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slides for the Jossey Bass preconference
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7 to 700 - Jeremy Kemp, SJSU
From 7 to 700Scaling graduate LIS instructionin virtual environments
Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS
2
POLL 1 – Concepts you can Describe and Relate
“I could describe and relate if someone asked me…”• What is an avatar?• How does user-generated content enrich a virtual world?• How do teachers and students benefit?• Why does Second Life matter for education?• What are the pitfalls for learners in Second Life?• What is a “griefer?”• What is a “$L?”• What computer tools do you need to enter a virtual world?
(All that apply)
7 to 700 - Jeremy Kemp, SJSU
3
POLL 2 – Institutional adoption
How would you describe you Second Life effort?
• Not interested
• Thinking or grouping together
• Actively planning an SL presence
• Research within SL
• Developing tools and simulations within SL
• Staging an exhibition
• Department or center presence
• Using SL to support a course or module
• Supporting developments across several departments
• Building a campus-wide presence
(All that apply)
7 to 700 - Jeremy Kemp, SJSU
4 7 to 700 - Jeremy Kemp, SJSU
Jeremy Kemp - Who am I? …
Full-time lecturer at SJSU SLIS
Started teaching online in 1999
Second Life wiki for educators www.simteach.com
sloodle.org mashup (SL <-> Moodle, Angel LMS)
5 7 to 700 - Jeremy Kemp, SJSU
Jeremy Kemp - Who am I? …
Fielding Dissertation in process:
Curriculum Action Research in Constructivist Multi-UserVirtual Environments
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New “Virtual Worlds” Trend
The 2D World Wide Web --> a 3D spaces world
Educators, librarians & art community are excited
New types of training tools
Document and Application sharing coming
Forterra Olive Open Croquet Sun Wonderland
7
What is it?
Avatars
Commerce
Flexibility
Persistence
Team space
Web interface
8
Professional 3D Worlds are…
Rapid prototyping tools
Excellent for groups of 5 to 50
Most useful in synchronous sessions
Completely customizable as needed
Addictively engaging for some
Off-putting for some
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Professional 3D Worlds are not…
Detailed scientific visualization tools
Replacements for face-to-face interaction
Teenage boy hangouts
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Avatars
Represent yourself online in 3D puppetsMay be costumed and assume physical positions
and be animated Role-plays to represent professional servicesChange placement and gestures for meaning
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Customizing Avatars
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What is a Second Life?
13
What is Second Life?
Second Life is a 3-D virtual world entirely built and owned by its “residents.”
Opened to the public in 2003
Grown explosively
More than 10 Million “residents” from around the globe.
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Economy
Money in Second Life can be traded for dollars
“Residents” make money selling land, services and their fanciful creations
Real life contractors charge Web-design rates of around $80/hour
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Modeling
95% of all content in Second Life is user-generated
Builders use simple tools to create buildings, clothing and vehicles
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Modeling tools
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Medical Models
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Medical Models
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Medical Role-Play Avatars
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Your Possible Uses
Video roughs
Team building & Communication
Place-based simulations
PR and Fundraising
User Education
Facilities management planning
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“From 7”… LIBR 287 – Virtual Worlds
Launched Summer, 2007
Enrolments by term: 19, 7, 9, 9 students
1) Groupwork, minimal synchronous time
2) Guest speakers, Service Learning projects
3) Better textbook support - White
4) Quests, “vPortfolios”, formal lectures, games
7 to 700 - Jeremy Kemp, SJSU
22
LIBR 203: Online Social Networking
Launched Fall, ‘08
1 Credit course in the first 4 weeks
20 sections of about 30 students each
They just finished with a 98% pass rate
7 to 700 - Jeremy Kemp, SJSU
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Lib 203 Syllabus (Immersive Environments)
Students will demonstrate competence by:
1) Completing a multiple-choice quiz of 30 questions with a score of 70% or better
OR
2) Entering Second Life then filing a report on their experience on their personal blogs and uploading a picture of their avatar.
7 to 700 - Jeremy Kemp, SJSU
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The Metaphorical Choice
7 to 700 - Jeremy Kemp, SJSU
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Safe Blue Pill (quiz)
Concept Resources• Video: Second Life Overview (8 minutes)
http://tinyurl.com/slissl• Bell, 2008 - Universal Library – Searcher• Eisenberg, 2008 - Parallel information - Library J.• Reeves, 2008 - Virtual worlds, real leaders - IBM
7 to 700 - Jeremy Kemp, SJSU
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Adventurous Red Pill (avatar portrait)
Concept Resources• Video: Second Life Overview (8 minutes)
http://tinyurl.com/slissl• Bell, 2008 - Universal Library – Searcher• Eisenberg, 2008 - Parallel information - Library J.• Reeves, 2008 - Virtual worlds, real leaders - IBM
7 to 700 - Jeremy Kemp, SJSU
27
Adventurous Red Pill (avatar portrait)
Technical Resources• Video: Entering SL in 4 Easy Steps (7 minutes)
http://tinyurl.com/slissl2• (White, 2007). Second life: A guide to your virtual world.
Que.• Video: Looking around with camera controls• Video: Sending a postcard
7 to 700 - Jeremy Kemp, SJSU
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“Meet my Avatar”
7 to 700 - Jeremy Kemp, SJSU
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LIBR 203: Online Social Networking
60% chose avatar photo (Red Pill)
40% chose quiz (Blue Pill)
5% did both!
7 to 700 - Jeremy Kemp, SJSU
7 to 700 - Jeremy Kemp, SJSU
From 7 to 700Scaling graduate LIS instructionin virtual environments
Jeremy Kemp, M.S.J., M.Ed. with San Jose State University’s SLIS
31 7 to 700 - Jeremy Kemp, SJSU