arm.

Because the previous relationship is incorrect, we can remove it and restore the previous

relationships again.

We can continue adding all bones to the character until getting the final version as follows.

We can also view the parent-child relationship to make sure it is correct. Note that the parts of

the arms on the right and left edges of the figures are children of the near part of the arm not the

backbone. The legs bones are created the same way.

Page 66: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

After putting all bones, you can manipulate the bones and see how easy it is to create animation

in Anime Studio.

Manipulating the Bones of the Skeleton

For example, the rightmost part of the right arm can be manipulated and you will see how the

second part of the arm is moved implicitly.

But leaving the bones with its default properties won`t be the optimal option because every

character needs its own adaptation. For example, when moving the button part of the right leg

you will notice that the left leg also moves as shown below. But this is not true in the real-life.

Human can move one leg without moving the other one.

To understand why this happened, we should look for the next tool named Bone Strength (S).

Page 67: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Bone Strength (S) Tool

Each bone has its own working field. Any shape falling in this field will get affected by the

movement of the bone. The Bone Strength tool can control that field.

The default strength of that field is 1 which is not appropriate in our case and thus we want to

decrease it.

To control the strength of a bone, just select the tool and get the mouse over the desired bone

and drag it to the right to increase the strength and to the left to decrease the strength. You can

also change the strength by entering its value in the Bone strength textbox.

A bone can also be selected using the Select Bone dropdown menu.

The following figures shows the same bone after increasing and decreasing its strength.

Page 68: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

You can also control the strength of multiple bones by selecting the desired bones using the Select

Bone tool then changing their bone strength using the Bone Strength tool as follows:

Finally, you can manipulate the strength of all bones by selecting all of them.

Here is a suitable strength for all bones in the model.

After changing the bone strength, we can notice that manipulating the right leg doesn`t affect the

left leg as shown earlier.

Page 69: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Select Bone (B) Tool – Bone Constraints

Changing the bone strength won`t make the bone behave like a bone in a human and needs more

adaptation. For example, if we tried to manipulate the leg, we can notice that it can move in any

direction with any angle which is not true in the real world. For example, the current model allows

the head to rotate with 360 degrees with no restrictions.

To solve this issue, we can use the Bone Constraints in the Select Bone tool.

Angle Constraints

To control the angle of rotation for a given bone, we can set the min and max angles in degrees

for a given bone.

Just select the bone and set the values after checking the Angle constraints checkbox.

For example, after editing the angles for the head bone to rotate between -30 and 30 degrees,

there are two lines added at the bottom of the bone to reflect the rotation angles permitted. After

Page 70: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

reaching one of the angles of that bone you can`t rotate behind it. This makes the movement of

the head bone more realistic. This can be applied to all other bones.

Independent Angle

When rotating the parent, the children are rotated with the same angle. By making the rotation

for a specific bone to be independent, it means that whatever the angle of rotation of the parent

bone, this bone will retain its original angle. To set a bone rotation to be independent, just check

the Independent Angle checkbox in the Bone Constraints.

For example, these two figures at the bottom shows the rightmost part of the arm when the

Independent Angle checkbox is unchecked and checked respectively.

Squash and Stretch Scaling

When you change the length (scale) of the bone, just one direction is changed. For example,

scaling a bone that controls a circle, just the circle length will increase but there will be no increase

in the circle width and height.

Page 71: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

There is a checkbox named Squash and stretch scaling that is when activated will allow Anime

Studio to change both the width and height of the shape assigned to the bone. When the checkbox

checked, it will accept a number for the scaling factor of both squashing and stretching. When

you scale a bone, the underlying shape will also get squashed when you decrease the bone scale

and also stretched when you increase the bone scale. Here is the shape after making a scale of 2.

Control Bones

These constraints allows one bone to control another bone.

Target

When selecting B2 and setting its target to be B3, then manipulating B2 won`t actually affect B2

but B3.

Angle Control Bone

Page 72: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

If you are at B2 and selected B3 from the dropdown menu of the Angle Control Bone and set the

angle to say 1.5, then when rotating B3, B2 will also rotate by 1.5*angle in which you rotated B3

by. For example, rotating B3 by angle 30 then B2 will be rotated by an angle equals 1.5*30=45.

Position Control Bone

It is similar to Angle Control Bone constraint but controls the position rather than the angle.

If you are at B2 and selected B3 from the dropdown menu of the Position Control Bone and set X

and Y boxes to say 1.5, then when translating B3, B2 will also get translated by 1.5*distance moved

by B3. For example, translating B3 by 2 in X and 1 in Y then B2 will be translated by 3 in X and 1.5

in Y but in different directions. That is B2 will get translated to the left if B3 get translated to the

right.

Scale Control Bone

The same idea as Angle/Position Control Bone.

Switch Layer The Switch layer is used to create frame by frame animation. It allows to contain multiple Vector

layers where each layer has only a single frame. When these frames are played sequentially there

will be animation played.

Steps for creating frame by frame animation is as follows:

1. Create a Switch Layer

2. Create a number of Vector layers where each vector layer will be corresponding to one

frame

3. Add all of these Vector layers as children to the Switch layer

4. Set the order of appearance of the frames

Just start by creating a Switch layer then add a Vector layer and make a drawings. Then create

another Vector layer inside the Switch layer and make drawings in it that will be played directly

after the frame in the first Vector layer. Continue until drawing all frames.

For example, the following figure shows the result after drawing 20 frames.

Page 73: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

After that, we want to put these frames in an ordered sequence on the Timeline. This is done as

follows:

1. In the Timeline, select the position of the next frame.

2. Right click the Switch layer and select the frame you want to display at the current time

in the timeline. This will make the frame appear at the specified time in the Timeline.

3. Continue this process of selecting time (timeline) and frame (Switch layer) until adding all

frames to the Timeline.

Page 74: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Audio Layer The audio layer is very simple. Just create a new audio layer and it will ask you to import an audio

file. After that, the file will get imported and listed in the Layers window.

It will also be available on the Timeline where you can control where it should start and end.

Image Layer It is very similar to the Audio layer except that it imports an image. The image imported is a bitmap

image that will be added to the Layers window after being imported.

Page 75: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

Bitmap to Vector

It is possible to convert the imported bitmap image to vector graphics file using Anime Studio.

Steps are:

1. Import the bitmap image.

2. Select Trace Image from Draw dropdown menu.

3. Customize the output and press OK.

The result will be modifiable using Anime Studio as it was drawn earlier using it.

Page 76: Anime Studio Pro 10 Tutorial as Part of Multimedia Course

This works well if there are a plenty of lines in the image.

Group Layer The Group layer is nothing more than a grouping layer to contain multiple layers altogether.

Layers can be added under the Group layer like what we did with the Bone layer.

Selecting Multiple Layers

If you would like to select multiple layers to add under the Group or Bone layer, select the top or

bottom layer by mouse and go to the layer in the list you want selection to stop at. Then press

Shift key and click the left mouse button.