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Dr. Kerry RiceAssociate ChairDepartment of Educational TechnologyBoise State University
M.S. in Educational Technology
Masters in Educational Technology
Graduate Certificates:Online Teaching - K12 & Adult Learner
Technology Integration Specialist
School Technology Coordinator
Online Teacher PD Portal
Game Studio: Mobile Game Design
Learning Technology Design Lab
Program Detail
YouTube for EducatorsTeaching & Learning in Virtual WorldsMobile Teaching and LearningSocial Network LearningInteractive Courseware DesignGames and SimsTechnology Supported PBLService LearningMultimedia
Foundations of Educational TechnologyTheoretical Foundations of EdtechResearch Methods in EdtechEvaluationInstructional DesignInstructional Message DesignOnline Course DesignOnline Teaching (K-12 and Adult)
Statistics for Educational Technologists International Issues in ICT Introduction to Edutainment Blogging in the Classroom Mobile App Design
Mobile Game Design Digital Game-Based Learning Service Learning
Open Source
EDTECH Fast Facts• Largest graduate program at BSU• Fully online, self-support program• Served over 1,100 unique students last year• 13 full-time faculty, 50 total employees• Interdisciplinary partnerships with Math, Engineering,
Geoscience, Nursing, Psychology, Literacy, Athletics. • Partnerships with ISTE, iNACOL, AECT, Google, Stanford,
IDLA, Connections Academy, K12, Inc, ID State Department of Education, Discovery Education, Nicolaus Copernicus University, Poland
• First dual degree program – National University of Tainan. • Save 200+ tons of CO2 emissions annually
Where Edtech Students Live
Online Learning is…
• Social• Global• Interactive• Personalized• Engaging• Collaborative• Evidence-Based
Community
Presence
http://edtech.boisestate.edu/snelsonc/videos/dwcs4welcomescreen/dwcs4welcomescreen.html
Personalization
Course Sites
Course Sites
Lessons
Resource Sharing
Collaboration
Authentic Audiences
Project Management
Interaction
http://edtech2.boisestate.edu/gedeborgs/index.html
Thesis Defense
Leve
ragi
ng T
echn
olog
y fo
r Te
achi
ng A
ND
Lea
rnin
g
Lily JaneLily Jane
21st Century Skills21st Century Skills
LCP’s PBL Best Practice
Learner Autonomy
Active Participation
Collaboration and
Community Building
Authentic Assessment
21st Century Skills21st Century Skills
Image created using wordle: http://www.wordle.net/
Going Virtual! Research Series
Leader in K-12 Online Teacher PD
IDLA California Virtual Academies Connections Academy K12 Inc. Fairmont Schools, NC Skoolaborate, Australia
Leader in K-12 Online Teacher PD
September, 2011
Leveraging Data Systems
Weekday Course PatternsWeekday Student Patterns
Association Rules
Pass Rate Predictive Model
Decision Tree Analysis
Engagement
Cluster Analysis
http://www.gartner.com/it/page.jsp?id=1447613
Gartner Hype Cycle
Video Technologies
Mobile Learning
GamificationBy 2015, More Than 50 Percent of Organizations That Manage Innovation
Processes Will Gamify Those Processes
‘Gamification describes the broad trend of employing game mechanics to non-game environments such as innovation, marketing, training, employee performance, health and social change," said Brian Burke, an analyst at Gartner. "Enterprise architects, CIOs and IT planners must be aware of, and lead, the business trend of gamification, educate their business counterparts and collaborate in the evaluation of opportunities within the organization.’
3 D Game Lab
http://3dgamelab.org
Transforming the way we teach AND learn
Kerry RiceDepartment of Educational Technology
Boise State [email protected]
Questions?