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HubBub Gamification in Healthcare

HubBub - Gamification in healthcare - Manu Melwin Joy

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Page 1: HubBub - Gamification in healthcare  - Manu Melwin Joy

HubBubGamification in Healthcare

Page 2: HubBub - Gamification in healthcare  - Manu Melwin Joy

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – [email protected]

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Page 3: HubBub - Gamification in healthcare  - Manu Melwin Joy

HubBub• HubBub’s tagline is “Play

Well Together.” It is

designed to help

companies improve the

health of their employees

and overall productivity.

Page 4: HubBub - Gamification in healthcare  - Manu Melwin Joy
Page 5: HubBub - Gamification in healthcare  - Manu Melwin Joy

HubBub• After all, better health equates

to sharper thinking and more

energy. Yet these optimal

states tend to be undermined

by the typical office lifestyle of

primarily sitting throughout

much of the day.

Page 6: HubBub - Gamification in healthcare  - Manu Melwin Joy
Page 7: HubBub - Gamification in healthcare  - Manu Melwin Joy

HubBub• HubBub believes they

have the answer to this issue. They offer an innovative alternative to conventional health programs in terms of flexibility, features and most importantly, fun.

Page 8: HubBub - Gamification in healthcare  - Manu Melwin Joy
Page 9: HubBub - Gamification in healthcare  - Manu Melwin Joy

HubBub

• Users can even invite

their friends and

family in addition to

playing with their co

workers.

Page 10: HubBub - Gamification in healthcare  - Manu Melwin Joy
Page 11: HubBub - Gamification in healthcare  - Manu Melwin Joy

HubBub• This enables a lively

social environment where players can encourage each other and even celebrate successes with virtual fist pumps.

Page 12: HubBub - Gamification in healthcare  - Manu Melwin Joy

HubBub• Challenges can either be

created or chosen. Examples include eating something orange, walking 8000 steps with a friend and check-ins to record small achievements are noted. And over time, players can earn badges.

Page 13: HubBub - Gamification in healthcare  - Manu Melwin Joy