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JEAN-PAUL DUQUETTE EIGO IV Computer games and learning (SAMPLE)

Computer games and learning (SAMPLE for KG EIGO 26/6/28

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JEAN-PAUL DUQUETTE

EIGO IV

Computer games and learning(SAMPLE)

Introduction

In the past, games were just for kids

Now there are many different kinds of games

Educational games are popular

Educational games for kids

Lego games assist learning

ScribblenautsMinecraft as learning

space (York, 2014)

Educational games for adults

LexulousQuiz-UpTyping games are a

perfect example (Jameson, 2003)

Games for language learning

Linden Lab’s Second LifeEnglish/Japanese

learning classes using avatars

Proven effective and fun for adults who already know computers (DuQuette,2013)

Research question: What do KG students think of learning in games and online environments?

Methods

30 participants10 item surveys5-point Likert scale11/15-11/20Kansai Gaidai students

Results (1)

1. I like playing video games. 4.32. I play games on my phone. 4.53. I play games on a console at home. 3.94. I play PC games 2.15. Many of my friends play games. 4.2

Results (2)

6. I have played educ. games on my phone. 2.87. I’m interested in educ. PC games. 1.38. I am comfortable studying with games. 2.39. I think games can be English practice. 2.110. I would play educ. games if my friends did. 4.0

Comments

“I like games, but I don’t think they can teach me anything.”“PC games are for nerds.”“The PC is for work, not fun.”“I’m a little scared with people online that I don’t know.”

Discussion

Many people play games.But PC games are not popularNot many people have played educational gamesFew people want to play games to studyBut, people say that they would play educational

games if their friends did.

Conclusion

KG students are suspicious of games, but would play if their friends did.

PC gaming has to become more popular in Japan before educational PC games become attractive

Most people interviewed were women; maybe the results would be different if more men were surveyed

The most important factor: I want to play if my friends are playing

References

DuQuette, J. (2013). Cypris Chat. JALT Journal, 1 (3): 134-150.

Jameson, J.J. (2003). Zombies and learning. IGN. Retrieved from http://www.ign.com.

York, J. (2014). Language Learning in Minecraft. In Lantolf, J. (Ed.), Minecraft in the Classroom.

London: Fish Press, 134-150.