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Game Informed Learning & Web 2.0 in CMVM Michael Begg, Learning Technology Section College of Medicine and Veterinary Medicine University of Edinburgh

eLearning in the College of Medicine

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2006 report to UoE Stargazers conference. At the time the dynamic between open source and ou-of-the-box solutions was keenly felt as Blackboard made its aggressive claim on the IP of the VLE

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Page 1: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

Michael Begg, Learning Technology Section

College of Medicine and Veterinary MedicineUniversity of Edinburgh

Page 2: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

Game Based and Game informed Learning

• Game Based learning often seeks to embed learning (or teaching) within the recognisable context of a game

• Game Informed Learning suggests that learning is a game and, as such, should have more game-like qualities

• Both recognise that of all teaching delivery modes - the computer is the easiest to walk away from

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Game Informed Learning

Page 3: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

Commonalities of Games and Learning

• Environment comprising challenges, specific vocabularies, advancement through acquisition of knowledge and associated artefacts

• Engagement– Computers are easier than other mediums to walk away from

so they must engage, entrance, involve

– The player must have context (character) and consequential impact (agency)

– Feedback should be immediate (response to consequential action) and summative (performance stats)

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Game Informed Learning

Page 4: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

GIL and Learning Design

• BLOOM - from knowledge to evaluation

• From EROS to the Labyrinth

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Game Informed Learning

Page 5: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

EROS - the knowledge base

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Game Informed Learning

Page 6: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

Labyrinth - synthesis

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Game Informed Learning

Page 7: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

WIKI

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Web 2.0

Page 8: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

BLOG

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Web 2.0

Page 9: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

POD/VOD

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Web 2.0

Page 10: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

BREEZE

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Web 2.0

Page 11: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVMS

oci

al T

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A Report To The Academy

Page 12: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

Web 2.0 is…

• Devolution of authoring

– German medical schools effectively authoring their own textbooks

– Warwick - VLE is a blog

• Living Knowledge

– Restless, fluid, ever changing, swelling

• Speed, Lightweight, thin

– Can an institution keep up?

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A Report To The Academy

Page 13: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

The Dissolving of the VLE

• “Features” are being superseded by “services” and “clients”

• Integration / Insinuation

– Data flow passing from service to service, client to client, user to user

• The implications are scary - and exciting!

• How do fixed environments respond to the need for fast, fluid flow and exchange?

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A Report To The Academy

Page 14: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

Blackboard / WebCT

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A Report To The Academy

Page 15: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

Institutional Concerns

• quality control, “appropriate” content, data protection, policing, administration, controlling, containing, partitioning…

• Be very clear - this is the antithesis of Web 2.0

• Web 2.0 generates data - at an astonishing rate - that is what it does!

– Case - wikipedia v Encyclopaedia Britannica

• The filtering and feeding is the real skill - and it is user driven

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A Report To The Academy

Page 16: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

Contact: [email protected]

College of Medicine and Veterinary MedicineLearning Technology Section

University of Edinburgh

Thank You

Page 17: eLearning in the College of Medicine

Game Informed Learning & Web 2.0 in CMVM

xxx

• xxx

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