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Improvisation (Ciborra 1999) situated performance where thinking and action emerge simultaneously improvisation seems to be ruled at the same time by intuition, competence, design and chance
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Based on Voigt (2008) 19th Australasian Conference on Information Systems
… or the difficulties of real world experiments
Research context: Distributed Learning
Understand the variety of current learning processes
Extend conceptualisation of online collaboration
Promote purposeful and efficient use of rich media
C. VoigtMASI – 12.12.2013 2
Existing research
Media richness theory (Daft , Lengel & Trevino 1987), Ability to support different types of communication objectives
Media synchronicity theory (Robert & Dennis 2005) Ability to concurrently engage communication partners
No-significant difference phenomenon (IDECC 2004)
Scripts (Dillenbourg 2002) Increase desirable interactions and decrease ‘unproductive’
interactions
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Logics of explanations
Scripts only intermittently used
Scripts were frequently adopted
‘Irregularities’ often decisive for successful case discussions
What kind of logic could explain these changes? Formal logic based on causal relationships Informal logic based on argumentation Practical logic based on practice
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Logic of causality: Following a script
Scripts are idealised processes that (a) increase pedagogically desirable activities and (b) decrease ‘unproductive’ interactions
Assumption of generalizable ‘best practices’
If scripts are too complex they defeat the purpose of supporting learning Check list vs framework (or scafold)
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Logic of practice:Polychronicity & Improvising
Polychronicity means being involved in multiple, related or unrelated activities at one time
Polychronicity ensures flexibility by re-evaluating the objectives and benefits of an activity
Improvisation (Ciborra 1999) situated performance where thinking and action emerge
simultaneously improvisation seems to be ruled at the same time by
intuition, competence, design and chance
Examples Addressing issues as they emerge
Using tools and opportunities as the
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Conclusions & Outlook
Explore new formats to research and evaluate the use of technology in evolving communities Design research
Design Patterns
Design Thinking
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References
Ciborra, C. U. (1999). Notes on improvisation and time in organizations. Accounting, Management and Information Technologies, 9(2), pp.77-94.
Daft, R. L., Lengel, R. H. & Trevino, L. K. (1987). Message Equivocality, Media Selection, and Manager Performance: Implications for Information Systems. MIS Quarterly, 11(3), pp.355-366.
Dillenbourg, P. (2002). Over-scripting CSCL: The risks of blending collaborative learning with instructional design. In P. A. Kirschner (Ed.), Three worlds of CSCL: Can we support CSCL? (pp. 61-91). Heerlen: Open Universiteit Nederland.
IDECC. (2007). "No Significant Difference" Web Site. [viewed 01.052006 from http://www.nosignificantdifference.org/].
Robert, L. P. & Dennis, A. R. (2005). Paradox of richness: a cognitive model of media choice. Professional Communication, IEEE Transactions on, 48(1), pp.10-21.
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Questions & Comments?
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