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2006 report to UoE Stargazers conference. At the time the dynamic between open source and ou-of-the-box solutions was keenly felt as Blackboard made its aggressive claim on the IP of the VLE
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Game Informed Learning & Web 2.0 in CMVM
Michael Begg, Learning Technology Section
College of Medicine and Veterinary MedicineUniversity of Edinburgh
Game Informed Learning & Web 2.0 in CMVM
Game Based and Game informed Learning
• Game Based learning often seeks to embed learning (or teaching) within the recognisable context of a game
• Game Informed Learning suggests that learning is a game and, as such, should have more game-like qualities
• Both recognise that of all teaching delivery modes - the computer is the easiest to walk away from
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Game Informed Learning
Game Informed Learning & Web 2.0 in CMVM
Commonalities of Games and Learning
• Environment comprising challenges, specific vocabularies, advancement through acquisition of knowledge and associated artefacts
• Engagement– Computers are easier than other mediums to walk away from
so they must engage, entrance, involve
– The player must have context (character) and consequential impact (agency)
– Feedback should be immediate (response to consequential action) and summative (performance stats)
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Game Informed Learning
Game Informed Learning & Web 2.0 in CMVM
GIL and Learning Design
• BLOOM - from knowledge to evaluation
• From EROS to the Labyrinth
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Game Informed Learning
Game Informed Learning & Web 2.0 in CMVM
EROS - the knowledge base
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Game Informed Learning
Game Informed Learning & Web 2.0 in CMVM
Labyrinth - synthesis
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Game Informed Learning
Game Informed Learning & Web 2.0 in CMVM
WIKI
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Web 2.0
Game Informed Learning & Web 2.0 in CMVM
BLOG
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Web 2.0
Game Informed Learning & Web 2.0 in CMVM
POD/VOD
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Web 2.0
Game Informed Learning & Web 2.0 in CMVM
BREEZE
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Web 2.0
Game Informed Learning & Web 2.0 in CMVMS
oci
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A Report To The Academy
Game Informed Learning & Web 2.0 in CMVM
Web 2.0 is…
• Devolution of authoring
– German medical schools effectively authoring their own textbooks
– Warwick - VLE is a blog
• Living Knowledge
– Restless, fluid, ever changing, swelling
• Speed, Lightweight, thin
– Can an institution keep up?
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A Report To The Academy
Game Informed Learning & Web 2.0 in CMVM
The Dissolving of the VLE
• “Features” are being superseded by “services” and “clients”
• Integration / Insinuation
– Data flow passing from service to service, client to client, user to user
• The implications are scary - and exciting!
• How do fixed environments respond to the need for fast, fluid flow and exchange?
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A Report To The Academy
Game Informed Learning & Web 2.0 in CMVM
Blackboard / WebCT
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A Report To The Academy
Game Informed Learning & Web 2.0 in CMVM
Institutional Concerns
• quality control, “appropriate” content, data protection, policing, administration, controlling, containing, partitioning…
• Be very clear - this is the antithesis of Web 2.0
• Web 2.0 generates data - at an astonishing rate - that is what it does!
– Case - wikipedia v Encyclopaedia Britannica
• The filtering and feeding is the real skill - and it is user driven
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A Report To The Academy
Game Informed Learning & Web 2.0 in CMVM
Contact: [email protected]
College of Medicine and Veterinary MedicineLearning Technology Section
University of Edinburgh
Thank You
Game Informed Learning & Web 2.0 in CMVM
xxx
• xxx
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xxx