20
@agatestudio Game Audio Making (Sound Effects) Satryo Bard Agate Studio

Game Audio Making (sound effects) by Satriyo

Embed Size (px)

DESCRIPTION

Presentasi dari Satriyo Utomo, Crew dari Agate Studio dalam event Talent Development Saturday Agate Studio. http://agatestudio.com Talent Development Saturday adalah acara Agate Studio crew sharing berbagai topik. Mulai dari Art, Programming, Game Production dan General Business/Management. TDS ini dilakukan tanggal 8 Februari 2014 di Bandung Digital Valley.

Citation preview

Page 1: Game Audio Making (sound effects) by Satriyo

@agatestudio

Game Audio Making(Sound Effects)

SatryoBard

Agate Studio

Page 2: Game Audio Making (sound effects) by Satriyo

@agatestudio

SOUND EFFECTS

FunctionCategoriesSourceEditingMastering

Page 3: Game Audio Making (sound effects) by Satriyo

Functions

• Absorb Player Into A Virtual World

• Make The Game World Believable

• Entertaining

• Satisfying

Page 4: Game Audio Making (sound effects) by Satriyo

Sound Effects Categories

• Hard Effects

• Foley Effects

• Background Effects

• Sound Design Effects

Page 5: Game Audio Making (sound effects) by Satriyo

Hard Effect

Point Buy Item

Explosion Crashes

• Hard effects are sounds that are associated with an action or event but are not dependent on the performance of the sound

Page 6: Game Audio Making (sound effects) by Satriyo

Foley Effects

Swooshes Slips

Jumps Clothes

• Foley adds believable sound to character movements

Page 7: Game Audio Making (sound effects) by Satriyo

Background Effects

Forest City

Rain Night

• These are ambiences that give an immediate ‘sound picture’ to the location of a scene

Page 8: Game Audio Making (sound effects) by Satriyo

Sound Design Effects

Monsters Lightsaber

UFO Button click

• Sound design effects are sounds that are artificially created

Page 9: Game Audio Making (sound effects) by Satriyo

Sound Effects Sources

• Studio Recording

• Field Recording

• Sound Libraries

Page 10: Game Audio Making (sound effects) by Satriyo

Studio Recording

Record sounds in a studio

Page 11: Game Audio Making (sound effects) by Satriyo

Field Recording

Record sounds outside

Page 12: Game Audio Making (sound effects) by Satriyo

Sound Library

Collection of sounds that is stored in a media such as hard drive or CDs

Page 13: Game Audio Making (sound effects) by Satriyo

Sound Effects Editing

• Equalization

• Reverberation

• Pitch Shift

• Compression

Page 14: Game Audio Making (sound effects) by Satriyo

Equalization

Alter the frequency response of an audio system using linear filters

Page 15: Game Audio Making (sound effects) by Satriyo

Reverberation

Persistence of sound in a particular space after the original sound is produced

Page 16: Game Audio Making (sound effects) by Satriyo

Pitch Shift

Technique in which the original pitch of a sound is raised or lowered

Page 17: Game Audio Making (sound effects) by Satriyo

Compression

Basically used to make sounds bigger than life

Page 18: Game Audio Making (sound effects) by Satriyo

Mastering

• Make the audio signal as high as possible without peaking and maintain overall sound at the same level and mood

Page 19: Game Audio Making (sound effects) by Satriyo

References

• Google.com

• Wikipedia.com

• Aaron Marks – The Complete Guide to Game Audio

Page 20: Game Audio Making (sound effects) by Satriyo

Thank you!