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Cassiopeia Ltd 2016
Robots!smart and interactive machines: input and output
inputs = sensors● button, switch● light sensor● distance sensor● microphone● keyboard, mouse● ...
outputs● lights, screens● sound● motors● ...
Cassiopeia Ltd 2016
hit minus game
● connect the 2 LEDs and resistors● connect the potentiometer● connect the buzzer● connect the button● connect the 7 segment display
power from a USB powerbank
or put your battery wires into the breadboard
Cassiopeia Ltd 2016
hit minus game
D4 means digital pin 4 on Arduino
A0 meansanalog input 0 on Arduino
GND is ground = 0V
Cassiopeia Ltd 2016
Speed of sound
Speed of sound =343 meter per second (m/s)through air
Speed of light =300,000,000 m/s1 million times faster than sound
Cassiopeia Ltd 2016
Ultrasound distance sensor● send out ultrasound pulse 40,000 Hertz● measure time it takes for reflection to arrive back (echo)● calculate distance from this time measurement (speed of sound)
Cassiopeia Ltd 2016
OLED screen
each pixel = LED128 x 64 pixelsfragile!
colour screen = each pixel is 3 LEDs (RGB)
Cassiopeia Ltd 2016
servo
slow strong motor to move things:● open/close● left/right● half a circle (0->180 degrees)
Cassiopeia Ltd 2016
potentiometer = variable resistor
create analog value: between 0 and 5V3 legs:
0 and 5V on outside legsvariable voltage on middle leg
Cassiopeia Ltd 2016
joystick = 2 potentiometers
joystick is 2 potentiometers on 1 stick:horizontal and vertical, x and y2 variable voltages, VRx and VRy
Cassiopeia Ltd 2016
every object is a source of (mostly invisible) heat radiationspecial camera
thermal imaging
Cassiopeia Ltd 2016
Infrared motion sensor (PIR)● looking for infrared waves = heat● needs a few seconds to ‘warm up’● when it detects a change in infrared radiation > signal ON
Cassiopeia Ltd 2016
Santa Catcher
PIR motion sensorservo to open the window2 blinking LEDsRGB LED insidebuzzer tune
Cassiopeia Ltd 2016
Aviation navigation with Morse radio beaconsRadio towers at known locations send out Morse signalsNon-Directional Beacons (NDB) 190-1750 kHz
Cassiopeia Ltd 2016
Morse decoder with radio
Connect the 7 wires on the radio to the Arduino
Be careful to use 3.3V, not 5V!
R= receiveT = transmit
Cassiopeia Ltd 2016
Scratch for Arduino s4a.cat
control the Arduino from Scratch
note: special program needs to be uploaded to the Arduino to make this work
Cassiopeia Ltd 2016
Scratch for Arduino - blink (digital output)
LED and resistorconnected toGND and D10
Cassiopeia Ltd 2016
Scratch for Arduino - traffic light
3x LED and resistorred: D10yellow: D11green: D12
now try this:
Cassiopeia Ltd 2016
Scratch for Arduino - joystick plotter
POSITION = joystick:5V, GND, A0, A1
PEN SIZE & COLOUR =2x potentiometer:5V, GND, middle: A2 and A3
CLEAR = button: 5V and D2
Cassiopeia Ltd 2016
Scratch for Arduino - joystick plotter
POSITION = joystick:5V, GND, A0, A1
PEN SIZE & COLOUR =2x potentiometer:5V, GND, middle: A2 and A3
CLEAR = button: 5V and D2 with pull-down resistor
Cassiopeia Ltd 2016
Scratch for Arduino - joystick position (analog input)
POSITION = joystick:5V, GND, A0, A1
Arduino analog range (blue)0 to 1023
Scratch screen range:X = -250 to 250Y = -200 to 200
Y
X
Cassiopeia Ltd 2016
Scratch for Arduino - analog ranges
Arduino analog signal: always 0 to 1023
Scratch screen:X = -250 to 250 (analog / 2) - 250Y = -200 to 200 (analog / 3) - 170
Pen colour: 0 to 200 analog / 5
Pen size: 0 to 255 analog / 4 (but divide by 20 otherwise too thick)
Cassiopeia Ltd 2016
Scratch for Arduino - digital input to Arduino (motion)
digital = ON or OFF1 or 0true or false
PIR motion sensor on D25V and GND
LED with resistor on D10
Cassiopeia Ltd 2016
Scratch for Arduino - digital input to Arduino (button)
button for D3 and 5VON or OFF, true or false
connect D3 also to resistor to GNDotherwise we cannot be sure what happens when button is not pressed= PULL DOWN RESISTOR
Cassiopeia Ltd 2016
Scratch for Arduino - analog output on Arduino (LED)
digital = ON or OFF, 1 or 0analog = a RANGE of values
LED with resistor on D9
for Arduino analog out = 0 to 2550 = no power255 = full power
Cassiopeia Ltd 2016
Scratch for Arduino - analog output on Arduino (servo)
analog = a RANGE of values
SERVO on D8 (orange)5V (red) and GND (brown)
position from 0 to 180 degrees
Cassiopeia Ltd 2016
Scratch for Arduino - Monkey Catcher
● monkey is hiding
○ when motion detected, monkey appears on the screen○ switch LED on○ monkey says hello
■ change monkey’s colour with LDR sensor■ change monkey’s size with potentiometer■ push button to let the monkey go and hide again
○ monkey says bye○ switch LED off○ back to start
Cassiopeia Ltd 2016
S4A- Monkey Catcher● PIR motion on D2
with 5V and GND● button on D3 (with pull-down
resistor)● LED + resistor on D10● LDR + resistor on A0● potentiometer on A1
start
loop
Cassiopeia Ltd 2016
Infrared LED and infrared detectorInfrared LED = emitter (white colour, L1) as with all LED’s, long leg = positive
Infrared detector (black colour, T1) ATTENTION: long leg goes to negative!
220Ω10kΩ
5V
A0white
black
Cassiopeia Ltd 2016
Infrared detector = voltage divider
220Ω10kΩ
5V
A0
5V
GND = 0V
0 to 5V analog input 0 to 1023
1023
0
white
black
Cassiopeia Ltd 2016
S4A - analog input to Arduino (IR emitter + detector)
0-5V signal between detector and resistor to AO
220Ω10kΩ
5V
A0white
black
Cassiopeia Ltd 2016
S4A - analog input to Arduino (IR emitter + detector)
ball bounces around
when IR is blocked, the ball stops and drum is played
Cassiopeia Ltd 2016
S4A - analog input to Arduino (IR distance)
IR distance sensor
ball moves according to IR reflection
Cassiopeia Ltd 2016
S4A - analog input to Arduino (IR distance game)
ball moves horizontally according to IR reflection,avoid the bee!
keep ball codeadd sprite for bee
Cassiopeia Ltd 2016
S4A - pong game: overview
use potentiometer to control the paddle position
ball bounces around
points increase with each hit
change the speed with a second potentiometer
start again with button press
Cassiopeia Ltd 2016
S4A - pong game: step 1
connect potentiometer on breadboard: outside legs to 5V and GND, middle to A0
check changing value
rename the sprite to ‘paddle’
paint a new costume for the paddle
Cassiopeia Ltd 2016
S4A - pong game: step 3
add a new sprite of arduino typecall it ballchange costume to a ball
write script for ballmove and bounce on edgeif touch paddle, bounce back
Cassiopeia Ltd 2016
S4A - pong game: step 4
edit stage: add red line
add check to ball script
add button on breadboard:one side 5Vone side D2 and resistor to GND
Cassiopeia Ltd 2016
S4A - pong game: step 5
add variable ‘points’to count the hits
set points=0 at startadd 1 point when hitset points=0 when start again
Cassiopeia Ltd 2016
S4A - pong game: step 6
add a potentiometer to control the speedoutside legs to 5V and GND, inside A1
add variable ‘speed’
set speed to analog reading of A1use this variable the ‘move’
speed can vary from 0 to 20:A1 (0 to 1023) divided by 50
Cassiopeia Ltd 2016
Mobile phone technology
voice
sound wave
mic
electricity
SIM
radio wave
radio wave electricity
SIM speaker ear
sound wave
phone
phone
micSIM
Cassiopeia Ltd 2016
Arduino phone with SIM800 module
Insert SIM card correctly!(contacts facing the board)
Green LED = network statusRed LED = call status
Press button to call number 1 or 2Press any button to hang up
Press any button to pick up a call
Cassiopeia Ltd 2016
Sound waves: shape (= timbre) Pure wave: SINEOnly 1 frequency
Other shapes make different soundsCheck http://onlinetonegenerator.com/
Only sine is a pure single frequency sound, other shapes add frequencies
Cassiopeia Ltd 2016
Sound waves: shape Pure wave: SINEOnly 1 frequency
Different instruments produce their own wave shape, also human voices
Same basic note (frequency), but other frequencies come up too
Cassiopeia Ltd 2016
Sound waves: shape and spectrum
Almost pure SINE wave:1 strong frequency
Different instruments produce their own wave shape
Same basic note (frequency), but other frequencies come up too = ‘harmonics’
SPECTRUM shows us the frequencies
Cassiopeia Ltd 2016
Arduino SPECTRUM Analyser
Microphone with amplifier
RGB LED reacts to different frequencies: colour depends on dominant frequency
OLED shows the spectrum with 6 bars: 400/800/1600/3000/6000/12000 Hz
Cassiopeia Ltd 2016
Arduino wire loop game
Go from Start to Finish without touching the wire while the time is counting..
The handle is connected to GND, and the wire is connected to D7 as input.Also 2 inputs for Start and Finish.
Cassiopeia Ltd 2016
DSL laser cutter: cutting and engraving
CO2 laser:Infrared light = invisible!
CUTTING: a line going through the material
ENGRAVING: an image/letters on the surface
Cassiopeia Ltd 2016
Arduino servo insect - connectionsServo has 3 wires:
● 5V● GND● Signal (position)
Servo signals on D8 and D9
Large capacitor between 5V and GND
Potentiometer to A0: pace=timePotentiometer to A1: span=max angle
Cassiopeia Ltd 2016
WIFI project: web server
Information is stored on SERVERS:
● Websites● Files such as music, video
We use the INTERNET to connect to the servers
Cassiopeia Ltd 2016
WIFI project: web server
We connect to the INTERNET over WIFI = wireless(or by cable = ethernet)
We connect to a Wireless Router or ACCESS POINT (hotspot)
The router is connected to the internet via cables
INTERNET (ADSL, fiber optic..)
Cassiopeia Ltd 2016
WIFI project: web server
We create a WIFI ACCESS POINT
We use a client (laptop, phone, tablet) to connect to this WIFI network
We visit webpages stored on the serverhttp://esp
Local network only, not connected to INTERNET
Our project = WIFI access
point + server
INTERNET
Cassiopeia Ltd 2016
WIFI project: RGB control and DHT sensor
Arduino only used for powersupply (3.3V and 5V)
Cassiopeia Ltd 2016
Low power I/O Directly to pin: very low powerPin + GND
5V power (5V + GND) and data pin(s)Data pin = very low power
I/Oinput/output
Cassiopeia Ltd 2016
Motor control with H bridge
DC motor (direct current)Magnetic power2 wires
How to change direction?
Cassiopeia Ltd 2016
Motor control with H bridge: L293D
Motor driver IC2x H-bridge = 2 motors2 pins for switches, 1 pin for power control
1 pin for external power
Cassiopeia Ltd 2016
Auduino 4 step sequencerAuduino =an Arduino based synthesizer
A sequencer =a device to generate a sequence of notes
Cassiopeia Ltd 2016
Gyroscope and accelerometer sensor
How does a phone know how we are holding it? (orientation)
● Gyro● Accelerometer
Cassiopeia Ltd 2016
Sensors in mobile phone
What other sensors does a phone have?● Gyro● Accelerometer
● Compass● GPS● Barometer● Fingerprint sensor● Proximity sensor● Light sensor● Thermometer ● Pedometer● Heart rate monitor