41
Walk Through on G10 Arts Quarter 2 TECHNOLOGY – BASED ARTS For NTOT G10 (VISMIN Cluster) Maksim A. Botilas PCNHS, Baguio City

Grade 10 arts q2

Embed Size (px)

Citation preview

Page 1: Grade 10 arts q2

Walk Through on G10 Arts Quarter 2

TECHNOLOGY – BASED ARTS

For NTOT G10 (VISMIN Cluster)

Maksim A. Botilas

PCNHS, Baguio City

Page 2: Grade 10 arts q2

ACTIVITY

Spot the Difference:

Identify the differences of the followingpictures.

Page 3: Grade 10 arts q2
Page 4: Grade 10 arts q2
Page 5: Grade 10 arts q2
Page 6: Grade 10 arts q2
Page 7: Grade 10 arts q2
Page 8: Grade 10 arts q2
Page 9: Grade 10 arts q2

ANALYSIS

What did you observe from theactivity? Did you have a hard timeidentifying the pictures? Why?

Page 10: Grade 10 arts q2

ABSTRACTION

1. Short discussion on TBA (Technology - Based Arts)

2. Presentation of TBA examples

Page 11: Grade 10 arts q2

Technology – Based Arts

TBA includes …

1. Computer/Digital Arts

2. Mobile Phone Art

3. Computer – Generated Images

4. Digital Photography

5. Video Games/Digital Painting/Imaging Videos

Page 12: Grade 10 arts q2

Technology – Based Arts

TBA is essentially computer-generated ormanipulated. Today’s computer artists employthe ever-expanding powers of imagemanipulation programs and applications tocreate their works which can appear in anentire range of media – whether as a physicaloutput or a virtual experience.

Page 13: Grade 10 arts q2

Computer/Digital Arts

Computer/Digital Arts make use of electronic and mechanical devices, rather than the artist’s own hand.

Page 14: Grade 10 arts q2

Polygon DrawingsFrieder Nake, 1965

Page 15: Grade 10 arts q2

Schrotter

Georg Nees, 1965

Page 16: Grade 10 arts q2

OrdresVera Molnar, 1974

Page 17: Grade 10 arts q2

Mountain and StaurolyteRonald Davis, 1997

Page 18: Grade 10 arts q2

Mobile Phone Art

Page 19: Grade 10 arts q2

Computer Programs and Applications:

1. Gimp (GNU Image Manipulation Program)

2. Paint.net

3. Inkscape

4. Xara Extreme

5. Artweaver

6. Draw Plus

7. Pencil

8. Picasa

Page 20: Grade 10 arts q2

9. Paint Star

10. Smooth Draw

11. Spray

12. Karbon

13. Adobe Photoshop

14. Corel Paintshop Pro X5

Page 21: Grade 10 arts q2

Things We Can Do:

1. Re – size

2. Crop

3. Skew/Warp

4. Rotate

5. Flip

6. Adjust brightness

7. Adjust sharpness

8. Change colors

Page 22: Grade 10 arts q2

Things We Can Do:

9. Gray scale

10. Sepia

11. Apply a texture

12. Superimpose text

13. Apply frames

14. Crop

Page 23: Grade 10 arts q2

COMPUTER GENERATED IMAGERY

Page 24: Grade 10 arts q2
Page 25: Grade 10 arts q2
Page 26: Grade 10 arts q2
Page 27: Grade 10 arts q2
Page 28: Grade 10 arts q2
Page 29: Grade 10 arts q2
Page 30: Grade 10 arts q2
Page 31: Grade 10 arts q2

SAMPLE OF EDITING ON A COMPUTER

Page 32: Grade 10 arts q2

DIGITAL PHOTOGRAPHY

Page 33: Grade 10 arts q2
Page 34: Grade 10 arts q2
Page 35: Grade 10 arts q2
Page 36: Grade 10 arts q2

VIDEO GAMES

Page 37: Grade 10 arts q2

According to study, not all videogames are bad for teens; somegames encourage positivebehavior.

Page 38: Grade 10 arts q2
Page 39: Grade 10 arts q2

Programs we can use in video games include:

- Twine

http://twinery.org/

- Stencylhttp://www.udemy.com/create-your-first-

computer-game-with-stencyl/

- Game Makerhttp://www.yoyogames.com/learn

Page 40: Grade 10 arts q2

“Everybody in this country should learn how to program a computer…

Because it teaches you how to think”

Steve Jobs

Page 41: Grade 10 arts q2

THANK YOU!