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www.creanova-project.eu Duration: 2008/12/01-2011/11/30 Agreement number: 2008-3596/001-001 Proposal number: 143725-LLP-1-2008-1-ES-KA1-KA1SCR Project financed by the Education, Audiovisual & Culture Executive Agency, Lifelong Programme. Education and Training CREATIVE LEARNING AND NETWORKING FOR EUROPEAN INNOVATION

Creanova Project presentation in Creanova Conference 2011

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  • 1. Duration: 2008/12/01-2011/11/30 Agreement number: 2008-3596/001-001 Proposal number: 143725-LLP-1-2008-1-ES-KA1-KA1SCR Project financed by the Education, Audiovisual & Culture Executive Agency,Lifelong Programme. Education and Training CREATIVE LEARNING AND NETWORKING FOR EUROPEAN INNOVATION

2. Consorcio EUSKO JAURLARITZA GOBIERNO VASCO 3. Consorcio

  • Pas Vasco
    • Universidad del Pas Vasco / Euskal Herriko Unibertsitatea UPV/EHU (coordinacin general)
    • Tknika (Gobierno Vasco)
    • Creativity Zentrum (Bilbao)

4. Consorcio

  • Finlandia: Haaga-Helia y Educode
  • Estonia: Tallinn University
  • Escocia: The University of Edinburgh
  • Italia: Tangram Srl.
  • Irlanda: Universal Learning Systems
  • Francia: Aquitaine Regional Council
  • Alemania: Thifas Institute

5. Financiacin

  • EACEA The Education, Audiovisual and Culture Executive Agency
    • Lifelong Learning Program
    • Education and Training
    • Aportacin: 606.262,00
  • Presupuesto total: 813.447,00

6. Creanova: objetivos

    • Investigar los factores especficos, el clima y las condiciones que ayudan a generar aprendizaje creativo e innovacin

7. Creanova: objetivos

    • Investigar los factores especficos, el clima y las condiciones que ayudan a generar aprendizaje creativo e innovacin
    • Impulsar polticas educativas que fomenten ese aprendizaje

8. Creanova: objetivos

    • Investigar los factores especficos, el clima y las condiciones que ayudan a generar aprendizaje creativo e innovacin
    • Impulsar polticas educativas que fomenten ese aprendizaje
    • Crear una asociacin internacional que contine el trabajo iniciado en este proyecto

9. Creanova: contexto

    • Aprendizaje formal o informal
    • VET - Formacin Profesional, educacin de adultos y aprendizaje en el lugar de trabajo
    • mbitos: instituciones y empresas creativas y tcnicas

10. Creanova: proceso

  • PASO 1:
  • Establecer el marco terico y el modelo de interpretacin basndonos en bibliografa cientfica y profesional
  • Presenta Ana Eizagirre (Universidad del Pas Vasco/Euskal Herriko Unibertsitatea)

11. Creanova: proceso

  • PASO 2:
  • Diseo metodolgico: diseo del experimento y de los cuestionarios
  • Presenta: StanislavNemeritski (Tallinn University Estonia)

12. Creanova: proceso

  • PASO 3:
  • Investigacin-accin: experimentos sobre mtodos creativos en cuatro lugares geogrficos diversos: Italia, Escocia, Finlandia y Euskadi
  • Presenta: Kitte Marttinen (Haaga-Helia University of Applied Sciences Finlandia) - Documental

13. Creanova: proceso

  • PASO 4:
  • Anlisis de los resultados y conclusiones
  • Presentan John Davis, Nikolas Bizas (The University of Edinburgh) y Alan Bruce (Universal Learning System Irlanda)

14. Creanova: resultados

    • Establecimiento de una red europea e internacional que promueva la investigacin en aprendizaje creativo para la innovacin
    • CREANOVA ASSOCIATION

15. 16. Methodology overview Experiment design Survey design: questionnaire and interviews Stanislav Nemeritski, Tallinn University (EE) 17. Experiment design Experiment, country Bolzano, ITALY Haaga-Helia Porvoo, FINLAND Tknika, BASQUE COUNTRY The University of Edinburgh, SCOTLAND Video documentary from open air event in Bolzano; juveniles and operators to prepare and produce film about festival. Nature of experiment: learning by doing, participatory experiment, team-spirit building, joint achievement Intervention with creative learning methods into tourism students' course of Product Development in Wellness Services Nature of experiment: learning by doing and R&D, work life related, learning is small groups 2-stage experiment for participants of EJE Project 24h training and after incorporation of obtained knowledge into practice. Use of creative thinking methods (De Bono hats, storytelling, etc) Nature of experiment: learning by doing, creative thinking methods application, work life related 2 experiments combined use of hand-held devices and mentoring course for professionals from SSSC. Utilization of technology in workplace (1 stexperiment), and utilization of distance learning/ virtual learning (2 ndexp.) Nature of experiment: immersive learning, work based learning, autonomous learners, innovative pedagogy 18. Experiment design Emphasis on learning by doing Transferability across countries Based on indicated Best Practices 19. Survey design: overall

  • Creanova project survey included 2 parts:
    • Quantitative : internet based questionnaire (surveymonkey.com environment) to assess organizational settings, verify factors that affect C&I in the workplace and to describe, how creativity in the workplace leads to processes of innovation
    • Qualitative : interviews with representatives of technical and creative fields to give meaning to the factors described in the 1 stpart
  • Survey was conducted in 4 countries: ES, EE, UK, FIN

20. Survey design: questionnaire

  • Online questionnaire addressed the following issues:
    • Organizational settings (size, field etc)
    • Perception of respondent related to creativity/ innovativeness of organization
    • Personal experience in trainings in C&I
    • Perceptions related to organizational climate, policies and team
    • Environment which facilitates (or blocks) C&I in the workplace
    • Connections between learning and C&I
  • Online questionnaire filled in by over 500 respondents ( n= 507)
  • Online questionnaire was sent to different organizations, representing technical, creative, educational etc fields

21. Survey design: interviews

  • In addition to defining C&I facilitating factors indicated inDiscovering Vision , qualitative research was conducted for meaning-giving purposes
  • Representatives of technical and creative field (targeted 5 from each category), in every participating country

22. Survey design: interviews

  • Interviews focused on:
    • Illustrating conditions necessary for C&I within working environment
    • Personal perception on the processes of innovation
    • Personal experience within organizational setting in terms of C&I
    • Defining crucial factors for C&I to take place

23. Who could innovate alone? Documentary film: Who could innovate alone ? Three creative learning experiments conducted in 2010 Filmed by media students from: - ZeLIG, Italy - ESCIVI (Escuela de Cine y Video Andoian), Basque Country - Tampere University of Applied Sciences, Dpt. of Arts and Media, Finland 24. Who could innovate alone? Final production in Finland - Aino Suni, Director - Jussi Sandhu, Editor - Michael Law, Sound design and music - HAAGA-HELIA, Kitte Marttinen, Producer - Granath Media Products Co., Riitta Granath, Executive producer