33

MS4 Case Study: Stranger Things - Industry and Audience

Embed Size (px)

Citation preview

Page 2: MS4 Case Study: Stranger Things - Industry and Audience

The Series

• The series was first aired on Netflix on 15th

July 2016

• There were only 8 episodes

• Written and directed by The Duffer Brothers (Matt Duffer and Ross Duffer)

Page 3: MS4 Case Study: Stranger Things - Industry and Audience

The Duffer Brothers

• The Duffer brothers began making films in the third grade using a Hi8 video camera that was a gift from their parents.

• They relocated to Orange, California to study film at Chapman University's Dodge College of Film and Media Arts, where they graduated in 2007.

• After writing and/or directing a number of short films, their script for the post-apocalyptic horror film, Hidden, was acquired by Warner Bros. Pictures in 2011.

• The brothers directed the film in 2012, which was released in 2015.

• Director M. Night Shyamalan read the script and hired them as writer/producers on the Fox television series Wayward Pines.

Page 4: MS4 Case Study: Stranger Things - Industry and Audience

The ideaAfter discussing the movie as a jumping-off point, the brothers began talking about what Matt describes as "bizarre experiments we had read about taking place in the Cold War," specifically Project MKUltra, a mind-control program the CIA led from the Fifties through the Seventies. That led them to placing the show in the 1983, a year before the Cold-War–hysteria epic Red Dawn came out, and it brought into focus the fantasy aspect of the story they'd wanted to include. "We wanted the supernatural element to be grounded in science in some way," Matt says. "As ridiculous as it is, the monster [in the alternate dimension] doesn't come from a spiritual domain and it's not connected to any religion. It made it scarier. I don't believe in ghosts, but I believe in aliens and alternate dimensions.

Page 5: MS4 Case Study: Stranger Things - Industry and Audience

Production and Distribution

• Produced by 21 Laps (TV and Film credits include Night at the Museum)

• Original Netflix series, so paid for by them and distributed by them exclusively

• Ranked as the most popular digital series in the US only after the week after its release on Netflix (3 x more viewings that OITNB)

Page 6: MS4 Case Study: Stranger Things - Industry and Audience

In large part, the success of Stranger Things can be attributed to its pacing and it's binge-ability — a quality characteristic of Netflix. In its earlier iterations, the Duffer Brothers wanted Stranger Thingsto be a film. It wasn't until meeting with Netflix that they could decided not only their ideal format, but to also let their series play out without being restricted to a standard 13 or 22 episode run.• Matt [Duffer]: The cool thing about TV is you have a lot more

time. (But) you’re not stuck now with 22 episodes. It’s almost impossible to tell a cinematic story when you have that many episodes.Ross [Duffer]: This is almost really the first time that I can think of in history that people are able to come up with a story, and they’re able to go, how long should this be? Should this be six hours? Should this be seven hours? Should this be 11 hours? And Netflix is very good at not dictating how many episodes it should be.

Source: https://moviepilot.com/posts/4035072

Page 7: MS4 Case Study: Stranger Things - Industry and Audience

Budget

• It’s unclear how much the first episode cost, but we know (according to Duffer Brothers) that the show had a low budget.

• Profit: Unknown. Because Netflix is paid via a subscription rather than per program there are no figures available yet. However, it is clear that it has been hugely successful.

Page 8: MS4 Case Study: Stranger Things - Industry and Audience

The cast

Most of the cast are largely unknown with the exception of two star names:

Winona Ryder Matthew Modine

The Dark Knight Rises

Transporter 2

Full Metal Jacket

Beetlejuice

Heathers

Edward Scissor Hands

Alien Resurrection

Star Trek

Page 9: MS4 Case Study: Stranger Things - Industry and Audience

Think of as many different audience groups as you can who might enjoy

Stranger ThingsApply audience concepts:

• Primary/secondary

• Demographics

• Socio-economics

• Uses and Gratifications etc

What aspects or elements of the series might be appealing to each audience group you identify?

Page 10: MS4 Case Study: Stranger Things - Industry and Audience

Marketing

The marketing of the series used a variety of methods to create visibility & word of mouth

Methods mixed above-the-line and below-the-line techniques

Targeted a range of potential audiences

Page 12: MS4 Case Study: Stranger Things - Industry and Audience

Twitch survey• Netflix used Twitch to promote the smash hit

Stranger Things by arranging for a group of Twitch influencers to stream from the 1980’s basement set of the show.

• During a live broadcast, “our team of Influencers played various games . . . in our 80’s-themed basement set, Twitch chat voted on creepy things to befall our unwitting victims—flying books, flickering lights, doors that would creak open to reveal sinister, singing, dead-eyed dolls only to slam shut at random, ringing phones that would jump off their cradles when you tried to touch them, and more,” Twitch representatives said in a statement.

Page 13: MS4 Case Study: Stranger Things - Industry and Audience

Youtube

Cinematic trailer released on Youtube on 9th June 2016

The first 8 minutes of Chapter 1 were also released on Youtube on 14th July 2016

Also an interactive/virtual reality 360 degree video of the basement set on 4th August 2016

What are the advantages of using Youtube to host such content?

Page 15: MS4 Case Study: Stranger Things - Industry and Audience

Social Media

• The series has its own official Twitter, Facebook and Instaaccounts

• Features links to announcements, Q&A streams, interviews and other extra content

• Often shares Fan Art, memes and gifs produced by prosumers in the fan community

Page 16: MS4 Case Study: Stranger Things - Industry and Audience

Digital Technology

• Social Media also enabled the fans to continue to immerse themselves in the series through hashtags:

• #Justiceforbarb

• #Weareallbarb

• #Worldupsidedown

Page 17: MS4 Case Study: Stranger Things - Industry and Audience

Millennials

• The Millennial generation now represents a quarter of the U.S. population. This group also has an annual buying power of more than $200 billion, yet it's still one of the most challenging generations for marketers to figure out.

Page 18: MS4 Case Study: Stranger Things - Industry and Audience

Nostalgia Marketing

• There’s a lot that can be taken away from the wild success of Stranger Things and the nostalgic, or “throwback,” products and entertainment that have emerged over the past few years.

• A study conducted by the Journal of Consumer Research discovered, people actually spend more money when they are feeling nostalgic. Because of this, there's been an increasingly popular trend among smart brands to engage in what is now called: 'nostalgia marketing'.

Page 19: MS4 Case Study: Stranger Things - Industry and Audience

• Stranger Things lays the nostalgia factor on thick with 80s fashion and hairstyles, and harkens memories of a time when kids actually went outside and rode bikes.

• The title sequence of Stranger Things captivated us because it was captured in the same fashion as titles from the 80s used to be captured. The font choice is also distinctly 80s and shows how much attention was paid to making the show feel authentic.

• But yet, despite these nostalgic, familiar feelings, the series still feels original - which is why so many of us couldn’t stop watching.

Page 20: MS4 Case Study: Stranger Things - Industry and Audience

• The series revived a plethora of nostalgic memories, especially of 80s movies such as E.T. and Goonies, but with fantastically fresh storytelling that instantly captivated millions of viewers and turned the series into an overnight cult classic.

Page 21: MS4 Case Study: Stranger Things - Industry and Audience

Intertextual references to create a sense of nostalgia

Click the image

Page 22: MS4 Case Study: Stranger Things - Industry and Audience

Spielberg – ET was a huge influence and the Duffer Brothers originally wanted to set the film by the coast as a way to make reference to Jaws – but the budget didn’t allow this.

Stephen King -Eleven has been compared to Carrie and the font in the show’s titles clearly reflect a homage to the King of Horror

Page 23: MS4 Case Study: Stranger Things - Industry and Audience

Nightmare on Elm Street

Page 24: MS4 Case Study: Stranger Things - Industry and Audience

The Goonies

Page 25: MS4 Case Study: Stranger Things - Industry and Audience

FirestarterA girl with telekinetic power and who is also experimented on

Page 26: MS4 Case Study: Stranger Things - Industry and Audience

Stand By Me / The BodyBoth these 80s films include the scene where the group of friends are walking along a train line whilst searching

for a friend.

Page 27: MS4 Case Study: Stranger Things - Industry and Audience

Fandom and Stranger Things

• The series has a strong online fan base

• Fans often create negotiated readings of the text

• Fans as textual poachers – selecting part of the text that appeal to them, and using these as the basis of their ‘we-media’ products (prosumers)

• Fans essential in the marketing/promotional process – their fan art etc shared by the Stranger Things official social media accounts.

Page 28: MS4 Case Study: Stranger Things - Industry and Audience

After the show's release....• Important to keep audience

interest

• Viral news report - released online in November 2016

• Awards ceremony marketingstunts/promotional appearances

• Fan interpreted videos

Page 30: MS4 Case Study: Stranger Things - Industry and Audience

Netflix + Merchandise

• Thanks to hordes of crazed "Stranger Things" fans, Netflix is testing the idea of merchandise for the retro sci-fi hit, a break from typical practice.

• Merchandise is a cash cow for media companies like Disney, but it has never been part of the Netflix business.

• "Stranger Things" is unique for Netflix because the title is free of any outside ownership complications, making merch simpler.

https://www.cnet.com/uk/news/netflix-stranger-things-merchandise-eleven-tshirt-ted-sarandos/

Page 31: MS4 Case Study: Stranger Things - Industry and Audience

Synergy• Eleven’s favourite food are Eggo

waffles.

• Kellogg’s Eggo was not product placement in the first series.

• However, Eggo sales have increase dramatically, and as such Kellogg’s have jumped on the 80s band wagon, by including one of their 80s adverts in the teaser trailer for Season 2. This was launched at the NFL Superbowl.

Page 32: MS4 Case Study: Stranger Things - Industry and Audience

Eggo was quick to capitalise on the internet’s love of “Stranger Things” so made sure they included Eleven in its National Waffle Day celebration.

Page 33: MS4 Case Study: Stranger Things - Industry and Audience

Season 2

• Release date 31st October 2017