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Amber Oliver Vice President, Partnerships & Operations [email protected] RIDE EdSurge Tech for Schools Summit

Globaloria EdSurge "Tech for Schools" Summit Presentation

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Page 1: Globaloria EdSurge "Tech for Schools" Summit Presentation

Amber Oliver Vice President, Partnerships & Operations

[email protected]

RIDE EdSurge Tech for Schools Summit

Page 2: Globaloria EdSurge "Tech for Schools" Summit Presentation

What is ?

Students master • STEM knowledge • Digital and computing literacy • Global citizenship skills • College and career readiness

K-12 blended learning platform (MOOC)

with courses in STEM, Computing,

Coding and Game Design.

Page 3: Globaloria EdSurge "Tech for Schools" Summit Presentation

1. Game making through hands-on, project-based learning engages

ALL students

Page 4: Globaloria EdSurge "Tech for Schools" Summit Presentation

2. Customized digital learning platform for each school

Page 5: Globaloria EdSurge "Tech for Schools" Summit Presentation

(40-60hrs)

(60-80hrs)

Step-by-step game design, standards-aligned courses

Page 6: Globaloria EdSurge "Tech for Schools" Summit Presentation

Teaches computer science and engineering skills as students code

Page 7: Globaloria EdSurge "Tech for Schools" Summit Presentation

Mastery of industry-standard tools

Page 8: Globaloria EdSurge "Tech for Schools" Summit Presentation

Industry-standard practices for college and career success

Collaborative Iterative Design & Engineering Process

Page 9: Globaloria EdSurge "Tech for Schools" Summit Presentation

3. Blended (online and onsite) teacher training provides

Support Every Step of the Way

Page 10: Globaloria EdSurge "Tech for Schools" Summit Presentation

So educators can lead dynamic, STEM-rich classrooms

Page 11: Globaloria EdSurge "Tech for Schools" Summit Presentation

Real-time embedded assessment and

class management tools

Page 12: Globaloria EdSurge "Tech for Schools" Summit Presentation

Engaged and motivated students

Page 13: Globaloria EdSurge "Tech for Schools" Summit Presentation

68.93

76.199

64

66

68

70

72

74

76

78

Pre-Globaloria Post-Globaloria

Student Achievement on Applying Critical Thinking TAKS

State Standardized Test

Student achievement

Page 14: Globaloria EdSurge "Tech for Schools" Summit Presentation

Globaloria Implementation Models (minimum of 40 hours) • Required Subject Class • Subject Enrichment Class • Elective Class • Game Design Class / Tech Career • After-School or Summer Program

4. Flexible and easy to integrate into any school or after-school program

Page 15: Globaloria EdSurge "Tech for Schools" Summit Presentation

Since 2006 8 States Districts: urban, rural, suburban 8,000 students 500 educators 300 ed leaders 800,000 hours 85% School Retention

Large-Scale STEM Education Innovation

Page 16: Globaloria EdSurge "Tech for Schools" Summit Presentation

Thank you! Amber Oliver

Vice President, Partnerships & Operations [email protected]

Facebook & Twitter: @globaloria