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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING MOBILE CELLS, JORNADAS CON CREADORES DE JUEGOS PARA MVILES E IDENTIDAD DIGITAL_ CITILAB CORNELL 09 PATR˝CIA GOUVEIA / CICANT / UNIVERSIDADE LUSFONA / LISBON / PORTUGAL

Identities in continuum, how players perceive the games they are playing

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Taking into account the project Infomedia, Information Acquisition in New Media, the presentation will explore complex relations between the player and the cybernetic system through gameplay, the application of tactics and strategies used by participants. Player?s bodily and spatial experience can be useful to our understanding of simulation experiences. Regular players may suffer from tendinitis, muscle and skin problems but they will persist playing their stories in a continuum of experimental, fluid and mutant identity.

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Page 1: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

MOBILE CELLS, JORNADAS CON CREADORES DE JUEGOS PARA MÓVILES E IDENTIDAD DIGITAL_ CITILAB CORNELLÀ 09

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

id1206979 pdfMachine by Broadgun Software - a great PDF writer! - a great PDF creator! - http://www.pdfmachine.com http://www.broadgun.com

Page 2: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Page 3: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

_PLAYABLE MEDIA, CROSS NARRATIVES AND PERSISTENTE GAMES;

_ALTERNATE REALITY GAMES (ARG�S);

_INFOMEDIA, INFORMATION ACQUISITION IN NEW MEDIA:

AUGMENTED REALITY, MOCAP AND COMPUTER GRAPHICS ANIMATION;

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Page 4: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

Page 5: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

�Gaming activities are not neutral or isolated acts, but involve a person�s

becoming and acting in the world as part of the construction of a complex identity.�

(Kafai e al, 2008: xx)

Page 6: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Page 7: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Page 8: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Page 9: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Page 10: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

�(�) in game worlds, social relations exist among avatars,

among players, and between avatars and players�. (Lin, 2008: 67)

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Page 11: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�THE AVATAR IS A SELF-PORTRAIT�

(Mark Stephen Meadows, 2008: 106)

Page 12: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

VHIL / VIRTUAL HUMAN INTERACTION LAB / DEPARTMENT OF COMMUNICATION / STANFORD UNIVERSITY

Page 13: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

Page 14: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

�Gender is a continuum rather than

a set of binary oppositions�, �gender

Identity is complex, contradictory,

fluid, and socially constructed�

(Jenkins & Cassel, 2008: 10)

Page 15: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

Page 16: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

�But every once in a while, I seem to meet someone

who wants to violently deny that I am who I am. And how

am I supposed to respond to a charge of �You are not

a girl!� � I can�t exactly flash ID or body parts to prove it.�

(World of Warcraft, female, 36, coated in Yee, 2008: 93)

Page 17: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

Page 18: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

�WHEN GIRLS AND BOYS PLAYED TOGETHER,

GIRLS ENDED UP IN SUPPORT ROLES.� (Kafai e al, 2008: 195)

Page 19: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

Page 20: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

�When I played I was so sick and tired of being

treated like a moron (�) that I made a male

character. (�) I had immediate respect. When

on a female char, men think you don�t know how

to play, cant be hardcore, and try to give you

things to hit on you. Its annoying to say the least.�

(World of Warcraft, female, 35, coated in Yee, 2008: 93)

Page 21: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

Page 22: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PARTICIPATORY CULTURE / PLAYER MADE CONTENT

�(�) the social dynamics that emerged as players created their own identities

and communities within massively multiplayer online games. (�) players were

modifying existing games to serve alternative purposes.� (Jenkins & Cassel, 2008: 13)

Page 23: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

Page 24: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

�Today�s gamers grew up in an era of consumer-produced

content all around � web pages, blogs, and music sampling and mashing.

If the game industry would not produce the kinds of games women wanted to play,

women would simply make their own.� (Jenkins & Cassel, 2008: 13)

�Today�s gamers grew up in an era of consumer-produced

content all around � web pages, blogs, and music sampling and mashing.

If the game industry would not produce the kinds of games women wanted to play,

women would simply make their own.� (Jenkins & Cassel, 2008: 13)

Page 25: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Page 26: Identities in continuum, how players perceive the games they are playing

�To appeal to both genders, game play can involve solving complex puzzles,

navigating tricky situations, and making risky choices, but successful use

of tools, in these scenarios, comes as a result of creative thinking or clever

guessing rather than from force, speed, or dexterity.� (Brunner, 2008: 42)

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Page 27: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

Page 28: Identities in continuum, how players perceive the games they are playing

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�Make visible an identity typically hidden: woman as gamer.� (Brunner, 2008: 61)

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

Page 29: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Page 30: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�(�) we and our participants

are always � even at the very

moment of trying to understanding

it � performing and enacting

for one another particular identities

that shape our understanding

of the playful life.� (Brunner, 2008: 63)

Page 31: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Page 32: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�Online game players interact within a minimum of three observable networks:

social relations among game-world avatars, off-line social circles consisting

of fellow players and family members, and off-line interactions among players

who originally meet online.� (Lin, 2008: 70).

LAN HOUSES IN KOREA

Page 33: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Page 34: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�Incorporating a diversity of play-style opportunities within a game allows

male and female players to choose where on the gender continuum and other

continuums they want to focus their play at any given time.� (Lazzaro, 2008: 211)

Page 35: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Page 36: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�Describing his avatar, one boy said,

�I want to get a haircut like that but

my mom won�t let me.� Similarly, a girl

remarked while discussing her avatar,

�I wish I had black hair � [and] I don�t

have really pretty lips like she does.�(Kafai, 2008: 121)

Page 37: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Page 38: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

JAPANESE MEDIA MIX_

ANIME (japonese animation), MANGA (comic art and graphic novels),

card games, toys and character merchandise.

Page 39: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

JAPANESE MEDIA MIX_

GIRL CULTURE_ KAWAII,

kowa-kawa (scary-cute) or kimo-kawa (gross-cute),

BOY CULTURE_KAKKOII

(cool super heroes, war games and robots)

OTAKU (media geek)

DOUJINSHI (amateur manga)

e COSPLAY (costume play).

(Ito, 2008: 98-99).

Page 40: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�GEEKS�, �HARDCORE GAMERS�, �GROUPIES�, �TECHNO GURUS�, �HACKERS�, �ANDROGYNOUS�

Page 41: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�EMO (EMOTIONAL HARDCORE)�, �NEW WAVE� , �ECOLOGISTS�, �MYSTICAL�, �MEDITATIVE�, �ACTIVISTS�

Page 42: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�EMO (EMOTIONAL HARDCORE)�, �NEW WAVE� , �REBELS�, �MILITANTS OF NEW FORMS OF SOCIABILITY�, �FANS OF MANGA�, �SCHOLARS�, �STUDENTS�

Page 43: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�(�) there are several prominent female alternative-reality game (ARGs)

developers as well as greater gender diversity in the ARG development

community, and the player base for ARGs is gender balanced as well.(Phillips 2005, coated in Consalvo, 2008: 177)

Page 44: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�(�) there are several prominent female alternative-reality game (ARGs)

developers as well as greater gender diversity in the ARG development

community, and the player base for ARGs is gender balanced as well.(Phillips 2005, coated in Consalvo, 2008: 177)

GAME MASTERS AND PUPPET MASTERS

Page 45: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�(�) there are several prominent female alternative-reality game (ARGs)

developers as well as greater gender diversity in the ARG development

community, and the player base for ARGs is gender balanced as well.(Phillips 2005, coated in Consalvo, 2008: 177)

�(�) there are several prominent female alternative-reality game (ARGs)

developers as well as greater gender diversity in the ARG development

community, and the player base for ARGs is gender balanced as well�.(Phillips 2005, coated in Consalvo, 2008: 177)

GAME MASTERS AND PUPPET MASTERS

Page 46: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

_�IAM TRYING TO BELIEVE�

NINE INCH NAILS �YEAR ZERO�

42 ENTERTAINMENT

Page 47: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

NINE INCH NAILS, LISBOA 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

Page 48: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

NINE INCH NAILS, LISBOA 2007

�YEAR ZERO,� TRENT REZNOR

Page 49: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IAM TRYING TO BELIEVE / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

Page 50: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IN 2009, L.A. IS ATTACKED WITH DIRTY BOMBS (�) AFTER U.S.

NUCLEAR STRIKES ON IRAN AND NORTH KOREA, MUSLIM NATIONS UNITE

AGAINST AMERICA, WHICH SOON IMPOSES EMERGENCY MEASURES

AT HOME TO QUELL DISSENT. PROTESTERS ARE JAILED AND EXECUTED.

THE POPULATION IS PACIFIED WITH DRUGS SLIPPED INTO TAP WATER.

(�) BY 2018, FREE ELECTIONS END. SEATTLE SUFFERS A BIOTERRORISM

ATTACK IN 2019. WAS IT STAGED BY THE GOVERNMENT?

IN 2022, A NEW CALENDAR EXISTS. AMERICA IS "BORN AGAIN�

IN YEAR ZERO.

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

IAM TRYING TO BELIEVE / NINE INCH NAILS, 2007

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

CEDOCORE / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

CEDOCORE / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

Page 53: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

CONSOLIDATED MAIL SYSTEMS / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

Page 54: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

ANOTHER VERSION OF THE TRUTH / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

HOLLYWOOD IN MEMORIAM / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

HOLLYWOOD IN MEMORIAM / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

Page 57: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

THE WATER TURN TO BLOOD / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

Page 58: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

U. S. WIRETAP / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

Page 59: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

BE THE HAMMER / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

Page 60: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

BE THE HAMMER / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

Page 61: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

ARTIS RESISTANCE / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

ARTIS RESISTANCE / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

CHURCH OF PLANO / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

Page 64: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

OPEN SOURCE RESISTANCE / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

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PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

RESISTANCE KIT / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

ART IS RESISTANCE + WE ARE IN THIS TOGETHER / NINE INCH NAILS, 2007

�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

_�WHY SO SERIOUS?�

�GOTHAN CITY_DARK KNIGHT�

42 ENTERTAINMENT / WARNER BROS_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

WHYSOSERIOUS.COM _07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

WHYSOSERIOUS.COM _07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IBELIEVEINHARVEYDENT.COM + GOTHAMCABLENEWS.COM _07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IBELIEVEINHARVEYDENT.COM _MERCHANDISE AND AH AH CLOCK_07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IBELIEVEINHARVEYDENT.COM _07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

CONCERNEDCITIZENSFORABETTERGOTHAM.COM + TRUSTGARCETTI.COM + DANAWORTHINGTON.COM_07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

THEGOTHAMTIMES.COM_THEHAHAHATIMES.COM_07/08

Page 75: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

RORY�SDEATHKISS.COM_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

RORY�SDEATHKISS.COM_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

RORY�SDEATHKISS.COM_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

RORY�SDEATHKISS.COM_07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

CITIZENSFORBATMAN.COM_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

GOTHAMVICTIMSADVOGATEFOUNDATION.COM + GOTHAMUNIFIEDSCHOOLDISTRICT.COM_07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

GOTHAMNATIONALBANK.COM + WEARETHEANSWER.COM_07/08

42 ENTERTAINMENT + WARNER BROSX

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

GOTHAMPOLICEMAJORCRIMESUNIT.COM_07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

ACMESECURITYSYSTEMS.COM_07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

GOTHAMFERRYSYSTEM_07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

ATASTEFORTHETHEATRICAL.COM + CLUES_07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

ATASTEFORTHETHEATRICAL.COM + CLUES_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

WHYSOSERIOUS? IMAGES_07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

WHYSOSERIOUS? IMAGES_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

WHYSOSERIOUS? GAMES_07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

WHYSOSERIOUS? GAMES_07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

WHYSOSERIOUS? IMAGES AND HAPPENINGS_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

WHYSOSERIOUS? IMAGES + RENTACLOWN.COM_07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

GOTHAMCITYPIZZERIA.COM_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

THEGOTHAMELECTIONBOARD.COM + GOTHAM CITY DRIVER LICENSE_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

PASQUALE�SBISTRO.COM + ROSSI�SDELIANDGRILL.COM_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

BETTY�SHOUSEOFPIES.COM + GOTHAMCAB.COM_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

LAWSOFFICESOSJOSEPHCANDOLORO + SWITHUNSCHURCH_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

INTERCONTINENTALHOTEL.COM + HINSLYTRAVEL.COM_07/08

42 ENTERTAINMENT + WARNER BROS

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

GOTHAMHISTORICTRUST.COM_07/08

42 ENTERTAINMENT + WARNER BROS

Page 100: Identities in continuum, how players perceive the games they are playing

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

WHYSOSERIOUS? IMAGES WITH CLUES_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

WHYSOSERIOUS? IMAGES WITH CLUES_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

42 ENTERTAINMENT + WARNER BROS

WHYSOSERIOUS? SOLVED PUZZLES_07/08

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

_OTHER EXPERIMENTAL GAMES:

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

THE GO GAME / HTTP://WWW.THEGOGAME.COM/TEAM/INDEX.ASP_2002

THE GO GAME is a cutting-edge company that uses innovative, technology-driven

team building games.

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

THE GO GAME / HTTP://WWW.THEGOGAME.COM/TEAM/INDEX.ASP_2002

MEANINGFUL INTERACTIONS: creativity, collaboration and above all, fun.

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

BLAST THEORY / HTTP://WWW.BLASTTHEORY.CO.UK/

BLAST THEORY: interactive performances, installations, video

and mixed reality projects.

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�A game that pitches ONLINE PLAYERS around the world alongside

PLAYERS ON THE REAL STREETS of the city.�

UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLEROYALLAROUNDYOU.CO.UK/_2004

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�STREET PLAYERS search for uncle roy, guided by an interactive map

and messages from online players.�

UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLEROYALLAROUNDYOU.CO.UK/_2004

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLEROYALLAROUNDYOU.CO.UK/_2004

ONLINE PLAYERS use a virtual map to search for street players to help them find

a secret destination.

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

Web cams, audio

and text messages.

Players must work

together. They have

60 minutes to find

uncle Roy.

UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLEROYALLAROUNDYOU.CO.UK/_2004

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

THE BIG URBAN GAME_Design Institute of the University of Minnesota;

twin cities design celebration (Minneapolis and St. Paul).

B.U.G. / HTTP://WWW.DECISIONPROBLEM.COM/BUG/BUG2.HTML_KATIE SALEN ET AL_2003

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

A RACE BETWEEN THREE TEAMS: move a high inflatable

game piece in the shortest amount of time.

B.U.G. / HTTP://WWW.DECISIONPROBLEM.COM/BUG/BUG2.HTML_KATIE SALEN ET AL_2003

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

LOCAL NEWSPAPERS show the current locations of the pieces along with two possible

routes to each piece�s next checkpoint.

B.U.G. / HTTP://WWW.DECISIONPROBLEM.COM/BUG/BUG2.HTML_KATIE SALEN ET AL_2003

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

UNEXCEPTIONAL / HTTP://UNEXCEPTIONAL.ARTS.UCI.EDU/HOOK.PHP_ROBERT NIDEFFER

PERVASIVE MULTI-MODAL ACTION ADVENTURE RPG

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

UNEXCEPTIONAL / HTTP://UNEXCEPTIONAL.ARTS.UCI.EDU/HOOK.PHP_ROBERT NIDEFFER

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

�CHECK OUT MY BLOG FOR MORE... it's where you can play along in a sick

and twisted game to help me acheive enlightenment before my life completely unravels.�

UNEXCEPTIONAL / HTTP://UNEXCEPTIONAL.ARTS.UCI.EDU/HOOK.PHP_ROBERT NIDEFFER

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

_INFOMEDIA, INFORMATION ACQUISITION IN NEW MEDIA:

AUGMENTED REALITY, MOCAP AND COMPUTER GRAPHICS ANIMATION;MOVLAB / CICANT / ULHT

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MOCAP ANIMATION

MOVLAB_07_

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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AUMENTED REALITY AND MOCAP / MOVLAB / LUSÓFONA _2008

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

_INFOMEDIA Information Acquisition in New Media (ULHT/CICANT/MOVLAB);

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AUMENTED REALITY AND MOCAP _2008

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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PAUL MILGRAM AND FUMIO KISHINO MIXED REALITY CONCEPT, 1994

_ MIXED REALITY is �anywhere between the extrema

of the virtuality continuum� (MILGRAM & KISHINO, 1994);

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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MYRON KRUEGER, VIDEOPLACE, 1974 IVAN SUTHERLAND, HMDTHE SWORD OF DAMOCLES, 1965-68

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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MYRON KRUEGER, VIDEOPLACE, 1974

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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MORTON HEILIG, SENSORAMA, 1962

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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MOCAP / MOVLAB

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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MOCAP / MOVLAB

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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MOCAP ANIMATION

INFOMEDIA PROJECT AT MOVLAB_08_10

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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INFOMEDIA PROJECT AT MOVLAB_08_10 / HTTP://MOVLAB.ULUSOFONA.PT/INFOMEDIA/

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

_Demonstrate the potential use of AR, MOCAP and COMPUTER

GRAPHICS ANIMATION (CGA) for visualising human movement;

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INFOMEDIA PROJECT AT MOVLAB_08_10 / HTTP://MOVLAB.ULUSOFONA.PT/INFOMEDIA/

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

_Demonstrate the potential use of AR, MOCAP and COMPUTER

GRAPHICS ANIMATION (CGA) for visualising human movement;

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_MOCAP and COMPUTER GRAPHICS ANIMATION (CGA);

MOCAP ANIMATION CG ANIMATION

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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UNCANNY VALLEY, ENERGY ARTICLE, MASAHIRO MORI, 1970

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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_3 degrees of REALISM:

_ NARRATIVE REALISM (a consistent game engine and an engaged story);

_ IMAGE REALISM (the level of image detail);

_ ACTION OR MOVEMENT REALISM (the way digital creatures interact with their surroundings);

MOVLAB_07_ / HTTP://MOVLAB.ULUSOFONA.PT

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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_REALISM OF ACTION!

_�first-person camera� and �second-person narration� are two perspectives

on the same category of simulated immediacy (DOUGLASS, 2007);

MATRIX RELOAD THE GAME AND TEKKEN / PLAYSTATION

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_DOOM players decrease image resolution in order to play faster

with game engine;

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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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_�I like COMBAT GAMES because of the stress they contain, your FINGERS GLUED TO THE

HANDLE, pure reflexes, not a moment to think.� (Loic, 27, cited by Clais & Roustan, 2003: 41-42)

_�There is truly a moment in which I reach a MAXIMUM LEVEL OF EXCITEMENT and where

I feel that after that I'm going to feel anguish, so that if I continue I won't feel good.�(Alexandre, 23, cited by Clais & Roustan, 2003: 38).

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

DOUGLAS COUPLAND JPOD CHARACTERS

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_Observations with players in action show that from a certain level of game experience, there

is a reduction in reflexive consciousness, the hands are mechanically activated beyond

all deliberate control (Clais & Roustan, 2003: 41).

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PAINSTATION.DE

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_Realism resides in the game�s tactility and the player�s real bodily experience. Realism

is not understood in the sense of the representation�s resemblance on the screen but rather

the capacity of the device to create real pleasures in the player�s physical body (Lahti, 2003).

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

WIIFIT / NINTENDO + PONTO TXT / PORTUGUESE DANCE SHOW

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EMILY O�BRIEN FACIAL IMAGE-METRICS FACIAL ANIMATION / SIGGRAPH 2008

INFOMEDIA PROJECT AT MOVLAB_08_10 / HTTP://MOVLAB.ULUSOFONA.PT/INFOMEDIA/

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EMILY O�BRIEN FACIAL IMAGE-METRICS FACIAL ANIMATION / SIGGRAPH 2008

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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_blend the synthetic with the natural through augmented reality (AR);

_generate a feel of presence by combining real toys or people with digital images;

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

COLLABORATIVE AR GAMES / SHARED SPACE / MAGIC BOOK _ 2004

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COLLABORATIVE AR GAMES / SHARED SPACE / MOVLAB / LUSÓFONA _ 2008

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

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SOFTWARE CAVE 1992, MAGIC BOOK 2004, KONDO (NACIONAL SCIENCE MUSEUM, TÓQUIO) 2007

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_ �Creating a good player character within an interactive fiction world involves putting this

character in a situation that is motivating for the interactor � but not given the interactor

an actual dramatic script or a role to play� (MONTFORT, 2007);

LITTLE SISTERS / ANDREA ZAPP, 2005

THE IMAGINARY HOTEL, ANDREA ZAPP, 2002

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_ digital simulations promote and explore complex relations between

the player and the machine�s cybernetic system with which it relates

through GAMEPLAY, that is, the real application of tactics

and strategies used by participants as they play the game;

PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

LUDEA / TROY INNOCENT, 2005

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PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

Gaming activities are not neutral but involve a PERSON�S BECOMING

AND ACTING as part of the construction of a COMPLEX IDENTITY.

GENDER IDENTITY IS A CONTINUUM, is complex,

CONTRADICTORY, FLUID and socially constructed.

Players were MODIFYING existing games to serve ALTERNATIVE PURPOSES.

If the game industry would not produce GAMES PLAYERS WANT TO PLAY

they would simply make THEIR OWN GAMES.

TO APPEAL TO BOTH GENDERS GAMEPLAY can involve solving complex

puzzles, navigating tricky situations, and making risky choices.

CONCLUSIONS:

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REALISM in digital games mainly relates to the bodily experience inherent

to REPETITIVE ACTION. Image realism is a less important factor than realistic movement.

The gaming device forces the player�s body to acquire automatisms,

and the fictional experience on the board or magical space, which is the game,

is essentially an INCORPORATED EXPERIENCE.

The design of human-computer interaction should incorporate OPEN FICTIONS

AND NARRATIVES in order to let the player build is own meaning and bodily incorporated

experiences. Design platforms can stimulate COLLABORATIVE NETWORKS where players

enact as actors in a digital drama.

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MOUSELAND: a space for the dissemination of digital culture,

collaborative writing to construct interactive arguments.

MOUSELAND / HTTP://MOUSELAND.BLOGS.CA.UA.PT/_BLOG 06_07_08_09_

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PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL

IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING

PATRÍCIA AND MOUSELAND AVATARS

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[email protected] * HTTP://MOUSELAND.BLOGS.CA.UA.PT/