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Arrogance or Apathy? The need for formative evaluation + current & emerging strategies Michael M. Grant, PhD University of South Carolina [email protected] Michael M. Grant 2015

Arrogance or Apathy: The Need for Formative Evaluation + Current & Emerging Strategies

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Page 1: Arrogance or Apathy: The Need for Formative Evaluation + Current & Emerging Strategies

Arrogance or Apathy?

The need for formative evaluation + current & emerging strategies

Michael M. Grant, PhD University of South Carolina

[email protected]

Michael M. Grant 2015

Page 2: Arrogance or Apathy: The Need for Formative Evaluation + Current & Emerging Strategies

Michael M. Grant The University of South Carolina http://viral-notebook.com @michaelmgrant

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Arrogance or Apathy? We just

don’t have time to do evaluation.

Our HR folks

won’t let us do evals.

There’s really no point because we’re going to

deploy it anyways.

It’s just not going to make a difference.

We don’t have access to testers.

Our managers

don’t care.

We’re just doing it for compliance.

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Page 5: Arrogance or Apathy: The Need for Formative Evaluation + Current & Emerging Strategies

Name a reason for evaluation.

http://pollev.com/mgrant

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Level 5: ROI

Level 4: Organization

Level 3: Transfer

Level 2: Learning

Level 1: Reaction

Kirkpatrick (& Phillips) Levels

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Level 2 Evaluations Level  5:  ROI  

Level  4:  Organiza2on  

Level  3:  Transfer  

Level  2:  Learning  

Level  1:  Reac2on  

Appeal

Effectiveness

Efficiency

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Level 5: ROI

Level 4: Organization

Level 3: Transfer

Level 2: Learning

Level 1: Reaction

Kirkpatrick Levels

91.3%

53.9%

22.9%

7.6%

2.1%

(ASTD, 2005)  

in practice

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79%

38%

15% 9%

0%10%20%30%40%50%60%70%80%

Reaction Cognitive Behavior Results

Kirkpatrick Levels

R.A.  Noe  (2005)  Employee  Training  and  Development  

in practice

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Level 5: ROI

Level 4: Organization

Level 3: Transfer

Level 2: Learning

Level 1: Reaction

Kirkpatrick Levels

(ASTD, 2009)  

92%

53.9%

22.9%

7.6%

17.9%

in practice

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Level 5: ROI

Level 4: Organization

Level 3: Transfer

Level 2: Learning

Level 1: Reaction

Kirkpatrick Levels

(TrainingMag, 2013)  

68  percent  of  applicants  u2lize  Return  on  Value;  71  percent  u2lize  Return  on  Investment;  56  percent  u2lize  balanced  scorecards;  and  47  percent  u2lize  Six  Sigma.  The  Kirkpatrick  Levels  of  Evalua2on  are  more  widely  used:  Level  1  (97  percent),  Levels  2  and  3  (94  percent),  and  Level  4  (88  percent).  

97%

94%

94%

88%

71%

in practice

Training Magazine Top 125 Companies in 2013

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The New World Kirkpatrick 4 Levels

!!!

6

Required Drivers

!

Learning Context Performance Context

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Level 4 and Level 5

Level  5:  ROI  

Level  4:  Organiza2on  

How  do  we  measure  the  impact  on  business?  

How  do  we  measure  the  return  on  investment?  

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Level 4 and Level 5

Level  5:  ROI  

Level  4:  Organiza2on  

How  do  we  measure  the  impact  on  business?  

How  do  we  measure  the  return  on  investment?  

Compares  benefits  to  cost/  Benefit  Cost  ra2o:  ROI(%)  =  Net  Monetary  Benefits      x  100  

                             Program  costs  

Measures  changes  in  business  impact  variables  (  produc2vity,  incidents,  compliance  discrepancies,  customer  service,  etc,.  

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Effectiveness Evaluation Activities include field tests, observations, interviews and performance assessments. Purpose? Determine whether the ILE accomplishes its objectives within the immediate or short-term context of its implementation.

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Formative Evaluation What ’s the purpose?

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A focus on improvement during development.

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User Review Observations from one-on-ones and small groups

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“Vote early and often.” The sooner formative evaluation is conducted during development, the more likely that substantive improvements will be made and costly errors avoided.

— Reeves & Hedberg (2003), p. 142

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Formative Evaluation Stages •  Design team review •  Expert review •  One-to-one •  Small group •  Field trials

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Questions for Evaluation 1.  What are the logistical

requirements for implementing the ILE?

–  Hardware –  Software –  Adjunct materials –  Help and support

2.  What are the user reactions to the ILE?

–  Appeal –  Motivation –  Usability –  Comprehension

3.  What are the trainer/instructor reactions to the ILE?

–  Appeal –  Utility

4.  What are the expert reactions to the ILE?

–  Content –  Instructional design –  Human-computer interface –  Aesthetics

5.  What corrections must be made to the ILE?

6.  What enhancements can be made to the ILE?

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Data Collection Matrix

Methods

1. What are the logistical requirements?

2. What are user reactions?

3. What are trainer reactions?

4. What are expert reactions?

5. What corrections must be made?

6. What enhancements can be made?

Anecdotal records X X X X X

User questionnaires X X X X

User interviews X X X X

User focus groups X X X

Usability observations X X X X

Online data collection X X

Expert reviews X X X

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Evaluation informs development

• Project Conceptualization Review

• Design Needs Assessment

• Development Formative Evaluation

•  Implementation Effectiveness Evaluation

•  Institutionalization Impact Evaluation

• Project Re-conceptualization Maintenance Evaluation

from Reeves & Hedberg (2003)

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Contemporary Development Models

Michael Allen/Allen Interactions’ Successive Approximation Model (SAM)

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Contemporary Development Models

Image  from  h`p://www.intechopen.com/source/html/19453/media/image2.jpeg  

Concurrent Design

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from  Tripp,  S.,  &  Bichelmeyer,  B.  (1990)  

Rapid Prototyping

Contemporary Development Models

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Contemporary Development Models

•  Originated in manufacturing •  ID hijacked from software

development •  Focused on development

primarily

•  Types of prototypes §  Look-and-feel: colors,

effects, gross screen layouts

§  Media: use of sound effects, narration, 3D illustrations, video, etc.

§  Navigation: move through sections, access support (glossary, calculator, etc.)

§  Interactivity: content, activities, feedback

Rapid Prototyping

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Contemporary Development Models

1.  Active user involvement is imperative

2.  The team must be empowered to make decisions

3.  Requirements evolve but the timescale is fixed

4.  Capture requirements at a high level; lightweight & visual

5.  Develop small, incremental releases and iterate

6.  Focus on frequent delivery of products

7.  Complete each feature before moving on to the next

8.  Apply the 80/20 rule 9.  Testing is integrated

throughout the project lifecycle – test early and often

10.  A collaborative & cooperative approach between all stakeholders is essential

Agile Software Development

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What to consider with effectiveness . . . •  An approved evaluation plan

– e.g., union, stakeholders, management

•  Feasibility •  Reliability •  Validity •  Implementation logs

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“Training evaluation provides the data needed to demonstrate that training does provide benefits to the company.”

(p. 311, R. Krishnaveni, 2008)

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“Vote early and often.”

The  sooner  forma6ve  evalua6on  is  conducted  during  development,  the  more  likely  that  substan6ve  improvements  will  be  made  and  costly  errors  avoided.    

(Reeves  &  Hedberg,  2003,  p.  142)  

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Formative Evaluation

Expert  review  during  development  

User  review  during  development  

Usability  tes2ng  

3 Methods

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“Experts are anyone with specialized knowledge that is relevant to the design of your interactive learning

environment.”

(Reeves & Hedberg, 2003, p. 145)

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Expert Review • Scope • Sequence • Accuracy • Scenarios • Examples

SMEs

• Instructional strategies • Sequence • Practice • Mnemonics

Instructional experts

• Aesthetics • Metaphors • Icons • Navigation

Graphic designers

• Logistics

Teachers/ Trainers

• User experience • Story/narrative • Connections with

other systems

Interaction designers

• SCORM compliance/pkg • LMS integration • Metadata

LMS Administrators

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Interface Review Guidelines

from  h`p://it.coe.uga.edu/~treeves/edit8350/UIRF.html      

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How usable is this interface?

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Here’s what I wrote …

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User review in development

1-on-1 Observations

•  Prototype Revision 1 •  Try-out impressions;

obvious flaws; examples/scenarios

•  2 to 3 people •  Instruments

–  Observation Notes Form –  Interview Protocol –  Attitude Survey

Small Group Trials

•  Prototype Revision 2 •  Identify strengths and

weaknesses •  3 to 4 people •  Instruments

–  Observation Notes Form –  Attitude Survey –  Interview Protocol –  Posttest/Learner

Performance

   

Observations from one-on-ones and small groups

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User review in development    

In a contemporary model, users are likely involved early and through multiple iterations and multiple prototypes.

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What Is Usability?

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Two Major Methods to Evaluate Usability

Heuristic Evaluation

• Quick • Expert Analyses • No user involvement

User Testing

• Finds more problems • User involvement increases

validity • Seeing problems has a huge

impact on developers

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“The most common user action on a Web

site is to flee.” — Edward Tufte

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“At least 90% of all commercial Web sites are overly difficult to use …. the average outcome of Web

usability studies is that test users fail when they try to perform a test task

on the Web. Thus, when you try something new on the Web, the

expected outcome is failure.

— Jakob Nielsen

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Nielsen Web Usability Rules

1.  Visibility of system status

2.  Match between system and real world

3.  User control and freedom

4.  Consistency and standards

5.  Error prevention 6.  Recognition rather

than recall

7.  Flexibility and efficiency of use

8.  Help users recognize, diagnose, and recover from errors

9.  Help and documentation

10. Aesthetic and minimalist design

Page 46: Arrogance or Apathy: The Need for Formative Evaluation + Current & Emerging Strategies

•  Ease of learning - How fast can a user who has never seen the user interface before learn it sufficiently well to accomplish basic tasks?

•  Efficiency of use - Once an experienced user has learned to use the system, how fast can he or she accomplish tasks?

•  Memorability - If a user has used the system before, can he or she remember enough to use it effectively the next time or does the user have to start over again learning everything?

•  Error frequency and severity - How often do users make errors while using the system, how serious are these errors, and how do users recover from these errors?

•  Subjective satisfaction - How much does the user like using the system?

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Heuristic Evaluation Process 1.  Several experts

individually compare a product to a set of usability heuristics

2.  Violations of the heuristics are evaluated for their severity and extent suggested solutions

3.  At a group meeting, violation reports are categorized and assigned

4.  average severity ratings, extents, heuristics violated, description of opportunity for improvement

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Heuristic Evaluation Comparisons Advantages •  Quick: Do not need

to find or schedule users

•  Easy to review problem areas many times

•  Inexpensive: No fancy equipment

Disadvantages •  Validity: No users

involved

•  Finds fewer problems (40-60% less??)

•  Getting good experts

•  Building consensus with experts

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Heuristic Evaluation Report

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Heuristic Evaluation Report

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User Testing

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User Testing

•  People whose characteristics (or profiles) match those of the Web site’s target audience perform a sequence of typical tasks using the site.

•  Examines: –  Ease of learning –  Speed of task

performance –  Error rates –  User satisfaction –  User retention over

time

Page 54: Arrogance or Apathy: The Need for Formative Evaluation + Current & Emerging Strategies

Image  from  (nz)dave  at  h`p://www.flickr.com/photos/nzdave/491411546/  

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“For most companies…it 's fine to conduct tests in a conference room or an office — as long as you can close the door to keep

out distractions. What matters is that you get hold of real users and sit with them while they use the design. A notepad is the only

equipment you need.” — Jakob Nielsen

http://www.nngroup.com/articles/usability-101-introduction-to-usability/

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Elements of User Testing •  Define target

users •  Have users

perform representative tasks

•  Observe users •  Report results

Often called a user profile or persona.

Image  from  h`p://www.op2mum-­‐web.co.uk/services/user-­‐needs/personas/  &  h`p://uxsuccess.com/2009/12/01/agile-­‐personas-­‐and-­‐context-­‐scenario/        

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Why Multiple Evaluators?

•  Single evaluator achieves poor results – Only finds about 35% of usability problems – 5 evaluators find more than 75%

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Why only 5 Users?

(Nielsen,  2000)  

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Reporting User Testing

•  Overall goals/objectives •  Methodology •  Target profile •  Testing outline with test script •  Specific task list to perform •  Data analysis & results •  Recommendations

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User Experience (UX)

from Jesse James Garrett | http://www.jjg.net/ia

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User Experience (UX)

from Peter Morville | http://semanticstudios.com/user_experience_design/

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User Experience (UX)

•  Project Management •  User Research •  Usability Evaluation •  Information Architecture (IA) •  User Interface Design   •  Interaction Design (IxD) •  Visual Design Content Strategy •  Accessibility •  Web Analytics

b Learner

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Current & Emerging Strategies for User Testing

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Now defunct!

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A/B Testing

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usabilla

Morae

userzoom

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Page 77: Arrogance or Apathy: The Need for Formative Evaluation + Current & Emerging Strategies

10 Second Usability Test

1.  Disable stylesheets 2.  Check for the following:

1.  Semantic markup 2.  Logical organization 3.  Only images related to content appear

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References & Acknowledgements

American Society for Training & Development. (2009). The value of evaluation: Making training evaluations more effective. Author.

Follett, A. (2009, October 9). 10 qualitative tools to improve your web site. Instant Shift. Retrieved March 18, 2010 from http://www.instantshift.com/2009/10/08/10-qualitative-tools-to-improve-your-website/

Image from http://www.flickr.com/photos/mutsmuts/4695658106/sizes/z/in/photostream/ Nielsen, J. (2000, March 19). Why you only need to test with 5 users. Jakob Nielsen’s Alertbox.

Retrieved from http://www.useit.com/alertbox/20000319.html Nielsen, J. (2012, January 4). Usability 101: Introduction to usability. NielsenNorman Group.

Retrieved from http://www.nngroup.com/articles/usability-101-introduction-to-usability/ Reeves, T.C. (2004, December 9). Design research for advancing the integration of digital

technologies into teaching and learning: Developing and evaluating educational interventions. Paper presented to the Columbia Center for New Media Teaching and Learning, New York, NY. Available at http://ccnmtl.columbia.edu/seminars/reeves/CCNMTLFormative.ppt

Reeves, T.C. & Hedberg, J.C. (2003). Interactive learning systems evaluation. Englewood Cliffs, NJ: Educational Technology Publications.

Usability.gov

Wu, S. (2015, June 22). 7 best pieces of user testing software. Creative Bloq. Retrieved from http://www.creativebloq.com/ux/best-user-testing-software-61515337

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Michael M. Grant 2015