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Mobile devices to raise cultural awareness Sara Vannini NewMinE Lab - www.newmine.org Faculty of Communication Sciences Università della Svizzera italiana, Lugano, Switzerland

Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

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Lecture presented at the International workshop on mobile science, Abdus Salam International Centre for Theoretical Physics (ICTP), Trieste (Italy), 2-5 November 2010.

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Page 1: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Mobile devices to raise cultural awareness

Sara Vannini

NewMinE Lab - www.newmine.org Faculty of Communication Sciences

Università della Svizzera italiana, Lugano, Switzerland

Page 2: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Lugano Trieste

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research in e-learning and ICT in education, ICT4D

e-learning services to the University and to private companies

research and development in online tourism and new media tourism communication

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m-training

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m-training m-serious games

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m-training m-serious games

m-tourism

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m-training m-serious games

m-tourism m-4d

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m-training m-serious games

Today’s session

- projects: PSP @ BPS + eTreasure

- outcomes and lessons learnt

- implications in m-learning

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m-training m-serious games

m-tourism m-4d

Tomorrow’s session

- Informal Learning and m-technologies in Tourism- Projects in development- Possible Scenarios in DC

Page 11: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

m-training

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!

m-training

Sony Play Station Portable @ BPS Bank - Suisse

Page 13: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Sony Play Station Portable @ BPS Bank - Suisse

• Starting date: January 2008• Requirements:

- integration of ICTs

- flexibility (time, space and learning activities)- bridging work and home spaces

- personalization of content

- reduction of costs (time and logistics)- support interaction

- monitoring and tutoring of the trainees

Page 14: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Sony Play Station Portable @ BPS Bank - Suisse

• PSP already in use in some educational settings: - educational games

- record experiences

• Recurring advantages of the device:- mobile

- large screen- easy to use and popular

- videos are ready to be watched

- enthusiasm

Page 15: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Sony Play Station Portable @ BPS Bank - Suisse

• Strategy:- main didactical materials and interaction tools:

LMS (Moodle)- multimedia resources: PSP

- games: PSP

Page 16: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

!

Sony Play Station Portable @ BPS Bank - Suisse

Page 17: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Sony Play Station Portable @ BPS Bank - Suisse

Page 18: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Sony Play Station Portable @ BPS Bank - Suisse

Page 19: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Sony Play Station Portable @ BPS Bank - Suisse

Page 20: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

anywhere & anytime

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anywhere & anytime

aroused curiosity

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anywhere & anytime

aroused curiosity

self-assessment

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Multimedia

anywhere & anytime

aroused curiosity

self-assessment

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anywhere & anytime

aroused curiosity

self-assessment

Multimedia

The Gadget Effect

Page 25: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Sony Play Station Portable @ BPS Bank - Suisse

Page 26: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Paper materials are preferred to study complex concepts

Page 27: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

!PSP screen is not good for animations based on text

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Interaction, knowing that you are tracked?

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Lessons Learnt

- Stress multimedia

Page 30: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Lessons Learnt

- Stress multimedia

- Fast consuming materials, to be used “anywhere, anytime”

Page 31: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Lessons Learnt

- Stress multimedia

- Fast consuming materials, to be used “anywhere, anytime”

- Games!

Page 32: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Lessons Learnt

- Stress multimedia

- Fast consuming materials, to be used “anywhere, anytime”

- Games!

- Personal use

Page 33: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Lessons Learnt

When designing learning activities, the distinctive features of the mobile device have to be taken into account.

Page 34: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

m-serious games

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Game as Strategy

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Game as Strategy

natural

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Game as Strategy

natural experience

Page 38: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Game as Strategy

natural experience

fun

Page 39: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Game as Strategy

natural experience

fun

collaboration

Page 40: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Game as Strategy

natural experience

fun

collaboration

abilities

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Game

Mobile phones

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Game

Mobile phones

easy and widely used

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Game

Mobile phones

easy and widely used

hub

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Game

Mobile phones

easy and widely used

hub

allows upgrades

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Game

Mobile phones

easy and widely used

portable

hub

allows upgrades

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Game

Mobile phones

easy and widely used

portable

hub

allows upgrades

GPRS

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Orange SMSC

Application Server

PoI

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Location Based Games

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Location Based Games

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• Engagement

• Learning outcomes

• Appropriateness

Page 52: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Lessons Learnt

- Mobiles appropriate for Tourism

Page 53: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Lessons Learnt

- Mobiles appropriate for Tourism

- Mobiles appropriate for collaboration

Page 54: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

Lessons Learnt

- Mobiles appropriate for Tourism

- Mobiles appropriate for collaboration

- Mobiles can serve for customization and sharing

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Lessons Learnt

What really makes a difference, is the experience.

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m-training m-serious games

So far...

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m-training m-serious games

Personal

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m-training m-serious games

CollaborativePersonal

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m-training m-serious games

CollaborativePersonal

Pervasive Pervasive

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m-training m-serious games

CollaborativePersonal

Ubiquitous

Pervasive

Ubiquitous

Pervasive

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m-training m-serious games

CollaborativePersonal

Ubiquitous

Pervasive

Ubiquitous

Pervasive

Just-in-time

Page 62: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

m-training m-serious games

CollaborativePersonal

Ubiquitous

Pervasive

Ubiquitous

Pervasive

Just-in-time

Gaming Gaming

Page 63: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

m-training m-serious games

CollaborativePersonal

Ubiquitous

Pervasive

Ubiquitous

Pervasive

Just-in-time

Gaming

Informal Learning

Gaming

Informal Learning

Page 64: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

m-training m-serious games

CollaborativePersonal

Ubiquitous

Pervasive

Ubiquitous

Pervasive

Just-in-time

Gaming

Informal Learning

Gaming

Informal Learning

Tourism

Page 65: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

m-training m-serious games

m-tourism m-4d

Tomorrow’s session

- m-devices & Tourism- Projects in development- Possible Scenarios in DC

Page 66: Mobile devices to raise cultural awareness # 1 - m-science workshop, ICTP, Trieste, Nov 2010

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