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For the 2011 eXtension Community of Practice Meeting, Barbara Chamberlin and Jeanne Gleason shared their strategies for designing educational media and games, including avoiding educational design myths. They also shared ways some of their innovative products, and discussed ways to work together in grant partnerships to develop educational tools.
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m e d i acreating
Jeanne Gleason • ! j g [email protected] Chamberl in • [email protected]
STINKt h a tdoesn’t
educa t i ona l
bchamber
p e o p l e learnwhenw h a t I s e e
sustains interest long enough to reach understanding
driven by learner’s interest
is relevant
opportunity for learning
offered in appropriate place and time gives practice and
application when needed
we have to use other tools to drive learning
p e o p l e learnwhenw h a t I s e e
hard enough when learners want to learn something
very difficult when they don’t
designing learning experience
don’ttry to just teach,
To make the best educational games...
learning experiencet h i n k a b o u t h o w t o d e s i g n a
make a game,don’ttry to just
Learningfun.
is
NOTO u r j o b i s t o
screw that up.-- Daren Carstens, Educational Software Designer
e x p e r i e n c e sSTINK
How dowe make e d u c a t i o n a l
?that
It
SEEMSe d u c a t i o n a l ,
so it mustBE.
m y t h s o f e d u c a t i o n a l d e s i g n
m y t h s o f e d u c a t i o n a l d e s i g n
KNOWIf I
I mus tbe ab le to
i t ,
t e a c h it.
mathsnacks.orga new way to learn math
HEAR IT
m y t h s o f e d u c a t i o n a l d e s i g n
I f they
they will
L E A R N it.
-- Maria Montessori, Learning Visionary
experiencesenvironment.
l i s t e n i n g to w o r d s ,
Educationacquired NOT BY
but by
in the
is a natural process... and is
Go to website to view movie
m y t h s o f e d u c a t i o n a l d e s i g n
IDEAI h a v e a n
for a game .g r e a t
game ideaThe
isn’t the thing.
processto make the game,
meet objectives,
evaluate success,
is the thing.
The
test with the learner,
initial idea = final product
idea evolves into final product
Exergames Unlocked, West Virginia U
Iraq Communications , Texas A&M
Matrix, US Dept. of Education
Math Snacks, NSF
Virtual Science Labs, North & South Dakota
Just in Time Parenting, eXtension
Salmonella, Drexel
Tread-sylvania, National 4-H
Ninja Kitchen, Rutgers
Elderly Care, Clemson
Child Care Safety, Michigan State U
Rangelands, Zuni Tribe
Spanish Videos, USDA-FSIS
Livestock Diseases, U of Hawaii
Food Prep., Navajo Tribe
Tourism, US Commerce
HuNoV, North Carolina State U
Bone Health, Purdue
Lobster Diver, U of Maine
Parenting, CYFAR
Fresh Produce, The Ohio State U
Product We’re
Proud Of
mode ldesigngameE D U C A T I O N A L
... what doesn’t work:
educatorsdesign
developersmake
• game makers serve as educational designers
• educators make their own games
mode ldesigngameE D U C AT I O N A L
Start with...
• Broad educational goals.
• Any of the following:
• audience (age, info, existing knowledge)
• use environment (where, by whom, seat time, platform)
• budget
• timeline
defineoutcomes
what does the learner need to be able to do?
how will we know if we are successful?
how is this content currently taught?
why doesn’t our learner already know this?
where and how will this
be used?
how much time do we have?how much time does learner have?
what needs to be practiced and what needs to be understood?
who is our learner?
what will games allow?
mode ldesigngameE D U C AT I O N A L
our process does work
How do we do this?
$No one will pay you to
make a game.Ask for money to
educate.shape attitudes.change behavior.
$ $$$
Continuum of Development
iPhone Widget
Water Use Calculator
2-10 hour gameFinancial Literacy
Web-Based InteractiveHorse Breeding Sim
3 Minute Videos
Exergaming Case Studies
Database (Web and Mobile)Landscaping Tool
-- Barbara Chamberlin, Educational Designer
Technology doesn’t make itb e t t e r .
Being on amobile deviced o e s n ’ t m a k e i t b e t t e r .Being
better makes it b e t t e r .
our secrets for reaching eXtension c l iente le with games, web and video
m e d i acreating
STINKt h a tdoesn’t
educa t i ona l