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UR.LL.TL University of Reunion Island Living Lab for Teaching and Learning Noël Conruyt & Véronique Sébastien LIM-IREMIA, University of Reunion Island Workshop on Digital Cultural Heritage and LLs, Barcelona, 23rd of November 2011

Living Lab and Digital Cultural Heritage

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This presentation of our University of Reunion Island Living Lab for Teaching and Learning was made at the Workshop on Digital Cultural Heritage and LLs, on the 23rd of November 2011 at CitiLab of Barcelona: http://www.openlivinglabs.eu/news/live-workshop-digital-cultural-heritage-and-living-labs

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  • 1.UR.LL.TLUniversity of Reunion Island Living Lab for Teaching and LearningNol Conruyt & Vronique SbastienLIM-IREMIA, University of Reunion Island Workshop on Digital Cultural Heritage and LLs, Barcelona, 23rd of November 2011

2. Where is Reunion Island?Reunion Island is a tropical island in the South West of Indian Ocean 3. Natural HeritageA Unescos world heritage for biodiversity: how to preserve it from human degradations? Digital Cultural HeritageLiving Labs 3 4. Cultural HeritageA regional world heritage but how to preserve it from human globalization?Digital Cultural HeritageLiving Labs 4 5. UR.LL.TL Laboratory TeachPlay LearnDigital Cultural HeritageLiving Labs 5 6. UR.LL.TL Laboratory TeachPlay Learn PhysicsDigital Cultural HeritageLiving Labs 6 7. UR.LL.TLLaboratory TeachPlay Learn PhysicsLivingDigital Cultural HeritageLiving Labs 7 8. UR.LL.TLLaboratoryVirtualTeach PlayLearnPhysics LivingDigital Cultural Heritage Living Labs 8 9. Territorial innovationGame-based learningExpertiseDiversity Collaborative platform Common goodsKnow-how enhancement Signs Creativity WebTeachPlaySerious gamesLearnVirtual communitiesMultimediaLiving LabsICTContent management User-driven innovationCo-designing Reunion Island as a Living Lab of the World Digital Cultural HeritageLiving Labs 9 10. Description of our Living Lab Teaching & Learning by Playing Education (environment, arts, languages, ) Sign Bases: know-how management Multimedia content engineering Classification and signification processes E-services on a Co-design platform Sustainable development with ICT Semiotic Web : Subject interpretationsDigital Cultural Heritage Living Labs 10 11. Context of a new educationparadigmSemiotic WebThe Web of Signs rather that the Web of ThingsDigital Cultural HeritageLiving Labs 11 12. What is a sign?Sign ContentForm Meaning There is the first part where the left and right hand play the same notes, namely two fifths (plays). For the right hand, we will develop all notes but for the moment, it is better to play only the fifths, so that the notes are rapidly incorporated (plays the fifths). DataInformationKnowledge (made explicit) A sign is subjective: there are as many interpretations as subjects (interpreters)Digital Cultural HeritageLiving Labs 12 13. Sign managementSignhttp://sites.google.com/site/noelconruyt/enoll-membershipDigital Cultural HeritageLiving Labs13 14. Sign management SignContentDataDigital Cultural Heritage Living Labs14 15. Sign managementSign Content Data FormInformationDigital Cultural HeritageLiving Labs15 16. Sign managementThere is the first part where the left and right hand playthe same notes, namely two fifths (plays). For the righthand, we will develop all notes but for the moment, it isbetter to play only the fifths, so that the notes are rapidlyincorporated (plays the fifths). Knowledge SenseSign Content Data FormInformation Digital Cultural Heritage Living Labs16 17. Sign managementSubjectKnowledgeCommunicationSense SignContent DataForm InformationFrom Knowledge transmission to sign sharingDigital Cultural Heritage Living Labs 17 18. Knowledge transmissionTraditional teaching method in instrumental musicDigital Cultural HeritageLiving Labs18 19. Instrumental learning Teacher correctsmistakes, givesadvicesNoTechnicalTeacher suggestsStudent learnsPiece presentation aspects a new piece progressively at home solved?YesPlay the piece Focus on in public InterpretationThe idea is to bring the professor at home to learn music pieces with advices from himDigital Cultural HeritageLiving Labs 19 20. Idea - conceptImagine: your guitar resting perfectly on the thigh, you listen to Forbidden Games while watching the hands of the teacher on the television. Close-ups, slow motion, back-ups, replays, everything is possible while you can learn to play along with the teacher. In order toassist you, sheet music lights up each note as it is being played: all of this on full screen, high-definition video and natural stereo sound! In addition, the teachers advice is associated with the notes and the measures in play, in the form of visual and verbal commentary.A Knowledge base is a qualitative DVD to transmit know-how from Teachers to Learners Digital Cultural Heritage Living Labs 20 21. Co-design platformA creativity platform for co-designing e-services with lead-usersDigital Cultural Heritage Living Labs 21 22. Evolving e-servicesDigital Cultural HeritageLiving Labs22 23. E-guitareMock-up Prototypes Product -ServiceA Knowledge base is a qualitative DVD to transmit know-how from Teachers to LearnersDigital Cultural Heritage Living Labs23 24. Interactive DVD (off/line)http://e-guitare.univ-reunion.fr/Digital Cultural HeritageLiving Labs24 25. From Teachers to learnersMulti-angle, animated scores, auto & custom loops, slow motion, pedagogical advicesDigital Cultural Heritage Living Labs 25 26. Need of discussion (on/line)http://e-guitare.univ-reunion.fr/figs/Digital Cultural HeritageLiving Labs 26 27. From Learners to TeachersGlosses system, contextual and time-related score discussions, collaborative approachDigital Cultural HeritageLiving Labs27 28. A mixed solution (DVDs on/line)http://e-guitar.univ-reunion.fr/Digital Cultural Heritage Living Labs28 29. Sign sharingSign bases are used by Teachers and Learners to share know-how on a Co-design platform Digital Cultural Heritage Living Labs29 30. @-MUSEMusic TeachingLearning Playing@nnotation platform for MUSical EducationDigital Cultural HeritageLiving Labs30 31. Sign management The aim is to play well a piece of music with the help of collaborative sign basesDigital Cultural Heritage Living Labs 31 32. @-MUSE for E-piano Music practice community Multimedia annotation texte Knowledge inference (automatic annotation)Digital Cultural HeritageLiving Labs32 33. PrototypeDigital Cultural HeritageLiving Labs 33 34. ConclusionEvaluation of a tool with end-usersFocus group, questionnairesQualitative results => Co-designing e-services for them to become instrumentsEvaluation of users with a toolSurveys, statistical analysis Quantitative results=> Focus on the qualitative learning of users Our Teaching-Playing-Learning Living Lab has to tackle both aspects of assessmentDigital Cultural HeritageLiving Labs 34