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LESSON 15:
Project-Based Learning and Multimedia:
What it is?
FOCUS QUESTIONS: what is project-based multimedia learning? what are the elements of project-based multimedia learning? why use project-based multimedia learning? What are the disadvantages of the use of project-based learning and multimedia project?
PROJECT-BASED MULTIMEDIA LEARNING
Project-based multimedia learning is most of all anchored on the core curriculum. This means that project-based multimedia learning addresses the
basic knowledge and skills all students are expected to acquire as laid down in the minimum
competencies of the K to 12 basic education curriculum.
“Acquire knowledge and skills in the course of designing, planning, and producing multimedia
product.”
DIMENSIONS OF PROJECT-BASED
MULTIMEDIA LEARNING
Project-based multimedia has seven(7) key dimensions such as:1.CORE CURRICULUM2. REAL-WORLD CONNECTION3. EXTENDED TIME FRAME4. STUDENT DECISION MAKING5. COLLABORATION6.ASSESSMENT FORM7. MULTIMEDIA
1. CORE CURRICULUM
At the foundation of unit of this type is a clear setoff learning goal drawn from whatever curriculum or set of
standards is in use. The term core to emphasize that project-based
multimedia learning should address the basic knowledge and skills all
students are expected to acquire, and should not simply be an enrichment or extra-credit activity for a special few. These projects lend themselves well
to multidisciplinary or cross-curricular approaches.
2. REAL-WORLD CONNECTION
The project seeks to connect students’ work in school with the
wider world in which students live. It is critical that the students-not only the teacher-perceive what is
real about the project. The content chosen, the types of
activities and the types of products must be real in life.
3.EXTENDED TIME FRAME
A good project isn’t a one-shot lesson. Extends over a significant period of
time. The actual length of a project may vary with the age of the students and the nature of the project. One project may take days, weeks or months. It is
important that students are given enough time to enable them come up with a substantial final product from
which they can derive pride and a clear sense of accomplishment.
4. STUDENT DECISION MAKING
It is clear to them that the teacher is in charge and so the students
understand that there are decisions which only the teacher can make.
Students, however, are given considerable leeway in determining what substantive content would be included in their projects as well as
the process for producing them.
5. COLLABORATION
Project-based multimedia learning demands collaboration. It is working
together jointly to accomplish a common intellectual purpose in a
manner superior to what might have been accomplished working alone. Students may work in pairs or in
teams of as many as five or six. The goal is for each student involved to make a separate contribution to the final work and for the whole class to
accomplish all alone.
6.ASSESSMENTWhen using project-based multimedia
learning, teachers face additional assessment challenges because
multimedia products by themselves do not represent a full picture of
student learning.There are three(3) assessment concerns in project-based multimedia learning, namely:1. Activities for developing expectations.2. Activities for improving the media products.3. Activities for compiling and disseminating evidence of learning.
7.MULTIMEDIAIn multimedia projects, do not learn
simply by “using” multimedia produced by others ; they learn by creating it
themselves. The development of such programs as Hyper Studio, Kid Pix, and
Netscape Composer has made it possible for students of all ages to become the authors of multimedia
content. Students design and research their projects, instead of gathering only
written notes, they also gather-and create-pictures, video clips, recordings, and other media objects that will later serve as the raw material for their final
project.
WHY USE PROJECT-BASED MULTIMEDIA LEARNING?
Project-based
multimedia learning is “value
added” to your
teaching. It is a
powerful motivator.
In their book, Teaching the New Basic Skills, Richard Murname and Frank Levy, describe three sets of skills that students need to be competitive for today’s jobs:Skills Example’s Hard skills
(math, reading, and problem-solving skills mastered at a higher level than previously expected of high school graduates)
Soft skills
(the ability to work in a group and to make effective oral and written presentation)
Use personal computer
(word processing, data management, and creating multimedia presentations)
WHAT ARE THE DISADVANTAGES OF
THE USE OF PROJECT-BASED LEARNING AND MULTIMEDIA PROJECT?
You need time to orient the students on what are expected of them, guidelines, goals and objectives of the project, and more, so for your students to gather and organize their data, work on their presentations and the like. If the basic computer courses did not teach them these skills demanded by this strategy, there will be a problem. The tendency to lose track of the goals and objectives of your lesson because the technology aspect has gotten the limelight.
Thank you
PREPARED BY: LERADO, MA. CYNDEL D. APOLONIO, ANNA MAE V. SUBMITTED BY: GRACE B. ABELLA INSTRUCTOR