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The Science of Empathy Human Factors:

MA2017 | Danny Nou | The Science of Empathy

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The Science of Empathy

Human Factors:

2

Danny NouDirector of Human Factors, View Dynamic

Automotive Industry Medical

Devices

Technology Academia

Valeo Regeneron & Sunrise

Medical

AppleUniversity of California,

Davis

Human

Factors is

the secret

weapon to

successful

&

innovative

products

The Story of Human Factors: A Walkway in a Park

Designer Engineer Marketer Human Factors

“I’ll show them”Designer

Uses his vision to show a park where random people interact

“I’ll tell them”Engineer

Uses his skill that allows for traffic to move efficiently through the park

“I’ll ask them”Marketer

Uses his charm to ask occupants their desires; they say they want more nature

Result: Circular Walkway

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“I’ll watch them”Human Factors

Who are the people at the park?Where are they going?Do they even care?

The other three laugh & ignore him

After 1 Year:

People have created a shortcut through the park!!!!11

Always Understand & Design to Users

Goals

Hu

ma

n

Fa

ct

or

sL e s s o n :

dictate purchase

CorrectFunctions

+Price

Function Price

Company User

Industry Standard for Product Success

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Function Price

Company User

Human Factors Intuitive Model

Creating delightful experiencesUser Empathy

User Focused Ease of Use

Productivity Wellness

Lifestyle

Health

Happiness & loyalty

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Human Factors:

The science of human beings and

their interaction with products &

experiences

Findings out the strengths, weakness and capabilities of the human body, mind and heart

Human Factors: The Science of Empathy

EmotionalPhysical Psychological

Emotional vs. Physical Response

So how do big companies fail?

They pay too much to the logical portion

when the emotional pull is more powerful

Elephant Riding

Emotion

Logic

Experiment Time: Find out which shape is called “Kiki” and “Bauba”

Kiki Bauba

What are

the key

things

Human

Factors will

help in

Product

Design

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LEAMS

L earnability

E fficiency

A ccuracy

M emorability

S atisfaction

Easy Use

Better Performance

Lowers Errors

Recall Functions

Enjoyable

Experience

Understand your customer base; their lives, their

education, their experiences

A c c e s s i b l e

LearnabilityL E A M S M E T H O D

Customer can understand every step of

operations:

NO INSTRUCTIONS

E a s y t o U s e

Allow the Customer to feel like they are learning

your product and gaining confidence using it

F u n o f L e a r n i n g

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One Main Button

Unlike old phones, Apple had

one primary button to focus

user’s attention

Icons are better than Text

Music had a music icon

Phone had a phone icon

So simple, yet easy to

understand

Customize Interface

Because of the BIG display,

the interface can change

depending on the application

For Apple Customers

Design was easy to learn

because products are similar

in function to other apple

products

Example: Apple iPhoneLearnability

K

S

I

S

User Experience RULE #1

eep

imple

t

tupid It’s easy to add more,

it’s harder to do less

Find human measurements you can evaluate your

product

(speed, power, errors, comfort, happiness)

K e y M e t r i c s

EfficiencyL E A M S M E T H O D

Find the current solutions or competitors and test

them against your metrics

C o m p a r e t o C o m p e t i t o r s

Improve your product until you reach your goal

A l w a y s Te s t P r o t o t y p e s A g a i n s t M e t r i c s

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Four in One

iPod + Phone+ Computer +

Camera in one device

Wins the Speed Test

Which is faster?

Sending an email on your

computer or on your iPhone

Faster

CommunicationEmail, Message, Phone Call,

Social Medium which allows

for quicker communication

Example: Apple iPhoneEfficiency

Understand

WeaknessCharging everyday? No

problem

Expensive? They will pay for

it

People accept these

weaknesses

User Experience RULE #2

In order to be

successful, your

product has to be better

than the current

solution by a factor of 3

Anticipate user errors and mitigate errors through

design

L o w e r E r r o r s

AccuracyL E A M S M E T H O D

If errors are unavoidable, prevent user from doing

something dangerous or creates discomfort

E r a s e C r i t i c a l E r r o r s

If errors occur, allow users the ability to self-

correct

A l l o w f o r U s e r t o R e c o v e r

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Escape Button

If program crashes, all you do

is hit the home button

Bright Colors

Brighter colors have better

contrast so errors in key input

drops

Better Passwords

Fingerprint detection

Face detection

All simpler ways than

remembering a password

Intuitive Design

Auto-correct spelling? Ability

to switch apps? Voice

command, all these things

reduce errors

Example: Apple iPhoneAccuracy

There is always

someone that will

misuse your product

IDIOT Proof Design

User Experience RULE #3

Users have experiences with solutions, your product

should mimic those experiences

C o n n e c t y o u r p r o d u c t

MemorabilityL E A M S M E T H O D

Innovative products risk being too different for

normal people to accept

D o n o t c r e a t e L O N E e x p e r i e n c e

Anticipate that users will not use your product for a

long period of time

E x p e c t P e o p l e t o F o r g e t

Example: Apple iPhoneMemorability

Apple carried over the physical buttons

of a telephone to the iPhone to create

comfort

Do Not reinvent the

wheel

User Experience RULE #4

Use the wheel, to break the wheel

Customers always remember experiences, not

features

C r e a t e E x p e r i e n c e

SatisfactionL E A M S M E T H O D

The best user experience are products that are an

extension of people’s will

I n v i s i b l e I n t e r f a c e

Products should be like people, it should be

personable

H a v e F u n

Example: Apple iPhoneSatisfaction

Old and Young User

Populations

Makes people feel

that they can use

and understand new

technology

Create a “Ah-Ha, I got it” Moment

User Experience RULE #5

LEAMS

ACCURACY

Human Factors are a

company culture,

not a job function

Everyone can do it,

Dream BIG

Products are momentary,

Experiences stay with us

Human

Factors is the

secret

weapon to

defeat any

company

giant, if you

believe

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Are you ready to get started?

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Contact Us

208 Myrtle Road

Burlingame CA 94010

United States

Our Phone

+1 (714)-858-3447

Email / Website

[email protected]

Thank you!!

Further Questions?

Danny Nou

Director and Co-founder of Human

Factors Solutions