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Implementing whole-school turn towards 1:1 computing paradigm Pedagogical and technological challenges npere, candidate for the post of senior researcher:: martl@tl

Implementing whole-school turn towards 1:1 computing paradigm

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Page 1: Implementing whole-school turn towards 1:1 computing paradigm

Implementing whole-school turn towards 1:1 computing paradigm

Pedagogical and technological challenges

Mart Laanpere, candidate for the post of senior researcher:: [email protected]

Page 2: Implementing whole-school turn towards 1:1 computing paradigm

Technological generation shifts

Poes

Kool

is ?

Page 3: Implementing whole-school turn towards 1:1 computing paradigm

Socio-technical transitions

(Geels 2002)(Geels 2002)

Page 4: Implementing whole-school turn towards 1:1 computing paradigm

Estonian Strategy for Lifelong Learning 2020

Shift in teaching and learning paradigm

Competent teachers and school leaders

Meeting the job market needs

Higher participation rates, effective funding models

Digital turn in formal education system Integrating digital culture into teaching and learning Quality digital learning resources for all curricula Access to digital infrastructure, incl. 1:1 computing Digital competences of teachers and students

Page 5: Implementing whole-school turn towards 1:1 computing paradigm

Digital turn towards 1:1 computing: promise and failures

Horizon Report 2012: the main technology trend in education with 1 year time to adoption

Radical shift in learning environment, re-definition of teaching and learning processes

Failures: OLPC Peru: 2.4 million laptops, no effect on learning Tiger Leap laptop schools: “Please, take these laptops away!”

Success stories: Odder, Denmark: iPads for 200 teachers and 2000 students Essa Academy, UK: technology as an essential component of radical

school improvement

Page 6: Implementing whole-school turn towards 1:1 computing paradigm

Whole school turn

The training and support is oriented on the level of a teacher

Diffusion of innovations (Rogers, 1992), OECD study (2002)

Evidence-based school-level intervention models are needed

Page 7: Implementing whole-school turn towards 1:1 computing paradigm

Pedagogical challenges

Innovative learning (The Club of Rome 1979)

Trialogical learning: collaborative knowledge building resulting with shareable digital artefacts

Learning in design mode vs belief mode (Bereiter, 2000)

Flipped classroom, game- and project-based learning

Self-regulated learning, changing role of the teacher

Re-conceptualising e-textbooks

Page 8: Implementing whole-school turn towards 1:1 computing paradigm

Technological challenges

Interoperability of systems and services: educational X-road, EHIS, SIS, learning resoruces, PLE, exams...

Service-oriented approach, cloud services

Digital learning ecosystem: evolving, partly user-defined

Learning analytics, learner profiles, recommender systems

Privacy, digital safety

BYOD: designing for all platforms and screen sizes

Page 9: Implementing whole-school turn towards 1:1 computing paradigm

Research agenda

Context: training school teams, 20 pilot schools 2014-2015, trilateral project (HTK + Samsung + HITSA)

Assisting schools in making the radical change happen: coaching, benchmarking, transparency, school networking, learning by sharing

Research design: iterative design-based research, action research of school teams, mixed methods

Expected outcome: empirically validated and scalable implementation model for whole school turn towards 1:1 computing paradigm