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Eric Rosenbaum, Research Manager
Jennifer Groff, Research Manager
Massachusetts Institute of Technology
Teacher Education Program
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
1. Portability
2. Social Interactivity
3. Context Sensitivity
4. Connectivity
5. Individuality
6. Ubiquity
6 Principles
MIT Teacher Education ProgramLeveraging PORTABLE TECHNOLOGIES for Learning
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
Augmented Reality
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
Augmented Reality
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
Augmented Reality
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
Participatory Simulations
• Engagement
• Rich learning experiences
• Simple and cheap technologies
• Peer-to-peer communication
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
Participatory Simulations
Genetics
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
Participatory Simulations
Big Fish, Little Fish
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
Participatory Simulations
Sugar and Spice
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
PA L M AG OT C H I
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
• Week-long activity
• Managed by the student outside of classroom time
PALMAGOTCHI
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
Augmented Reality
•#Simulations of real-world problems
• Location-aware handheld computers provide information through virtual characters and objects
• Students collaborate to find solutions
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
Augmented RealityEnviron
mental
Detectives
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
Augmented RealityEnviron
mental
Detectives
• Environmental hazard found on campus
• Students use GPS-enabled handhelds to collect data from various locations on campus
• Conclude as a group on the solution
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
Augmented RealityOutbreak
@MIT
•#Simulations of real-world problems
• Location-aware handheld computers provide information through virtual characters and objects
• Students collaborate to find solutions
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
Augmented RealityOutbreak
@MIT
• Disease outbreak spreading on campus
• Various Wifi-spots linked to handheld computers around campus
• Teams decide what is causing sickness
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
Augmented Reality
•#Confronts students with a real-world controversial issue
• Role-play and data-collection in real locations
•#Students collaborate to create persuasive arguments
POSIT
MIT Teacher Education ProgramHANDHELD LEARNING GAMES
1. Portability
2. Social Interactivity
3. Context Sensitivity
4. Connectivity
5. Individuality
6. Ubiquity
6 Principles
Massachusetts Institute of Technology
Teacher Education Program
Eric Rosenbaum, Research [email protected] 617.324.3652
Jennifer Groff, Research [email protected] 617.452.4977