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Eric Rosenbaum, Research Manager Jennifer Gro, Research Manager Massachusetts Institute of Technology Teacher Education Program

MIT-STEP

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Page 1: MIT-STEP

Eric Rosenbaum, Research Manager

Jennifer Groff, Research Manager

Massachusetts Institute of Technology

Teacher Education Program

Page 2: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

1. Portability

2. Social Interactivity

3. Context Sensitivity

4. Connectivity

5. Individuality

6. Ubiquity

6 Principles

Page 3: MIT-STEP

MIT Teacher Education ProgramLeveraging PORTABLE TECHNOLOGIES for Learning

Page 4: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

Augmented Reality

Page 5: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

Augmented Reality

Page 6: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

Augmented Reality

Page 7: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

Participatory Simulations

• Engagement

• Rich learning experiences

• Simple and cheap technologies

• Peer-to-peer communication

Page 8: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

Participatory Simulations

Genetics

Page 9: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

Participatory Simulations

Big Fish, Little Fish

Page 10: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

Participatory Simulations

Sugar and Spice

Page 11: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

PA L M AG OT C H I

Page 12: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

• Week-long activity

• Managed by the student outside of classroom time

PALMAGOTCHI

Page 13: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

Augmented Reality

•#Simulations of real-world problems

• Location-aware handheld computers provide information through virtual characters and objects

• Students collaborate to find solutions

Page 14: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

Augmented RealityEnviron

mental

Detectives

Page 15: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

Augmented RealityEnviron

mental

Detectives

• Environmental hazard found on campus

• Students use GPS-enabled handhelds to collect data from various locations on campus

• Conclude as a group on the solution

Page 16: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

Augmented RealityOutbreak

@MIT

•#Simulations of real-world problems

• Location-aware handheld computers provide information through virtual characters and objects

• Students collaborate to find solutions

Page 17: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

Augmented RealityOutbreak

@MIT

• Disease outbreak spreading on campus

• Various Wifi-spots linked to handheld computers around campus

• Teams decide what is causing sickness

Page 18: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

Augmented Reality

•#Confronts students with a real-world controversial issue

• Role-play and data-collection in real locations

•#Students collaborate to create persuasive arguments

POSIT

Page 19: MIT-STEP

MIT Teacher Education ProgramHANDHELD LEARNING GAMES

1. Portability

2. Social Interactivity

3. Context Sensitivity

4. Connectivity

5. Individuality

6. Ubiquity

6 Principles

Page 20: MIT-STEP

Massachusetts Institute of Technology

Teacher Education Program

Eric Rosenbaum, Research [email protected] 617.324.3652

Jennifer Groff, Research [email protected] 617.452.4977