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MuseUs – using cultural data in a pervasive serious museum game
Tanguy Coenen
iLab.o, IBBT-SMIT
Vrije Universiteit Brussel
IBBT ilab.o
• Focus on living lab support• Panel management• Methodologies• Tool support
• Software prototyping and testing in Living labs
Apollon
• EU CIP project• Focus on cross-border collaboration and
testing• Focus on Living lab testing
History
• First version with 3D navigation : User test movie of M HKA PP living lab tests
• Tested in Antwerp in July 2011
• Second version : simpler interface• Tested in Manchester in November 2011• To be tested in Paris in January 2012
Concept
• Core concept: ”create your own exhibition”• Objectives :
• Give users an incentive to look at cultural heritage in a different way
• Offer a way to support learning on cultural heritage through modern technology
• Keep it simple
How it works – general outline
• Match statements to exhibits• Statements are provided by museum and can e.g. be
• Feelings (melancholy)• Conflicting words (spicy-soft)• Poetry• …
• Exhibit can be different types of cultural heritage items, e.g. :• Paintings• Statues• Film scenes• …
How it works – the app
How it works – the app
How it works – the app
How it works – facebook
How it works – personal exhibition
How it works – the game progress visualization
Technical specifications
• App :
• PhoneGap / Jquery mobile / HTML 5 • Can be ported to other mobile OS like Android
or Windows Phone 7
• Backend : • Drupal
Technical specifications
• Game progress visualisation • Flash• Can be embedded in website of museum =>
provide an overview of game progress in real time
Infrastructure needs
• Content• Can be uploaded to the MuseUs CMS• Can be harvested from a museum’s
collection API• Wifi
• The better the connection, the richer the content that can be served
• Can be substituted by a good 3G network
Infrastructure needs
• QR codes• Generated by the MuseUs CMS• System can also use existing QR codes
Living lab tests
• With representative users : • Antwerp :
• 24 users between 14 and 24 years• Modern art
• Manchester : • 13 users of around 60 years• Pre-raphaelite art
Living lab tests
• Paris : • anyone who comes in the museum over a
period of 2 weeks• Theme : Alice in wonderland
Living lab tests
• Various lessons learned :• Reluctance to see it as a game• Can be of use to attract users to the
museum• QR scanning is seen as useful
Business model
We’re considering : • Common app model
• Common app with in-app purchases per exhibition• Value sharing between IBBT and museum
• Branded app model • One app per museum• License fee or value sharing
Stats – nr of times a work was indicated as favorite
Stats – nr of times a work was scanned
Conclusions
• Simple application =>• Does not draw too much attention from exhibition• Can be easily adapted to different types of exhibitions• Does not require much investment to deploy
• Can interface with museum API / web services. • Looking for partners to further deploy the app
Contact