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Presentation for Local and Mobile Conference in March, 2012.
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H O W M O B I L E G A M E S A N D S O C I A L M E D I A C A N R E D E F I N E C L I M A T E C H A N G E A N D C O M M U N I T Y
FINDING YOUR PLACE
Maxwell FoxmanNew York UniversityMedia, Culture & [email protected]: www.maxwellfoxman.info
CLIMATE BALANCE THROUGH PLAY
• Climate Collapse within 5 Years• Climate as network• Global connectivity in the
digital age• Climate effects a collective
of humans and non-humans• Climate is effected by
humans predominantly in the Anthropocene
A THEORETICAL HISTORY OF PLAY
• Play is expenditure or “waste”• The potlatch can act as a model of an economy of
play• We must create a “state of play”• Play has been deployed throughout political
movements• Occupy Wall Street’s human microphone• Belgrade’s protests against propaganda
• Games are an “environment” for play
PROXIMAL COMMUNICATION
• This can be defined as communication of a user’s presence in a particular place and time. • Typified in social media applications such as Foursquare• “Broadcasted” throughout mobile networks
“GAMING FOR GOOD”
• Joint contest of Al Gore’s Climate Reality Project and consultancy group PSFK
• Sees games as a new method of communication and way to affect change
• The contest deploy “gamification tools that individuals, communities, organizations and nations can use to embed this new reality [of climate collapse]” (Gore)
• The project envisioned games as a new means of communing and affecting climate change, where previous traditional national and international efforts had failed
GREENSQUARE
CLIMATE REALITY PATROL
SPROUT
REALITREE
STRENGTHS OF REALITREE
• Visualizing the wellness of the local environment• Mobile application
& visual display• Data from both
users and public sources• Perpetually must
be kept alive
WHY REALITREE WORKS
• Perpetual use• Potential for global engagement• Potential for visualizing climate collectivity• Focused less on “reward” than expenditure• Simple design and potential for quick “maximum
grip”• Utilizes both mobile and local components within
its design concept• Virtual trees in physical space • Mobile application to engage with trees
REALITREE IN REALITY
• Heavy cost to deploy at a large scale• Keeping users
engaged is critical• Conflicts in local
and global engagement• Necessity for
iterative design
A P L AY P R O D U C T I N R E A L I T Y
SOCCKET
LOCALITY AND MOBILITY WITH PLAY
• The Role of Local• Play is individualized• Locality must be
understood in terms of climate• Play and games
allow for a convergence of locality and mobility in terms of climate
• The Role of Mobility• Climate can only be
understood in terms of network• Local elements can
work in concert with climate through mobile technology• Mobility provides the
structure for local play
FUTURE IMPLICATIONS OF PLAYING FOR CLIMATE BALANCE
• Play provides the means of establishing perpetual activity on behalf of the climate.• Mobile technology provides a structure for
perpetual play on a global scale• Mobile technologies proffer a sense of place and
presence in the larger context of the climate• Mobile technologies proffer a sense of collectivity
and visualization of the environment• Mobile technologies can induce a specific set of
practices • Further study is required to test such products.