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Collaboration

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Page 1: Collaboration
Page 2: Collaboration

• Oekaki:• “Oekaki (お絵描き ) is the Japanese term to describe the act of drawing, meaning ‘doodle or scribble’”.• Main audience is often part of the ‘anime internet subculture’• Uses a web-based, bulletin board system where images are posted• The generation of the image can be recorded and also posted• Feedback is an important part of the process

• Paintchat:• Extremely similar to Oekaki however it uses a modified applet.• Collaborative• Features a chat box and much larger canvas• Loading the applet involves watching all the sketches since the last server ‘clear’ • Watching the evolution of the image is much like overhearing a conversation – it carries it’s own narrative

and ‘in jokes’. Participants commonly indentify themselves using different shades and colours. Comparable to a cross between graffiti and a school child’s note book scrawls.

• http://www.youtube.com/watch?v=GWTaHaPdyb8 – Large random collaboration

• http://www.youtube.com/watch?v=i8uylvTpw_I– Two person evolving project

• http://www.mangamasters.com – Applet example

THE BASICS:

Page 3: Collaboration

• openCanvas:• Closer to Photoshop and Corel Painter in that it’s a stand alone application (not web-based)

targeted for artists• Users must know each other’s IP addresses to collaborate and one must host while the rest

join• Only the first few versions allowed collaboration

• More:• PictoChat

– Part of the DS’ firmware. Uses – Console Based

• Swarm Sketch– Simple collaborative online canvas with a weekly

theme. By voting, users can change a particular line’sopacity effectively erasing useless or inconsistent lines.

– Statistic and Art based

• Twiddla– Web based collaborative sketching with vocal

communication targeted the conception of ideasduring online meetings

– Brainstorming and conceptualizing focused

THE BASICS: (cont.)

Page 4: Collaboration

LOVE (is an MMO)

• Collaborative ‘mini’ MMO in a procedurally generated world• Aim is to build settlements and defend against NPC settlements• Players have the ability to manipulate the landscape• Emphasis on infrastructure• Identity is lost – you have no consistent username and no record of your

previous adventures – unless your settlement stands while you’re offline

• The Engine: Verse– Allows users to collaborate on 3D (modelling and texturing) works in real-time – Changes made on one user’s computer are instantly transferred to other users– Works over multiple platforms and the internet

• http://www.quelsolaar.com/love/gameplay_video.html • http://kotaku.com/5223889/the-best-mmo-demonstration-video-youll-see-in-a-while

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Flickr

• Born from ‘Game Neverending’• A web-based game focused on social interaction and object manipulation• Players could make and alter objects

to form new ones. • Players were given their own website

which held their • An addition to the game which allowed

players to upload and share photos while playing was the beginning

• Ironically it turned out “the most fun was inthe photo sharing”, and thus the game ideawas scrapped

• A coincidental discovery – “Had we sat down and said, 'Let's start a photo application,' we would have failed."