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CIS 170 Innovative Educator

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Page 1: CIS 170 Innovative Educator
Page 2: CIS 170 Innovative Educator

CIS 170 Entire Course (Devry)

For more course tutorials visit

www.cis170.com

CIS170C All iLabs 1,2,3,4,5,6,7 Devry University

Page 3: CIS 170 Innovative Educator

CIS 170 iLab 2 of 7: Decisions (Devry)

For more course tutorials visit

www.cis170.com

Lab # CIS CIS170C-A2 Lab 2 of 7: Decisions Lab Overview - Scenario/Summary

You will code, build, and execute two programs requiring decisions. The first program

will determine the smaller of two numbers input on the screen. The second program

will calculate the shipping charge based on the purchase amount input on the screen.

Learning outcomes:

To be able to design program logic using either a flowchart or pseudocode To be able

to define and use data types To be able to prompt the user for input To be able to use

the assignment statement for calculations To be able to display output to the console

in a formatted manner To be able to debug a program of syntax and logic errors To

be able to make decisionsDeliverables

Page 4: CIS 170 Innovative Educator

CIS 170C iLab 1 of 7: Getting Started (Devry)

For more course tutorials visit

www.cis170.com

Lab 1 of 7: Getting Started (Your First C++ Programs) Lab Overview -

Scenario/Summary

Welcome to Programming with C++. The purpose of this three-part lab is to walk you

through the following tutorial to become familiar with the actions of compiling and

executing a C++ program.

In general, this lab will instruct you on:

how to create a project; how to enter and save a program; how to compile and run a

program; how to, given a simple problem using input and output, code and test a

program that meets the specifications; and how to debug a simple program of any

syntax and logic errors.Deliverables

Page 5: CIS 170 Innovative Educator

CIS 170C iLab 3 of 7: Looping (Devry

For more course tutorials visit

www.cis170.com

Lab # CIS CIS170C-A3 Lab 3 of 7: Looping Lab Overview – Scenario/Summary

You will code, build, and execute a program that will use looping to determine the

score for a diver based on individual judge’s scores.

Learning outcomes:

Become familiar with the different types of looping structures. Be able to debug a

program of syntax and logic errors. Be able to use the debug step-into feature to step

through the logic of the program and to see how the variables change

values.Deliverables

Page 6: CIS 170 Innovative Educator

CIS 170C iLab 4 of 7: Functions (Devry)

For more course tutorials visit

www.cis170.com

Lab # CIS CIS170C-A4 Lab 4 of 7: Functions Lab Overview – Scenario/Summary

You will code, build, and execute a program that simulates the dialing of a phone using functions.

Learning outcomes:

Distinguish between pass by value and by reference. Call functions using &. Write functions using value and reference. Be able to define and use global named constants. Be able to debug a program with syntax and logic errors. Be able to use the debug step-into feature to step through the logic of the program and to see how the variables change values.Deliverables

Section

Deliverable

Points

Lab 4

Step 5: Program Listing and Output45

Page 7: CIS 170 Innovative Educator

CIS 170C iLab 5 of 7: Arrays and Strings (Devry)

For more course tutorials visit

www.cis170.comLab # CIS CIS170C-A5 Lab 5 of 7: Arrays and Strings Lab Overview -

Scenario/Summary

You will code, build, and execute two programs requiring arrays and strings.

First program (Video Game Player Program): Determine the average score for a group of players and then determine who scored below average.

Second program (Pig Latin): Convert words in a phrase to pig latin.

Learning outcomes:

Be able to explain the need for arrays in a program. Be able to determine the appropriate array data type to use in a given program. Be able to write a program that implements arrays. Be able to explain the way memory is allocated for arrays in a program. Be able to explain the fact that arrays are objects in C++. Be able to write a program that implements strings.Deliverables

Section

Deliverable

Points

Part A

Page 8: CIS 170 Innovative Educator

CIS 170C iLab 7 of 7: Sequential Files (Devry)

For more course tutorials visit

www.cis170.com

Lab # CIS CIS170C-A7 Lab 7 of 7: Sequential Files Lab Overview -Scenario/Summary

You will code, build, and execute a program that requires sequential files to create an address database.

Learning Outcomes

Continue using a menu system with console applications Be able to write a console application Demonstrate entering, appending, storing, and retrieving records Be able to write lines of output to a text file in order to create a reportDeliverables

Section

Deliverable

Points

Step

Program Listing and Output

45

Page 9: CIS 170 Innovative Educator

CIS 170C Lab 6 of 7: Menu-Driven Application (Devry)

For more course tutorials visit

www.cis170.com

Lab # CIS CIS170C-A6 Lab 6 of 7: Menu-Driven Application Lab Overview -Scenario/Summary

You will utilize classes in the design of this program.You will code, build, and execute an Automated Teller Machine (ATM) Menu-Driven Console Application.

Learning outcomes:

To be able to explain the need for menus in a program To be able to determine ways to implement menus in a Windows console application To be able to understand the classes and objects used in a Windows console application To be able to write a Windows console applicationDeliverables

Section

Deliverable

Points

Lab 6

Step 5: Program Listing and Output

45

Page 10: CIS 170 Innovative Educator