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Storytelling with the Internet of Thingsusing the ioTheatre platform
by Vincent Routhier & Jonathan Bélisle
IOTHEATRE
The first Storytelling engine for smart environments. A scenography tool that integrates 60 types of physical
sensors, Web Services and Wearables that can trigger content on any types
of screens, mobile apps, sound systems and scenic equipment.
SOUNDSCAPER
A unique sounscape engine for Mobile Phones that creates geolocalized audio recordings that create the
sensation of experiencing a particular acoustic environment. Those
experiences are great for music exploration, storytelling and context
driven tourism experiences. It adds a poetic and emotional layers to the
physical space.
WUXIA LE RENARD
The story of Wuxia the Fox come to life in a physical picture book that transforms into an interactive
gamebook with the help of a magical iPad app. Each reading becomes a thrilling adventure full of twists and
turns that awakens kids and teens to the joy of reading, exploring, and
creating.
Albert Einstein - 1896
I fear the day that technology will surpass our human interaction. The world will have a generation
of idiots.
TOOLS FOR THE PROGRAMMABLE DESIGN MEDIUM • A communication network for things
• Easy connectivity for things to the network• Simple communication by people with things• Intuitive rules for interacting with the space
• Immediacy of results• Means to link interdependent devices and save preferred settings for “scene control”
• “Edit Undo” recovery from mistakes• Storage for data from the environment• Analysis tools to understand the data
• A standard structural interface that is part of the architecture and infrastructure of the interior space
• Simple mechanical attachment for physical objects to the structural interface, requiring only common hand tools
Convia - Herman Miller
E S PA C E S P U B L I C S E T R É C I T S S I T U É S
I M M E R S I O N
I N T I M I T É H U M A I N E
R E N C O N T R E I N AT E N D U E
S I G N I F I A N C E A RT & P O É S I E
S O U N D S C A P E SS É R E N D I P I T É N A R R AT I V E
Ë T R E E N
C O N TA C T
E S PA C E S P U B L I C S C O M M E E X P É R I E N C E B I G D ATA / S Y S T È M E D ’ A P P R E N T I S S A G E
D É M O C R AT I S AT I O N D E L’ A C C È S
A U X O U T I L S D E S C É N O G R A P H I E
I N T E R A C T I V E
R É C I T S M O B I L E S I N T E R C O N N E C TA N T L E S
Q U A RT I E R S
E X P R E S S I O N C I T O Y E N N E
P R O G R A M M E T O U R I S T I Q U E
T R A M E C O M M E R C I A L E
N O U V E A U X U S A G E S
V I L L E C R É AT I V E
V I L L E I N T E L L I G E N T E
V I L L E D U M O N D E V I L L E O U V E RT E
SMART & PARTICIPATIVE CITIES
DOCUMENT CONFIDENTIELTous droits réservés - SAGA
Creative Cities
Open Cities
Intelligent Cities
World Class Cities
Where do we come fromVISION
A systemic vision of the Internet of Things
The role of Mythologies, of cultures, the ecosystem of dominant and transmedia narratives, the Human-Machine interaction Model, Emerging Behaviors, the Markets in place, Geopolitical agendas behind Industrial Infrastructures and technological platforms, Sociological & Economical contexts that can sharpen our curiosity for science, ecology, biology and psychology.
It is also about promoting Calm Computing and human to human interactions.
Design principle no.1
Calm technology is a type of information technology where the interaction between the technology and its user is designed to occur in the user’s periphery rather than constantly at the center of attention. Information from the technology smoothly shifts to the user’s attention when needed but otherwise stays calmly in the user’s periphery.
Mark Weiser and John Seely Brown describe calm technology as "that which informs but doesn't demand our focus or attention." [1]
The use of calm technology is paired with ubiquitous computing as a way to minimize the perceptible invasiveness of computers in everyday life.
The idea of Calm Computing
A walkable experience where the user, by his movement in a park
discover each instrument of a symphonic orchestra
LES JARDINS SYMPHONIQUES
Why create a book that connects to a board game that can be both augmented with an iPad
app ? First the main intention behind the storytelling
experience of Wuxia is to teach children how to avoid technological enslavement and to learn creative and disruptive ways to use / control it.
I wanted to encourage my Daugther to appreciate Slow and Contemplative Lecture
because I observed that she would invent stories and ways to tell stories faster and with more
imagination.
From birth to 8 years old, children discover the world mostly thru role-play and gestural
interactions until they fully develop a structured language.
Re-inventing the public place to bring back communal interactions and give them back the control of
their public space.
TECHNOCULTURE PUBLIC PLACE
DOCUMENT CONFIDENTIELTous droits réservés - SAGA
Services EcosystemsExperiential Domotics & Library of
Connected Objects
App Development ToolWeb, Mobile, Hooks, Deep Learning
Algorythms & IoT applications
Experience Management SystemContent Management System, Participant Profiles,
Scenographic Map, Analytics Dashboard
Show ControlTools to design & develop immersive
audio-visual applications & performative environments
One interface to manage mobile applications, media content, smart
spaces, smart objects & scenic equipments.
ioTheatre.co - The Scenographer
DOCUMENT CONFIDENTIELTous droits réservés - SAGA
Augmented Trial Room, Intelligent Point of Sale, Hyper Personalized Contextual
Display, Emotional + Behavioral Analytics
Solutions for Retail
DOCUMENT CONFIDENTIELTous droits réservés - SAGA
Tangible Learning Objects, Continuous Speech Recognition,
experiential domotics,
School of the FutureSalle multimodale
DOCUMENT CONFIDENTIELTous droits réservés - SAGA
DOCUMENT CONFIDENTIELTous droits réservés - SAGA
A dashboard exposing collection of environmental, behavioral, emotional and transactional data observed in one or more locations (including interactions between people and objects).
Real-Time analysis of Collected Data
Mental Models
Participant Profiles
Collection System
Token System
World System
Story Making vocabulary for Programmable Space
Intentions / Attitudes / Class / Levels / Characters Match / Language Levels
ID / Attention Levels / Interests / Emotional Signatures / Geolocalized Behaviors
Assets captured - Found / Products used - Needed / Services Used / Next Upgrade
Transactional Value / Access Levels
Accessible locations / Influence of presence / Time Zones / Weather Cycles / Sensors & Mediums usages and states