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Taking into account the project Infomedia, Information Acquisition in New Media, the presentation will explore complex relations between the player and the cybernetic system through gameplay, the application of tactics and strategies used by participants. Player?s bodily and spatial experience can be useful to our understanding of simulation experiences. Regular players may suffer from tendinitis, muscle and skin problems but they will persist playing their stories in a continuum of experimental, fluid and mutant identity.
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IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
MOBILE CELLS, JORNADAS CON CREADORES DE JUEGOS PARA MÓVILES E IDENTIDAD DIGITAL_ CITILAB CORNELLÀ 09
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
id1206979 pdfMachine by Broadgun Software - a great PDF writer! - a great PDF creator! - http://www.pdfmachine.com http://www.broadgun.com
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
_PLAYABLE MEDIA, CROSS NARRATIVES AND PERSISTENTE GAMES;
_ALTERNATE REALITY GAMES (ARG�S);
_INFOMEDIA, INFORMATION ACQUISITION IN NEW MEDIA:
AUGMENTED REALITY, MOCAP AND COMPUTER GRAPHICS ANIMATION;
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
�Gaming activities are not neutral or isolated acts, but involve a person�s
becoming and acting in the world as part of the construction of a complex identity.�
(Kafai e al, 2008: xx)
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
�(�) in game worlds, social relations exist among avatars,
among players, and between avatars and players�. (Lin, 2008: 67)
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�THE AVATAR IS A SELF-PORTRAIT�
(Mark Stephen Meadows, 2008: 106)
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
VHIL / VIRTUAL HUMAN INTERACTION LAB / DEPARTMENT OF COMMUNICATION / STANFORD UNIVERSITY
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
�Gender is a continuum rather than
a set of binary oppositions�, �gender
Identity is complex, contradictory,
fluid, and socially constructed�
(Jenkins & Cassel, 2008: 10)
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
�But every once in a while, I seem to meet someone
who wants to violently deny that I am who I am. And how
am I supposed to respond to a charge of �You are not
a girl!� � I can�t exactly flash ID or body parts to prove it.�
(World of Warcraft, female, 36, coated in Yee, 2008: 93)
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
�WHEN GIRLS AND BOYS PLAYED TOGETHER,
GIRLS ENDED UP IN SUPPORT ROLES.� (Kafai e al, 2008: 195)
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
�When I played I was so sick and tired of being
treated like a moron (�) that I made a male
character. (�) I had immediate respect. When
on a female char, men think you don�t know how
to play, cant be hardcore, and try to give you
things to hit on you. Its annoying to say the least.�
(World of Warcraft, female, 35, coated in Yee, 2008: 93)
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PARTICIPATORY CULTURE / PLAYER MADE CONTENT
�(�) the social dynamics that emerged as players created their own identities
and communities within massively multiplayer online games. (�) players were
modifying existing games to serve alternative purposes.� (Jenkins & Cassel, 2008: 13)
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
�Today�s gamers grew up in an era of consumer-produced
content all around � web pages, blogs, and music sampling and mashing.
If the game industry would not produce the kinds of games women wanted to play,
women would simply make their own.� (Jenkins & Cassel, 2008: 13)
�Today�s gamers grew up in an era of consumer-produced
content all around � web pages, blogs, and music sampling and mashing.
If the game industry would not produce the kinds of games women wanted to play,
women would simply make their own.� (Jenkins & Cassel, 2008: 13)
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�To appeal to both genders, game play can involve solving complex puzzles,
navigating tricky situations, and making risky choices, but successful use
of tools, in these scenarios, comes as a result of creative thinking or clever
guessing rather than from force, speed, or dexterity.� (Brunner, 2008: 42)
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�Make visible an identity typically hidden: woman as gamer.� (Brunner, 2008: 61)
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�(�) we and our participants
are always � even at the very
moment of trying to understanding
it � performing and enacting
for one another particular identities
that shape our understanding
of the playful life.� (Brunner, 2008: 63)
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�Online game players interact within a minimum of three observable networks:
social relations among game-world avatars, off-line social circles consisting
of fellow players and family members, and off-line interactions among players
who originally meet online.� (Lin, 2008: 70).
LAN HOUSES IN KOREA
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�Incorporating a diversity of play-style opportunities within a game allows
male and female players to choose where on the gender continuum and other
continuums they want to focus their play at any given time.� (Lazzaro, 2008: 211)
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�Describing his avatar, one boy said,
�I want to get a haircut like that but
my mom won�t let me.� Similarly, a girl
remarked while discussing her avatar,
�I wish I had black hair � [and] I don�t
have really pretty lips like she does.�(Kafai, 2008: 121)
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
JAPANESE MEDIA MIX_
ANIME (japonese animation), MANGA (comic art and graphic novels),
card games, toys and character merchandise.
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
JAPANESE MEDIA MIX_
GIRL CULTURE_ KAWAII,
kowa-kawa (scary-cute) or kimo-kawa (gross-cute),
BOY CULTURE_KAKKOII
(cool super heroes, war games and robots)
OTAKU (media geek)
DOUJINSHI (amateur manga)
e COSPLAY (costume play).
(Ito, 2008: 98-99).
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�GEEKS�, �HARDCORE GAMERS�, �GROUPIES�, �TECHNO GURUS�, �HACKERS�, �ANDROGYNOUS�
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�EMO (EMOTIONAL HARDCORE)�, �NEW WAVE� , �ECOLOGISTS�, �MYSTICAL�, �MEDITATIVE�, �ACTIVISTS�
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�EMO (EMOTIONAL HARDCORE)�, �NEW WAVE� , �REBELS�, �MILITANTS OF NEW FORMS OF SOCIABILITY�, �FANS OF MANGA�, �SCHOLARS�, �STUDENTS�
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�(�) there are several prominent female alternative-reality game (ARGs)
developers as well as greater gender diversity in the ARG development
community, and the player base for ARGs is gender balanced as well.(Phillips 2005, coated in Consalvo, 2008: 177)
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�(�) there are several prominent female alternative-reality game (ARGs)
developers as well as greater gender diversity in the ARG development
community, and the player base for ARGs is gender balanced as well.(Phillips 2005, coated in Consalvo, 2008: 177)
GAME MASTERS AND PUPPET MASTERS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�(�) there are several prominent female alternative-reality game (ARGs)
developers as well as greater gender diversity in the ARG development
community, and the player base for ARGs is gender balanced as well.(Phillips 2005, coated in Consalvo, 2008: 177)
�(�) there are several prominent female alternative-reality game (ARGs)
developers as well as greater gender diversity in the ARG development
community, and the player base for ARGs is gender balanced as well�.(Phillips 2005, coated in Consalvo, 2008: 177)
GAME MASTERS AND PUPPET MASTERS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
_�IAM TRYING TO BELIEVE�
NINE INCH NAILS �YEAR ZERO�
42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
NINE INCH NAILS, LISBOA 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
NINE INCH NAILS, LISBOA 2007
�YEAR ZERO,� TRENT REZNOR
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IAM TRYING TO BELIEVE / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IN 2009, L.A. IS ATTACKED WITH DIRTY BOMBS (�) AFTER U.S.
NUCLEAR STRIKES ON IRAN AND NORTH KOREA, MUSLIM NATIONS UNITE
AGAINST AMERICA, WHICH SOON IMPOSES EMERGENCY MEASURES
AT HOME TO QUELL DISSENT. PROTESTERS ARE JAILED AND EXECUTED.
THE POPULATION IS PACIFIED WITH DRUGS SLIPPED INTO TAP WATER.
(�) BY 2018, FREE ELECTIONS END. SEATTLE SUFFERS A BIOTERRORISM
ATTACK IN 2019. WAS IT STAGED BY THE GOVERNMENT?
IN 2022, A NEW CALENDAR EXISTS. AMERICA IS "BORN AGAIN�
IN YEAR ZERO.
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IAM TRYING TO BELIEVE / NINE INCH NAILS, 2007
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
CEDOCORE / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
CEDOCORE / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
CONSOLIDATED MAIL SYSTEMS / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
ANOTHER VERSION OF THE TRUTH / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
HOLLYWOOD IN MEMORIAM / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
HOLLYWOOD IN MEMORIAM / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
THE WATER TURN TO BLOOD / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
U. S. WIRETAP / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
BE THE HAMMER / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
BE THE HAMMER / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
ARTIS RESISTANCE / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
ARTIS RESISTANCE / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
CHURCH OF PLANO / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
OPEN SOURCE RESISTANCE / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
RESISTANCE KIT / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
ART IS RESISTANCE + WE ARE IN THIS TOGETHER / NINE INCH NAILS, 2007
�YEAR ZERO,� TRENT REZNOR + 42 ENTERTAINMENT
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
_�WHY SO SERIOUS?�
�GOTHAN CITY_DARK KNIGHT�
42 ENTERTAINMENT / WARNER BROS_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
WHYSOSERIOUS.COM _07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
WHYSOSERIOUS.COM _07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IBELIEVEINHARVEYDENT.COM + GOTHAMCABLENEWS.COM _07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IBELIEVEINHARVEYDENT.COM _MERCHANDISE AND AH AH CLOCK_07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IBELIEVEINHARVEYDENT.COM _07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
CONCERNEDCITIZENSFORABETTERGOTHAM.COM + TRUSTGARCETTI.COM + DANAWORTHINGTON.COM_07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
THEGOTHAMTIMES.COM_THEHAHAHATIMES.COM_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
RORY�SDEATHKISS.COM_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
RORY�SDEATHKISS.COM_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
RORY�SDEATHKISS.COM_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
RORY�SDEATHKISS.COM_07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
CITIZENSFORBATMAN.COM_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
GOTHAMVICTIMSADVOGATEFOUNDATION.COM + GOTHAMUNIFIEDSCHOOLDISTRICT.COM_07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
GOTHAMNATIONALBANK.COM + WEARETHEANSWER.COM_07/08
42 ENTERTAINMENT + WARNER BROSX
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
GOTHAMPOLICEMAJORCRIMESUNIT.COM_07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
ACMESECURITYSYSTEMS.COM_07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
GOTHAMFERRYSYSTEM_07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
ATASTEFORTHETHEATRICAL.COM + CLUES_07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
ATASTEFORTHETHEATRICAL.COM + CLUES_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
WHYSOSERIOUS? IMAGES_07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
WHYSOSERIOUS? IMAGES_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
WHYSOSERIOUS? GAMES_07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
WHYSOSERIOUS? GAMES_07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
WHYSOSERIOUS? IMAGES AND HAPPENINGS_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
WHYSOSERIOUS? IMAGES + RENTACLOWN.COM_07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
GOTHAMCITYPIZZERIA.COM_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
THEGOTHAMELECTIONBOARD.COM + GOTHAM CITY DRIVER LICENSE_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
PASQUALE�SBISTRO.COM + ROSSI�SDELIANDGRILL.COM_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
BETTY�SHOUSEOFPIES.COM + GOTHAMCAB.COM_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
LAWSOFFICESOSJOSEPHCANDOLORO + SWITHUNSCHURCH_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
INTERCONTINENTALHOTEL.COM + HINSLYTRAVEL.COM_07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
GOTHAMHISTORICTRUST.COM_07/08
42 ENTERTAINMENT + WARNER BROS
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
WHYSOSERIOUS? IMAGES WITH CLUES_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
WHYSOSERIOUS? IMAGES WITH CLUES_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
42 ENTERTAINMENT + WARNER BROS
WHYSOSERIOUS? SOLVED PUZZLES_07/08
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
_OTHER EXPERIMENTAL GAMES:
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
THE GO GAME / HTTP://WWW.THEGOGAME.COM/TEAM/INDEX.ASP_2002
THE GO GAME is a cutting-edge company that uses innovative, technology-driven
team building games.
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
THE GO GAME / HTTP://WWW.THEGOGAME.COM/TEAM/INDEX.ASP_2002
MEANINGFUL INTERACTIONS: creativity, collaboration and above all, fun.
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
BLAST THEORY / HTTP://WWW.BLASTTHEORY.CO.UK/
BLAST THEORY: interactive performances, installations, video
and mixed reality projects.
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�A game that pitches ONLINE PLAYERS around the world alongside
PLAYERS ON THE REAL STREETS of the city.�
UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLEROYALLAROUNDYOU.CO.UK/_2004
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�STREET PLAYERS search for uncle roy, guided by an interactive map
and messages from online players.�
UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLEROYALLAROUNDYOU.CO.UK/_2004
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLEROYALLAROUNDYOU.CO.UK/_2004
ONLINE PLAYERS use a virtual map to search for street players to help them find
a secret destination.
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
Web cams, audio
and text messages.
Players must work
together. They have
60 minutes to find
uncle Roy.
UNCLE ROY ALL AROUND YOU / HTTP://WWW.UNCLEROYALLAROUNDYOU.CO.UK/_2004
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
THE BIG URBAN GAME_Design Institute of the University of Minnesota;
twin cities design celebration (Minneapolis and St. Paul).
B.U.G. / HTTP://WWW.DECISIONPROBLEM.COM/BUG/BUG2.HTML_KATIE SALEN ET AL_2003
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
A RACE BETWEEN THREE TEAMS: move a high inflatable
game piece in the shortest amount of time.
B.U.G. / HTTP://WWW.DECISIONPROBLEM.COM/BUG/BUG2.HTML_KATIE SALEN ET AL_2003
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
LOCAL NEWSPAPERS show the current locations of the pieces along with two possible
routes to each piece�s next checkpoint.
B.U.G. / HTTP://WWW.DECISIONPROBLEM.COM/BUG/BUG2.HTML_KATIE SALEN ET AL_2003
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
UNEXCEPTIONAL / HTTP://UNEXCEPTIONAL.ARTS.UCI.EDU/HOOK.PHP_ROBERT NIDEFFER
PERVASIVE MULTI-MODAL ACTION ADVENTURE RPG
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
UNEXCEPTIONAL / HTTP://UNEXCEPTIONAL.ARTS.UCI.EDU/HOOK.PHP_ROBERT NIDEFFER
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
�CHECK OUT MY BLOG FOR MORE... it's where you can play along in a sick
and twisted game to help me acheive enlightenment before my life completely unravels.�
UNEXCEPTIONAL / HTTP://UNEXCEPTIONAL.ARTS.UCI.EDU/HOOK.PHP_ROBERT NIDEFFER
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
_INFOMEDIA, INFORMATION ACQUISITION IN NEW MEDIA:
AUGMENTED REALITY, MOCAP AND COMPUTER GRAPHICS ANIMATION;MOVLAB / CICANT / ULHT
MOCAP ANIMATION
MOVLAB_07_
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
AUMENTED REALITY AND MOCAP / MOVLAB / LUSÓFONA _2008
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
_INFOMEDIA Information Acquisition in New Media (ULHT/CICANT/MOVLAB);
AUMENTED REALITY AND MOCAP _2008
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PAUL MILGRAM AND FUMIO KISHINO MIXED REALITY CONCEPT, 1994
_ MIXED REALITY is �anywhere between the extrema
of the virtuality continuum� (MILGRAM & KISHINO, 1994);
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
MYRON KRUEGER, VIDEOPLACE, 1974 IVAN SUTHERLAND, HMDTHE SWORD OF DAMOCLES, 1965-68
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
MYRON KRUEGER, VIDEOPLACE, 1974
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
MORTON HEILIG, SENSORAMA, 1962
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
MOCAP / MOVLAB
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
MOCAP / MOVLAB
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
MOCAP ANIMATION
INFOMEDIA PROJECT AT MOVLAB_08_10
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
INFOMEDIA PROJECT AT MOVLAB_08_10 / HTTP://MOVLAB.ULUSOFONA.PT/INFOMEDIA/
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
_Demonstrate the potential use of AR, MOCAP and COMPUTER
GRAPHICS ANIMATION (CGA) for visualising human movement;
INFOMEDIA PROJECT AT MOVLAB_08_10 / HTTP://MOVLAB.ULUSOFONA.PT/INFOMEDIA/
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
_Demonstrate the potential use of AR, MOCAP and COMPUTER
GRAPHICS ANIMATION (CGA) for visualising human movement;
_MOCAP and COMPUTER GRAPHICS ANIMATION (CGA);
MOCAP ANIMATION CG ANIMATION
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
UNCANNY VALLEY, ENERGY ARTICLE, MASAHIRO MORI, 1970
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
_3 degrees of REALISM:
_ NARRATIVE REALISM (a consistent game engine and an engaged story);
_ IMAGE REALISM (the level of image detail);
_ ACTION OR MOVEMENT REALISM (the way digital creatures interact with their surroundings);
MOVLAB_07_ / HTTP://MOVLAB.ULUSOFONA.PT
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
_REALISM OF ACTION!
_�first-person camera� and �second-person narration� are two perspectives
on the same category of simulated immediacy (DOUGLASS, 2007);
MATRIX RELOAD THE GAME AND TEKKEN / PLAYSTATION
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
_DOOM players decrease image resolution in order to play faster
with game engine;
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
_�I like COMBAT GAMES because of the stress they contain, your FINGERS GLUED TO THE
HANDLE, pure reflexes, not a moment to think.� (Loic, 27, cited by Clais & Roustan, 2003: 41-42)
_�There is truly a moment in which I reach a MAXIMUM LEVEL OF EXCITEMENT and where
I feel that after that I'm going to feel anguish, so that if I continue I won't feel good.�(Alexandre, 23, cited by Clais & Roustan, 2003: 38).
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
DOUGLAS COUPLAND JPOD CHARACTERS
_Observations with players in action show that from a certain level of game experience, there
is a reduction in reflexive consciousness, the hands are mechanically activated beyond
all deliberate control (Clais & Roustan, 2003: 41).
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PAINSTATION.DE
_Realism resides in the game�s tactility and the player�s real bodily experience. Realism
is not understood in the sense of the representation�s resemblance on the screen but rather
the capacity of the device to create real pleasures in the player�s physical body (Lahti, 2003).
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
WIIFIT / NINTENDO + PONTO TXT / PORTUGUESE DANCE SHOW
EMILY O�BRIEN FACIAL IMAGE-METRICS FACIAL ANIMATION / SIGGRAPH 2008
INFOMEDIA PROJECT AT MOVLAB_08_10 / HTTP://MOVLAB.ULUSOFONA.PT/INFOMEDIA/
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
EMILY O�BRIEN FACIAL IMAGE-METRICS FACIAL ANIMATION / SIGGRAPH 2008
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
_blend the synthetic with the natural through augmented reality (AR);
_generate a feel of presence by combining real toys or people with digital images;
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
COLLABORATIVE AR GAMES / SHARED SPACE / MAGIC BOOK _ 2004
COLLABORATIVE AR GAMES / SHARED SPACE / MOVLAB / LUSÓFONA _ 2008
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
SOFTWARE CAVE 1992, MAGIC BOOK 2004, KONDO (NACIONAL SCIENCE MUSEUM, TÓQUIO) 2007
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
_ �Creating a good player character within an interactive fiction world involves putting this
character in a situation that is motivating for the interactor � but not given the interactor
an actual dramatic script or a role to play� (MONTFORT, 2007);
LITTLE SISTERS / ANDREA ZAPP, 2005
THE IMAGINARY HOTEL, ANDREA ZAPP, 2002
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
_ digital simulations promote and explore complex relations between
the player and the machine�s cybernetic system with which it relates
through GAMEPLAY, that is, the real application of tactics
and strategies used by participants as they play the game;
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
LUDEA / TROY INNOCENT, 2005
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
Gaming activities are not neutral but involve a PERSON�S BECOMING
AND ACTING as part of the construction of a COMPLEX IDENTITY.
GENDER IDENTITY IS A CONTINUUM, is complex,
CONTRADICTORY, FLUID and socially constructed.
Players were MODIFYING existing games to serve ALTERNATIVE PURPOSES.
If the game industry would not produce GAMES PLAYERS WANT TO PLAY
they would simply make THEIR OWN GAMES.
TO APPEAL TO BOTH GENDERS GAMEPLAY can involve solving complex
puzzles, navigating tricky situations, and making risky choices.
CONCLUSIONS:
REALISM in digital games mainly relates to the bodily experience inherent
to REPETITIVE ACTION. Image realism is a less important factor than realistic movement.
The gaming device forces the player�s body to acquire automatisms,
and the fictional experience on the board or magical space, which is the game,
is essentially an INCORPORATED EXPERIENCE.
The design of human-computer interaction should incorporate OPEN FICTIONS
AND NARRATIVES in order to let the player build is own meaning and bodily incorporated
experiences. Design platforms can stimulate COLLABORATIVE NETWORKS where players
enact as actors in a digital drama.
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
MOUSELAND: a space for the dissemination of digital culture,
collaborative writing to construct interactive arguments.
MOUSELAND / HTTP://MOUSELAND.BLOGS.CA.UA.PT/_BLOG 06_07_08_09_
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
PATRÍCIA AND MOUSELAND AVATARS
PATRÍCIA GOUVEIA / CICANT / UNIVERSIDADE LUSÓFONA / LISBON / PORTUGAL
IDENTITIES IN CONTINUUM, HOW PLAYERS PERCEIVE THE GAMES THEY ARE PLAYING
[email protected] * HTTP://MOUSELAND.BLOGS.CA.UA.PT/