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VIRTUAL TEACHING iVet 2013-2014 Vygotsky Team VOC 1, Session 2 1.10.2013

iVet VOC1 session 2, Vygotsky

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Page 1: iVet VOC1 session 2, Vygotsky

VIRTUAL TEACHING 

iVet 2013-2014

Vygotsky Team

VOC 1, Session 2

1.10.2013

Page 2: iVet VOC1 session 2, Vygotsky

Pre-task

The idea here is to create a Google Docs presentation in real time as a group by accessing this link :

https://docs.google.com/presentation/d/1iWFgU0sQtFowcFvXCADgMgMw42YsldRNcSwW8S9-2bo/edit#slide=id.p

Please answer the question : Which E-learning tools have you used in your teaching or learning ?

Page 3: iVet VOC1 session 2, Vygotsky

How lecturing (and teaching) can be enriched using virtual teaching? Social learning and the new learning culture

Some of the new media skills that are being utilized in this way are:

• Play

• Simulation

• Collective intelligence

• Networking

• Multitasking

• Judgment

• Appropriation

• Transmedia Navigation (1)

Web 2.0 applications – Transmedia

image source (1)

Page 4: iVet VOC1 session 2, Vygotsky

How lecturing (and teaching) can be enriched using virtual teaching? 

Transformative technologies for Pedagogy 3.0 (applying web 3.0 technologies in teaching)

• Internet-enabled mobile devices• cloud computing• cloud-based collaborative working

tools such as  Google Apps• Moodle

Open source platform: http://moodle.com/

image source (2)

Page 5: iVet VOC1 session 2, Vygotsky

How lecturing (and teaching) can be enriched using virtual teaching? Helpful resources and apps for teachers and professionals:

• http://www.google.com/edu/teachers/

• http

://www.apple.com/education/ipad/resource

s/

• http://eduforum.fi/

• http://news.google.com

• http://padlet.com/

• Forums provide educational staff with an

alternative communication channel

• Blogger, WordPress and Edublogs

• Blended learning activities  

image source (3)

Page 6: iVet VOC1 session 2, Vygotsky

Timo’s group: http://padlet.com/wall/l6ohyi5isj

Alexandra’s & Virpi’s group: http://padlet.com/wall/k66bmzejhx

Tiina’s group: http://padlet.com/wall/6h4ibm4jp8

An orientating task: Evaluate the eLearning courses you have participated in.

-> Please go to the Padlet wall and write your answers to the questions there

HOW TO MAKE E-LEARNING WORK?

Page 7: iVet VOC1 session 2, Vygotsky

How to make E-learning work?

Benefits of E-learning:

Flexibility, no strict limits of time and place

Some aspects that can affect learner’s satisfaction:

• Learner computer anxiety• Instructor attitude toward e-Learning • E-learning course flexibility • E-Learning course quality • Perceived usefulness, perceived

ease of use • Diversity in assessments image source (4)

(Source 3)

Page 8: iVet VOC1 session 2, Vygotsky

Studies about educational games

1. Educational games are more effective than conventional teaching

2. They should be supplemented with other instructional learning materials

3. Better when played in groups

4. Active reflection

5. Surprising events

6. Learning content is more important than design

7. Motivation: effect on motivation is not clear image source (5)

(Source 4 & 5)

Page 9: iVet VOC1 session 2, Vygotsky

How to make E-learning work?

Start from the learner

• Know what the learners

know

• Engage the learners

• Make participation

approachable

→ Facilitateimage source (6)

Page 10: iVet VOC1 session 2, Vygotsky

How to make E-learning work?

As a teacher

• Make assessment criteria

and methods clear

• Know the tools you are

using

• Collect course evaluation

data

• Set limits when needed image source (7)

Page 11: iVet VOC1 session 2, Vygotsky

Coursera – The Future of Online Education(Yes, this is an advertisement, but at least it is non-commercial.)

Coursera

http://www.youtube.com/watch?v=3zYNsL9Oolw

(4m15s)

If you have time at home, watch also this bit longer (20m41s) presentation:

Daphne Koller: What we're learning from online education by TED

http://www.youtube.com/watch?v=U6FvJ6jMGHU

Page 12: iVet VOC1 session 2, Vygotsky

Extended Possibilities of Online Education

• Education as fundamental human right• Access• Affordability• Scale

• Enables life-long learning• Continuous just-in-time education• Break-away from “one-size-fits-all-education”

• New Innovations• Networking• Unprecedented data on how learning happens

Page 13: iVet VOC1 session 2, Vygotsky

Sources

(1) Jenkins, H., Purushotma, R.,Clinton, K., Weigel, M.,Robinson A.J. (2006). Building the field of Digital Media & Learning, Comparative Media Studies Program at MIT. Retrieved from:

http://www.newmedialiteracies.org/wp-content/uploads/pdfs/NMLWhitePaper.pdf

(2) Dunn, J. (2010). The 100 Best ( And Free) Online Learning Tools, Edudemic. Retrieved from:

http://www.edudemic.com/the-100-best-and-free-online-learning-tools/

(3) Pei-Chen Suna, Ray J. Tsaib, Glenn Fingerc, Yueh-Yang Chend & Dowming Yeha. 2008. What drives a successful e-Learning? An empirical investigation of the critical factors influencing learner satisfaction. Computers & Education. Volume 50, Issue 4, May 2008, Pages 1183–1202.

(4) Sitzmann, T. (2011). A meta-analytic examination of the instructional effectiveness of computer-based simulation games. Personnel Psychology, 64, 489–528.

 

(5) Wouters, Pieter; van Nimwegen, Christof; van Oostendorp, Herre; van der Spek, Erik D. 2013. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology Issue: Volume 105(2), May 2013, p 249–265.

(6) Hanover Research Council. 2009. Best Practices in Online Teaching Strategies. Retrieved from:

www.hanoverresearch.com http://www.uwec.edu/AcadAff/resources/edtech/upload/Best-Practices-in-Online-Teaching-Strategies-Membership.pdf

(7) Hietala, P. 2000. Internet-pohjaiset oppimisympäristöt –seminaari. Retrieved from: http://www.cs.uta.fi/ipopp/www/ipopp2000/HeikkilaSaukko/sisaltoteksti.htm

Page 14: iVet VOC1 session 2, Vygotsky

Sources

(8 ) Korhonen, V. 2003. Oppijana verkossa. Doctoral thesis.Retrieved from:

http://uta17-kk.lib.helsinki.fi/bitstream/handle/10024/67287/951-44-5658-0.pdf?sequence=1

Image sources :

(1) Web 2.0. Digital Image. Kastelein, R., 22 October 2012.Transmedia: Believe Entertainment Group Plans Original Series On Twitter, 'EpicEDM‘. Retrieved from:

http://www.technationnews.com/2012/10/22/transmedia-believe-entertainment-group-plans-original-series-on-twitter-epicedm

(2) Moodle ladders. Digital image. Stephen, March 27, 2012. Engaging teachers with a Moodle VLE. Webanywhere Education Blog. Retrieved from: http://www.webanywhere.co.uk/blog/2012/03/engaging-teachers-moodle-vle/#more

(3) Blended learning. Digital image. Rashed, S., 2010, Blog: Blended Learning. Retreived from:

http://friends2211.blogspot.fi/2010/12/blended-learning.html

(4) Benefits of E-learning. Digital image. Brown, J., May 12th, 2013. ATPLOnline.co.nz. Education. Escape Velocity. Retrieved from: http://escapevelocity.co.nz/benefits-of-e-learning/

(5) Game Changer Ahead sign. Digital image. Retrieved From:

http://beforeitsnews.com/war-and-conflict/2013/09/syria-military-strike-will-be-a-game-changer-ziad-abdelnour-video-2448492.html

(6) Benjamin Franklin quote. Digital image. Retreived from: http://parentingcentral.com.au/benjamin-franklin-quote/

(7)How to make E-Learning work as a Teacher. Digital image.Kharbach, M., 2012. Educational Technology and Mobile Learning .Retrieved from: http://www.educatorstechnology.com/2012/05/teachers-guide-to-creativity.html