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Augmented Reality: an introduction(and helping students to learn in different ways!)
Dr Debbie HolleyDeputy Head of CEL
David BigginsCEL theme leader for Inspirational Teaching using Technology
Mike HobbsSenior Lecturer in Computing
Anglia Ruskin University
Twitter @cel_BUWebsite https://microsites.bournemouth.ac.uk/cel/
Structure of session
Overview of AR A case study
Using Augmented Reality to engage STEM students with an authentic curriculumHobbs, M., & Holley, D. (2015) Using Augmented Reality to engage STEM students with an authentic curriculum
2nd EAI International Conference on e-Learning e-Education and Online Training Novodrate (Como) Italy 16/18 September
FIRST
Horizon Scanning….
Emerging Technologies:
New Horizon Report 2016
Enabling Technologies> Affective Computing> Cellular Networks> Electrovibration> Flexible Displays> Geolocation> Location-Based Services> Machine Learning> Mobile Broadband> Natural User Interfaces> Near Field Communication> Next-Generation Batteries> Open Hardware> Speech-to-Speech Translation> Statistical Machine Translation> Virtual Assistants> Wireless Power
Learning Technologies> Badges/Microcredit> Learning Analytics> Massive Open Online Courses> Mobile Learning> Online Learning> Open Content > Open Licensing> Personal Learning Environments> Virtual and Remote Laboratories
Social Media Technologies> Collaborative Environments> Collective Intelligence> Crowdfunding> Crowdsourcing> Digital Identity> Social Networks> Tacit Intelligence
Visualization Technologies> 3D Printing/Rapid Prototyping> Augmented Reality> Information Visualization> Visual Data Analysis> Volumetric and HolographicDisplays
Key Emerging Technologies 2 of 2
Technology is becoming embedded
and Wearable….
Are we welcoming
technology into the classroom? Or are we
experiencing digital
dissonance?
Augmented Reality: can be commercial – or co-creation
Commercial
The plan for today
• On your smartphone/device, install Aurasma• Create account
• Working in pairs, choose a book• Record a 15 second video about the book• Follow the instructions in the handout to
create an Aurasma Aura
The PDP module
• The Students – ‘STEM’– Computer Science and Computer Gaming
Technology • Technically able but lacking broader soft skills
– End of year course reviews identified issues of poor engagement with PDP classes and curriculum• But informal discussion showed awareness of the
importance of soft skills for employability.
• In Class – a ‘flipped’ approach– Introduced topics, reviewed available materials.– Discussed progress on project and reflections on
the readings / tasks.– Group presentations to class.
Co- creation
‘Quack Attack’‘Sports in Society’ Book with weightlifting aura.
Group members in the library using Aurasma
QR code for the group’s Aurasma Channel : ‘Quack Attack’ http://auras.ma/s/bqWlb
Group member showing aura for the end point of their directions.
Short video of following direction based auras: http://youtu.be/FN3F_0hYv-Q
Red Squadron
Showing Library ‘this way’ aura and triggers based on room numbers.Aurasma Channel ‘RedSquadron’
‘Button Bashers’
C# Programming Yelow Book ‘The Rubber Duck Edition’This is a book taken from the library that is part of the reading for their course.Aura showing initial views of the subject! Channel ‘PDP LFG’ Video showing demonstration of Aura:http://youtu.be/yWONzkgB8J8
ResultsSubmission of Assessments (at first attempt)
Year CohortSize
Main Assessment PDP
No. % No. %
2013/14 55 44 80 25 66
2014/15 78 60 77 61 79
2015/16 89%
Change -3% 13%
69%
26%
5%
AR Project helped my PDP
agreeneitherdisagree
80%
11%
10%
Was Aurasma Easy to Use?
agreeneitherdisagree
Critical success factor: Student engagement
Our project blog: