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"Konsep Dasar e-Learning
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2
Table of Contents
E-Learning System
E-Learning offers
E-Learning requires
The Development Process
E-Learning
Synchronous E-Learning
E-Learning is Partnership
Asynchronous E-Learning
Design
1
2
3
4
5
6
7
8
9
Teaching Strategies10
11 Technologies & Solutions
3
E-Learning
E-Learning can be defined as
Contents
Education Service
Solutions
E-Learning
Other synonymous terms: Web-based Training, Online Learning, Distance
Education
• The use of processes and technologies to create, distribute, manage, and enable learning via an electronic network
4
The learner must always be the center of an E-Learning system. As we design E-Learning Classes, we should always keep the learners’ need and interests in mind as we create all The supporting elements.
The learner must always be the center of an E-Learning system. As we design E-Learning Classes, we should always keep the learners’ need and interests in mind as we create all The supporting elements.
E-Learning System
Instructor
Other Learners
Web ResourcesSupport
Services
Library
Course Materials
Learner
eLe
arn
ing
5
E-Learning offers
• “Just in time” training
* information when a person needs it
* greater retention and application of training• 24/7/365 accessibility
* accessible at all hours and from all locations
* bridges the time and distance gap
* self-paced, self-directed• Collaboration tools
* networking, brainstorming, file sharing• Synchronous and asynchronous delivery
* “real time” training and discussion
* “archived” training and discussion
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E-Learning requires
• Technology
* computer systems
* connections (networks, internet, intranet)
* bandwidth
• Technique
* computer skills
* communication skills
* self dicipline
* time management
* patience
7
The Development Process
The development process for an E-Learning course is a cycle of analyze, design, build, and test.You continue this iterative process until the final product is completed.
The development process for an E-Learning course is a cycle of analyze, design, build, and test.You continue this iterative process until the final product is completed.
Re-Build
Re-AnalyzeRe
-De
sig
nAnalyze
De
sig
nBuild
Test
William Horton “Developing Web-based Training”
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Asynchronous E-Learning
When learners and trainers separated by distance and time
• Training materials and lessons include
* printed documents
* training manuals
* announcements
* online guidance
* multimedia contents
• Communication is maintained via
* threaded discussions
* email, BBS
* chat rooms, blogs
* group collaboration, IM
• Progress tracking is accomplished by
* online testing
* time on task recording
* record keeping
* reports
9
Synchronous E-Learning
When learners and trainers separated by distance but meet at the same time
• Training materials and lessons include
* visual images
* videos
* audio
• Interactivity is achieved through
* electronic white board
* application sharing, web tour
* chat
* group collaboration
• Progress tracking is accomplished by
* online testing
* record keeping
* reports
10
E-Learning is partnership between
Teaching Strategies
Instructional Design
Technology Configuratio
ns
11
Design
Key is Training Goals and Audience characteristics
Many instructional Designs methods are available:1. ADDIE : a linear model named for its method (analysis, design, development, imple -mentation, and evaluation). > most common2. Models using iterations and prototypes, rapid prototyping design and successive appro -ximation.Overall, all models are used for effective instruction. And Nearly all design models include
** Key components**3. Learners4. Objectives5. Methods6. Evaluation
No One model is superior to anotherThe most cost-effective, efficient process is the goal of the instructional designer
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Teaching Strategies
• Learners need to develop online learning skills
* time management
* communication skills
* technology skills
* self-discipline
* patience
* flexibility
• Trainers need to develop online training skills * communication
* facilitation
* time management
* motivation skills
* consistency
* availability
* record keeping
* patience
* flexibility
* computer skills
* trouble shooting skills
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Technology & Solutions
• LMS & LCMS
• Authoring Tool
• Collaboration Tool
• Podcasts
• Wiki
• Blog
• Social Community
• IM > Video Messenger
• Mlearning
• Web2.0
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• What is E-Learning?• What types of organizations use E-Learning?• How do I know whether E-Learning is right for our organization?• What is E-Learning used for?• How does someone learn online?• What if someone is not very good on the computer?• What does E-Learning look like?
FAQs 1
16
• How is E-Learning different from Web sites with text, graphics, video, etc?
• What type of interaction is used in E-Learning?• How long has E-Learning been around?• What methods are used to deliver E-Learning?• What types of E-Learning products do organi-
zations develop?• Why is E-Learning popular?• Why would I use traditional classroom instruc-
tion over E-Learning?
FAQs 2
17
• What different types of E-Learning tools are available?
• What types of team does an organization need to implement E-Learning?
• How do I know what tools and methods are right for my organization?
• Are there any industry standards associated with E-Learning?
• What is asynchronous E-Learning?• What is synchronous E-Learning?
FAQs 3
18
• What is blended learning?• What type of infrastructure is required to sup-
port E-Learning?• What are advantages associated with E-Learn-
ing?• Are there disadvantages associated with E-
Learning?• How do you measure effectiveness of E-Learn-
ing?• How long does it take to develop a typical E-
Learning course?
FAQs 4
19
• What are the various delivery systems for E-Learning?
• What is an LMS?• What is an LCMS?• What is beyond E-Learning of today?
FAQs 5
20
Thank YouThank You