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First draft of a research of the system that transcends the media, creates intelligent and self-aware environment and enables reaching absolute cognition.
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LIQ
UID
SY
NTA
X
ZING
When in 2006 I canceled the media by creating a medium in whichproduction, distribution and consumption is happening simultaneously(implosion of media value chain), and with no motive to communicatemessage, either as broadcasting or narrowcasting; generating a mediumwhich is not only exclusive but also redundant(http://oneofthree.biz/sailmedia/cybernetic_vehicle_about.html), I did notrealize that the job was not done. The premise that aforementionedmedium constantly creates a system, without any recollection of theprevious one was, as I realized much later, a key to the new solution or anew system. I have resumed a research with an idea I am done with themedia and turned as I thought so at that time in completely anotherdirection (and topics), toward (supra)System, economy (Cornucopia), SelfActualizing Intelligence, The Game (as a platform for self-actualization), Ihaven’t realized that I have made a full circle returning to the point ofcanceling the media and creating a platform or a new system (through thementioned research), which not only transcend the media it creates anidiosyncratic syntax and a system.
VISION
It appears like contemporary infrastructure and ideology of convergence
reached its maximum. There is nowhere to go from here, except to wait for
the system to collapse or to start crumbling. Therefore it is a prerequisite to
revisit and redesign any idiom pertaining to the media and technology
related media and nudge it towards the syntax and the information as the
basic entities. The idea of liquid syntax presupposes creating an
infrastructure using language and idiosyncratic syntax in a system that has
properties of liquid dynamics in a self-actualizing and a self-producing
environment, consequently canceling the media (any mediator between
information, cognition and environment) furthermore generating
environment that could enable or reach absolute cognition.
RE
ALIT
IES
As hyper-production of media content,channels etc. generated or mutatedhyperreality in which referencescollapsed in a reality they refer to, thusrendering reality of zero value(Baudrillard), liquid environment has apotential to generate numerous realitiesas unique universes which are self-aware bringing not only profound socialchange but an evolutionary quantumleap.
THE SYSTEM
• Information Without Mediator –information becomes an entity
• Liquid Syntax – liquid system hasinfinite potential for development, sincewith any move it creates new system. Itcould be a system with or withoutrecollection of the previous system.The system with recollection of theprevious system learns from theprevious system, and the one withoutrecollection is an idiosyncratic systemcapable of self actualization.
DEVELOPMENT STAGES
• Ad hoc ‘media’ environment – Suppose to cancel the media.
• Intelligent environment – Intelligent environment presupposes theidea of cognition and self awareness.
• Liquid environment – environment and the system, which isautopoetic and self-aware.
• Absolute cognition – deconstruction of all infrastructures and arrivingat self actualizing intelligence, or taping into cosmic reason.
THE MARKET
Liquid environment and a related syntax makesanyone in a value chain (including consumer) able toassume any role in production and distribution, withthe possibility and an advantage to shift the role anytime or all the time, transforming the value chain intoliquid system. Needless to say, the market becomesimmensely more complex and flexible or liquid.Competition becomes redundant since any content,production or consumption becomes a market per se(in the first stage of development), until it would bepossible to reach the idiosyncraticsystem/environment, which will deconstruct allrealities.
AD HOC ‘MEDIA’ ENVIRONMENT
Actualizes suddenly, without a
motive to communicate message
either in broadcasting either in
narrowcasting; constantly
creates new system, without any
recollection of the previous one;
consequently canceling itself thus
any mediator.
TH
E G
AM
EThe idea of liquid environment defines the
entertainment no longer confined to games or certain
platform(s) or application, it positions it in any part of
human life, experience, service or interaction. The
idea of Ad Hoc media could be applied in the
entertainment as well, even more so; obviously there
is nothing more entertaining than something that is
sudden, abrupt and unconstrained, or even
idiosyncratic. Humans are shifting from homo faber to
homo ludens. Furthermore, idea of The Game, in
which there are no winners, in which the environment
is created by the players decisions, and every
decision impacts the game on the system level
(determining the full accountability of the player for
the each and every decision), creating the system
which could acquire its own intelligence or become
self-aware, presupposes the next stage of
development.
INTELLIGENT ENVIRONMENT
Intelligent environment doesn't pertain solely to 3D generated environments, no matter how high its AI (artificial intelligence) is, it refers to intelligence as an entity able to create realities; consequently Intelligent environment presupposes cognition and self awareness with no facilitator between environment and its actualization.
LIQUID SYNTAX
Information becomes an entity,like a genetic imprint actualizingin a complex system (e.g. liquiddynamics), yet again cancelingthe syntax as an infrastructure,bringing us to an absolutecognition since there is nodifferentiation between thesystem or an environment andthe information; as theinformation is undividable eitherfrom cosmic being either fromself actualization.