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Lecture 5 Requirements and Models Human Computer Interaction / COG3103, 2015 Fall Class hours : Tue 1-3 pm/Thurs 12-1 pm 1 st October

[HCI] Week 05 Requirements and Models

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Page 1: [HCI] Week 05 Requirements and Models

Lecture 5

Requirements and Models

Human Computer Interaction / COG3103, 2015 Fall Class hours : Tue 1-3 pm/Thurs 12-1 pm 1st October

Page 2: [HCI] Week 05 Requirements and Models

SURVEY RESULTS HCI Class Team-Up

Lecture #4 COG_Human Computer Interaction 2

Page 3: [HCI] Week 05 Requirements and Models

4 Teams

Lecture #4 COG_Human Computer Interaction 3

I II III IV

Team Lead 임현성 최지우 설유리 박보근

Project Title Portal Yonsei BOB manager TNT Smart Chair

Members

임현성

공예은

한주현

김선우

권서현

이연주

최지우

설유리

왕수원

최용민

이결

양완식

박보근

Page 4: [HCI] Week 05 Requirements and Models

EXTRACTING INTERACTION DESIGN REQUIREMENTS

Textbook Chapter 5.

Lecture #5 COG_Human Computer Interaction 4

Page 5: [HCI] Week 05 Requirements and Models

INTRODUCTION

Lecture #5 COG_Human Computer Interaction 5

Figure 5-1 You are here; the chapter on extracting interaction requirements, within understanding user work and needs in the context of the overall Wheel lifecycle template.

Page 6: [HCI] Week 05 Requirements and Models

INTRODUCTION

• Gap between Analysis and Design

– Information coming from contextual studies describes the work domain

but does not directly meet the information needs in design.

– There is a cognitive shift between analysis-oriented thinking on one side

of the gap and design-oriented thinking on the other.

– The gap is the demarcation between the old and the new—between

studying existing work practice and existing systems and envisioning a

new work space and new system design space.

Lecture #5 COG_Human Computer Interaction 6

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INTRODUCTION

Lecture #5 COG_Human Computer Interaction 7

Figure 5-2 Overview of the bridge to design.

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NEEDS AND REQUIREMENTS: FIRST SPAN OF THE BRIDGE

• What Are “Requirements”?

• Requirements “Specifications”

– Detailed formal requirements cannot ever be complete.

– Detailed formal requirements cannot ever be 100% correct.

– Detailed formal requirements cannot be prevented from changing

throughout the lifecycle.

• Software and Functional Implications of Interaction Design

Requirements

Lecture #5 COG_Human Computer Interaction 8

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FORMAL REQUIREMENTS EXTRACTION

• Walking the WAAD for Needs and Requirements

• Switching from Inductive to Deductive Reasoning

• Preparation

• Systematic Deduction of Needs as “Hinges” to Get at Requirements

• Terminology Consistency

• Requirement Statements

• Requirement Statement Structure

• Requirements Document Structure

Lecture #5 COG_Human Computer Interaction 9

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FORMAL REQUIREMENTS EXTRACTION

Lecture #5 COG_Human Computer Interaction 10

Name of major feature or category Name of second-level feature or category Requirement statement [WAAD source node ID] Rationale (if useful): Rationale statement Note (optional): Commentary about this requirement

Security Privacy of ticket–buyer transactions Shall protect security and privacy of ticket-buyer transactions [C19] Note: In design, consider timeout feature to clear screen between customers.

Figure 5-3 Generic structure of a requirement statement.

Figure 5-4 Example requirement statement.

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FORMAL REQUIREMENTS EXTRACTION

• Continue the Process for the Whole WAAD

• Keep an Eye out for Emotional Impact Requirements and Other Ways

to Enhance the Overall User Experience

• Extrapolation Requirements: Generalization of Contextual Data

• Other Possible Outputs from the Requirements Extraction Process

– Questions about missing data

– System support needs

– Marketing inputs

Lecture #5 COG_Human Computer Interaction 11

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FORMAL REQUIREMENTS EXTRACTION

• Constraints as Requirements

• Prioritizing Requirements

• Taking Requirements Back to Customers and Users for Validation

• Resolve Organizational, Sociological, and Personal Issues with the

Customer

Lecture #5 COG_Human Computer Interaction 12

Page 13: [HCI] Week 05 Requirements and Models

ABRIDGED METHODS FOR REQUIREMENTS EXTRACTION

• Use the WAAD Directly as a Requirements Representation

• Anticipating Needs and Requirements in Contextual Analysis

• Use Work Activity Notes as Requirements (Eliminate the WAAD

Completely)

Lecture #5 COG_Human Computer Interaction 13

Page 14: [HCI] Week 05 Requirements and Models

CONSTRUCTING DESIGN-INFORMING MODELS

Textbook Chapter 6.

Lecture #5 COG_Human Computer Interaction 14

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INTRODUCTION

Lecture #5 COG_Human Computer Interaction 15

Figure 6-1 You are here; the chapter on constructing design informing models, within understanding user work and needs in the context of the overall Wheel lifecycle template.

Page 16: [HCI] Week 05 Requirements and Models

DESIGN-INFORMING MODELS: SECOND SPAN OF THE BRIDGE

• What Are Design-Informing Models and How Are They Used?

– help integrate and summarize the contextual data

– point back to the data, to maintain the “chain of custody” to ensure that

the design is based on real contextual data

– provide a shared focus for analysis now and, later, design

– provide intermediate deliverables, which can be important to your

working relationship with the customer

• Envisioned Design-Informing Models

Lecture #5 COG_Human Computer Interaction 16

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SOME GENERAL “HOW TO” SUGGESTIONS

• Maintain Connections to Your Data

• Extract Inputs to Design-Informing Models

• Use Your “Bins” of Sorted Work Activity Notes from Contextual Inquiry

and Contextual Analysis

• Represent Barriers to Work Practice

Lecture #5 COG_Human Computer Interaction 17

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USER MODELS

• Work Roles

– Sub-roles

– Mediated work roles

– Envisioned work roles

– Relationship of work roles to

other concepts

Lecture #5 COG_Human Computer Interaction 18

Figure 6-2 Concepts defining and related to work roles.

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USER MODELS

• User Classes

– Knowledge- and skills-based characteristics

– Physiological characteristics

– Experience-based characteristics

• novice or first-time user: may know application domain but not specifics of the

application

• intermittent user: uses several systems from time to time; knows application

domain but not details of different applications

• experienced user: “power” user, uses application frequently and knows both

application and task domain very well

Lecture #5 COG_Human Computer Interaction 19

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USER MODELS

Lecture #5 COG_Human Computer Interaction 20

Figure 6-3 Relationships among work roles, sub-roles, and user class characteristics.

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USER MODELS

• Social Models

– Identify active entities and represent as nodes

– Identify concerns and perspectives and represent as attributes of nodes

– Identify influences and represent as relationships among entities

– Social models in the commercial product perspective

– The envisioned social model

• User Personas

Lecture #5 COG_Human Computer Interaction 21

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USER MODELS

Lecture #5 COG_Human Computer Interaction 22

Figure 6-4 Depiction of entities in the slideshow presentation social model. Thanks to Brad Myers, Carnegie Mellon University, and his colleagues for their case study (Cross, Warmack,& Myers, 1999) on which this example is based.

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USER MODELS

Lecture #5 COG_Human Computer Interaction 23

Figure 6-4 Depiction of entities in the slideshow presentation social model. Thanks to Brad Myers, Carnegie Mellon University, and his colleagues for their case study (Cross, Warmack,& Myers, 1999) on which this example is based.

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USER MODELS

Lecture #5 COG_Human Computer Interaction 24

Figure 6-6 Depiction of influences in the slideshow presentation social model.

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USER MODELS

Lecture #5 COG_Human Computer Interaction 25

Figure 6-7 Example social model for MUTTS.

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USAGE MODELS

• Flow Model

– Creating a flow model diagram

– Flow models in the product perspective

– The envisioned flow model

• Task Models

– Tasks vs. functions

• Task Structure Models—Hierarchical Task Inventory

– Task inventories

– Task naming in hierarchical task inventories

– Avoid temporal implications in hierarchical task inventories

– Envisioned task structure model

Lecture #5 COG_Human Computer Interaction 26

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USAGE MODELS

Lecture #5 COG_Human Computer Interaction 27

Figure 6-8 Example flow model from the slideshow presentation contextual inquiry. Thanks to Brad Myers, Carnegie Mellon University, and his colleagues for their case study (Cross, Warmack,& Myers, 1999) on which this is based.

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USAGE MODELS

Lecture #5 COG_Human Computer Interaction 28

Figure 6-9 Flow model of our version of MUTTS.

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USAGE MODELS

Lecture #5 COG_Human Computer Interaction 29

Figure 6-10 Envisioned flow model for the Ticket Kiosk System.

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USAGE MODELS

Lecture #5 COG_Human Computer Interaction 30

Figure 6-11 Hierarchical relationship of task A, the super-task, and tasks B and C, subtasks.

Figure 6-12 An incorrect hierarchical relationship attempting to show temporal sequencing.

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USAGE MODELS

Lecture #5 COG_Human Computer Interaction 31

Figure 6-13 Sketch of the top levels of a possible hierarchical task inventory diagram for MUTTS.

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USAGE MODELS

Lecture #5 COG_Human Computer Interaction 32

Figure 6-14 Partial HTI for MUTTS “sell tickets” task.

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USAGE MODELS

• Task Interaction Models

– Usage scenarios as narrative task interaction models

– Elements of scenarios.

• Agents (users, people in work roles, often in personas, system, sensors)

• User goals and intentions

• User background, training, needs, etc.

• Reflections on work practice, including user planning, thoughts, feelings, and reactions to system

• User actions and user interface artifacts

• System responses, feedback

• User tasks, task threads, workflows, including common, representative, mission critical, and error and

recovery situations

• Environmental and work context (e.g., phone ringing)

• Barriers, difficulties encountered in usage

• And, of course, a narrative, a story that plays out over time

Lecture #5 COG_Human Computer Interaction 33

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USAGE MODELS

• Task Interaction Models

– Envisioned usage scenarios or design scenarios

– Step-by-step task interaction models

– Essential use case task interaction models

– Envisioned task interaction models

• Information Object Model

– Analyzing scenarios to identify ontology

Lecture #5 COG_Human Computer Interaction 34

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USAGE MODELS

Lecture #5 COG_Human Computer Interaction 35

Figure 6-15 Branching and looping structures within step-by step task interaction models.

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USAGE MODELS

Lecture #5 COG_Human Computer Interaction 36

Figure 6-16 Task interaction branching and looping for MUTTS.

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USAGE MODELS

Lecture #5 COG_Human Computer Interaction 37

User Intention System Responsibility

1. Ticket seller to computer: Express intention to pay 2. Request to insert card

3. Ticket seller or ticket buyer: Insert card 4. Request to remove card quickly

5. Withdraw card 6. Read card information

7. Summarize transaction and cost

8. Request signature (on touch pad)

9. Ticket buyer: Write signature 10. Conclude transaction

11. Issue receipt

12. Take receipt

Table 6-1 Example essential use case: Paying for a ticket purchase transaction (with a credit or debit card)

Page 38: [HCI] Week 05 Requirements and Models

WORK ENVIRONMENT MODELS

• Artifact Model

– Constructing the artifact model

• Physical Model

– Envisioned physical model

Lecture #5 COG_Human Computer Interaction 38

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WORK ENVIRONMENT MODELS

Lecture #5 COG_Human Computer Interaction 39

Figure 6-17 Part of a restaurant flow model with focus on work artifacts derived from the artifact model.

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WORK ENVIRONMENT MODELS

Lecture #5 COG_Human Computer Interaction 40

Figure 6-18 Physical model for one slideshow presentation case. Thanks to Brad Myers, Carnegie Mellon University, and his colleagues for their example (Cross, Warmack, & Myers, 1999) on which this is based.

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WORK ENVIRONMENT MODELS

Lecture #5 COG_Human Computer Interaction 41

Figure 6-19 A physical model for MUTTS.

Page 42: [HCI] Week 05 Requirements and Models

BARRIER SUMMARIES

Lecture #5 COG_Human Computer Interaction 42

# Trigger Goal Barrier

18 Question from remote audience member

Answer questions Audio unintelligible. Local members instruct remote members to adjust audio setting.

19 Comment from remote member

Respond to comment Audio unintelligible. Local members instruct remote members to reconnect.

20 Comments from local members

Respond to comments by referring to slide from earlier in presentation

Presenter tries to return to slide. Presenter searches through slides rapidly but cannot find it.

21 Question from local member

Answer question Presenter tries again and eventually finds slide.

22 Local member asks presenter to bring up previous slide.

Go backward one slide Presenter tries to go back one slide but goes forward one slide instead.

23 Remote audience reconnected

Continue discussion

24 Question from remote member

Answer question

25 Comment from local member

Respond to question Presenter flips through slides searching for “system architecture” slide.

Table 6-2 Summary of selected barriers discovered within the step-by-step task interaction models for slideshow presentations

Page 43: [HCI] Week 05 Requirements and Models

BARRIER SUMMARIES

Lecture #5 COG_Human Computer Interaction 43

Description Model % of Talks Count (Over all Talks)

Average Severity

Average Duration (Each Time)

1. Changing slides is difficult and awkward because of the placement of the mouse or laptop. Physical 67 166 1.2 2 sec

2. Presenter loses track of time, must ask for verbal update. Sequence 44 6 1.5 55 sec

3. Reference provided is incomplete or skimmed over, audience members would be unable to find it after the talk.

Cultural 44 6 1 19 sec

4. Camera view is unclear or pointed at wrong information. Flow 33 3 1.7 60 sec

5. Audio level for demos is not set correctly. Flow 33 3 2 46 sec

Table 6-3 Summary of most frequent barriers observed in presentation cases

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MODEL CONSOLIDATION

Lecture #5 COG_Human Computer Interaction 44

Figure 6-20 Flow model from a group who observed and interviewed the event manager, event sponsors, the financial manager, and the database administrator.

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MODEL CONSOLIDATION

Lecture #5 COG_Human Computer Interaction 45

Figure 6-21 Flow model from a group who mainly observed and interviewed ticket buyers and ticket sellers.

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MODEL CONSOLIDATION

Lecture #5 COG_Human Computer Interaction 46

Figure 6-22 Flow model from a group who observed and interviewed the office manager, the advertising manager, and external advertisers.

Page 47: [HCI] Week 05 Requirements and Models

ABRIDGED METHODS FOR DESIGN-INFORMING MODELS EXTRACTION

• Be Selective about the Modeling You Need to Do

• Designer-Ability-Driven Modeling

• Use a Hybrid of WAAD and Relevant Models

• Create Design-Informing Models on the Fly during Interviews

Lecture #5 COG_Human Computer Interaction 47

Page 48: [HCI] Week 05 Requirements and Models

Exercise 6-3: A Social Model for Your System

• Goal

– Get a little practice in making a social model diagram.

• Activities

– Identify active entities, such as work roles, and represent as nodes in the diagram.

– Include groups and subgroups of roles and external roles that interact with work roles.

– Include system-related roles, such as a central database.

– Include workplace ambiance and its pressures and influences.

– Identify concerns and perspectives and represent as attributes of nodes.

– Identify social relationships, such as influences between entities, and represent these as arcs between nodes in the

diagram.

– Identify barriers, or potential barriers, in relationships between entities and represent them as red bolts of lightning .

• Deliverables

– One social model diagram for your

• Schedule

– This could take a couple of hours.

Lecture #5 COG_Human Computer Interaction 48