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Nikki Navta - Teaching Game Design in the Classroom

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  1. 1. Teaching Game Design in the Classroom Serious Games Conference July, 2015 Nikki Navta, CEO [email protected]
  2. 2. Agenda My Experience/Context Your Experience/Context Why Make Games? Demonstrate Blooms/Standards/Skills using Game Design How to Start Making Games Tools/Tips/Resources Q & A
  3. 3. Nikki Navta CEO, Zulama Mother of teenage gamers puzzle gamer (crosswords, Wurdle, Letterpress, Lume) board games (Scrabble, Upwords, Catan) beautiful indie games (Contre Jour, Flower, Journey)
  4. 4. Zulama = teacher training + curriculum + platform that schools use to teach game design, programming, art, and screenwriting
  5. 5. Why Games? Joan Ganz Cooney Center survey of 694 K-8 teachers: 74% use digital games in their classes, up from 50% two years ago 65% note that lower-performing students show increased engagement with content, and only 3% who show a decrease 53% find that video games foster positive collaboration among students
  6. 6. About You Have you made games? If so, what tools have you used? Do you use games in your school or work today? Why do you want to make games? (What are your desired outcomes?)
  7. 7. Entertainment Technology Program
  8. 8. Screenwriting
  9. 9. Harmony High School, Osceola School District, Florida
  10. 10. Elizabeth Forward High School, PA
  11. 11. STEM + A = STEAM EDUCATION Science Technology Engineering Art Mathematics
  12. 12. Classrooms that celebrate the process of design and making, which includes overcoming challenges, produce students who believe they can solve any problem. Martinez and Stager The Maker Movement
  13. 13. Game Design Process 1. Idea/Goal/Solve Problem 2. Design a prototype 3. Playtest 4. Analyze what happened 5. Playtest some more 6. Analyze some more 7. . 8. Publish ADD AN IMAGE OF A DECK OF ZULAMA CARDS HERE. A game is never finished!
  14. 14. Ive failed over and over. That is why I succeed Michael Jordan
  15. 15. Outcomes Fast-track careersstudents ready for internships, entry-level employment, college/university Students develop the skills necessary for communication, collaboration, creative expression, and job preparedness in a digital world Students come away with portfolio-worthy games/artwork/code, and other artifacts to use when applying for jobs/higher ed
  16. 16. How to Get Started Read Jesse Schells book, The Art of Game Design (http://www.jesseschell.com/)
  17. 17. Paper, Markers, Dice!
  18. 18. kodu scratch GameMaker
  19. 19. Selecting a Tool type (toolkit/engine vs programming language) community/tutorials age/experience level of students platform (what you use &what it publishes to) learning curve desired outcomes cost 2D/3D time
  20. 20. Resources Videos So You Want To Be a Game Designer http://www.penny-arcade.com/patv/episode/so-you-want-to-be-a-game-designer Randy Pausch of CMUs Entertainment Technology Center, giving his last lecture http://www.youtube.com/watch?v=ji5_MqicxSo Jane McGonigal's TED talk on how games can change the world: http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html Jesse Schells Visions of the Gamepocalypse http://fora.tv/2010/07/27/
  21. 21. Resources Podcasts Indie Game Developers Podcast http://itunes.apple.com/us/podcast/indie-game-development-podcast/id159065675 The Game Developers Radio http://itunes.apple.com/us/podcast/the-game-developers-radio/id307631856 EdGamer http://itunes.apple.com/us/podcast/edgamer/id445751915?mt=2 EdReach http://itunes.apple.com/us/podcast/edreach-all-edreach-shows/id412489812 Education Innovation https://itunes.apple.com/us/podcast/education-innovation/id722372916?mt=2
  22. 22. Resources Books Teaching Digital Natives: Partnering for Real Learning, by Mark Prensky Game Feel, by Steve Swink Character Development & Storytelling for Games, by Lee Sheldon Game Development Essentials, by Jeannie Novak The Gamer Generation: Reaping the Benefits of Video Games, by Jennifer Wagner Video Games and Learning: Teaching and Participatory Culture in the Digital Age, by Kurt Squire