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Slides from a workshop I ran for the Department of Transport's (Western Australia) Travelsmart program, which promotes sustainable commuting.
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Games and Playfulness for Communities
Dr. Kate Raynes-Goldie
Icebreaker game
• What was fun?
• What was not fun?
• What would you change?
Who am I?
now that you’ve all met each otherfirst off, been car free since 2007 (hurrah!) and a living smart facilitator, so this is close ot my heartbeen making community focused games since 2007, gentrification, gaming privacy and also teach game design and run workshops
This morning
• Community games intro
• Examples of game-supported behavioral change
• Play some games
• Game debrief
• Making our own games
Questions please!
left time for questions as we go
What are community games?
Urban games
Street games
Pervasive games
Locative gamesBig games
Alternate Reality Games
thinking beyond video games as games
board gamesexertion games and exergaming
social and casual games
immersive and interactive theatre
Phygital gamesgames for change
Community focus
• In communities
• For communities
• With communities
• World as the game board
Supporting behavioral change with games and
play• Rewards
• Spectacles
• Simulations
• Combination of one or more
Some examples
• Wide variety of genres, but more focus on physicality, community and accessibility
• Playful experiences
• More than just video games!
Thinking like a game designer, inspiration from many sourcesgames as games
Rewards
Why?
• Gamification (game elements to make boring things fun)
• Behavioral change uses game elements
• Feedback, encouragement, progress, rewards
My QuitBuddy
Chromaroma
• Uses Oyster card (like TransPerth card)
• Collect and own places, like Foursquare
• Rewards for various activities/behaviours
Simulations
Why?
• Get over initial hurdle
• Empathy, an alternative perspective
• Spectrum of realism
Situation Rooms
•
Zombies, Run!
zombie simulatorother end of the spectrumobviously has rewards toocombination rewards and simulation
Gentrification: The Game
combination spectacle and simulation
Spectacles
Why?
• Get attention for message or cause
• Accessible
• Intriguing, gets pass cynicism
No Pants Subway Ride
• A social game of flouting conventions
• viral spread of message
• Agents, missions and an App
Train Mafia
combination spectacle and simulation
Let’s play some games!
Gargoyles
• Fun?
• Not fun?
• What to change?
Spaceteam
• Fun?
• Not fun?
• What to change?
A bit more on Gargoyles
• Jaime Woo’s first game
• No technology
• Low entry barrier for creation and play
• Spectacle and game
similarly space team was created by one indie dev. obviously you need coding and game skills, but it isn’t a triple A game which have budgets in the millions.
Making our own games
• A game like Gargoyles or Spaceteam, but for promoting public transport?
• Simulation, rewards, spectacle?
Some tips to get you started
• Start with experience, goal or story (rather than tech)
• Work with stakeholders and communities
Playtesting
• Effective, fun games
• Co-creating with stakeholders and communities
Start making games
• Game Design Workshop
• Adapt existing games
adapting existing games, being inspired by existing games
Thinking like a game designer
• Highly interdisciplinary
• Kids in the playground
• Is it really any different than writing, making music or filmmaking?
a bit on my story
“I am a game designer”(Schell 2008)
Resources
Ludocity.org
• Free, open source pervasive games
• Can be adapted
Let’s Make Games
• Perth-based
• Workshops, events, Facebook group
• Largely video game based: letsmakegames.org
Playup Perth!
• Free
• Every 2 months
• Next one this Saturday (March 1, 1pm in Fremantle: playupperth.eventbrite.com.au)
Emotional Play
• March 4, 6-9pm, FTI (Fremantle)
• Workshop and lecture: emotionalplay.eventbrite.com.au