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NO CHILD LEFT UNTABLETED @erinartworks Erin Daniels user-centric experience design

No child left untableted - a snapshot of mobile education technology for K-12

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Schools are finally catching on to the amazing opportunity that tablets bring to engage students to promote learning and skill building. With the expansive efforts to bring iPads to the classroom, students are tapping in to the opportunity to learn using the most natural and easy to use platform for delivering learning. Teachers are also discovering new tools to use in curriculum design and lesson planning to engage students while meeting Common Core State Standards (CCSS). From learning “games” to gesture-based exercises to content delivery, students are learning from the most easy-to-use device available on the market today.

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Page 1: No child left untableted - a snapshot of mobile education technology for K-12

NO CHILD LEFT UNTABLETED

@erinartworksErin Danielsuser-centric experience design

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“It’s not that teachers need to

learn more about technology, it’s that technology needs to learn more

about teachers.” Larry Berger, Amplify Team

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ALL-IN-ONE

LEARNING

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AssessmentTabletCurriculum

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All-in-one solutionfor K – 12 Education

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Common Core Aligned

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Classroom Management

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Quick poll questions during classroom instruction

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LET’S HELP OUR

TEACHERSHELP OUR CHILDREN

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“Kids know how to use their smartphones

BETTER than their laptops.”

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“I don’t have time. I’m too busy

teaching to the test.”

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“My school has new iPads but we don’t know what to do

with them.”

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Introduction

MOBILE

CLASSROOM

All-in-one Learning

Communication Tools

Classroom Behavior Management

Assessments & Quizzes

Curriculum Design

Common Core Standards

Personalized Learning

Learn to Read

Serious Games

Student Makers

Augmented Reality

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COMMUNICATION

TOOLS

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Edmodo Social Network for Teachers and Students

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Bonfyre Private experience network

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Class Messenger Private 2-way messaging for teachers, parents & students

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CLASSROOM BEHAVIOR

MANAGEMENT

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ClassDojo Helps teachers improve studentbehavior in the classroom

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ASSESSMENTS &

QUIZZES

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Quizlet Teachers create quizzes to engage students and help them study

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CURRICULUM

DESIGN

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COMMON CORE

STANDARDS

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Common Core Standards Teacher reference for Common Core Standards

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iTooch Math, Language Arts and Science worksheets for 3rd, 4th & 5th grade

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Math !!! Grades 4 through 8Math !!! Pro for High School

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Graphing CalculatorGraph functions, plot tables of data, evaluate equations,

explore transformations, plot points, animate your graphs, and more

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PERSONALIZED

LEARNING

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Just forme

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The Human Application – Your Personal Competency PlatformK – 12, Higher Learning, Professional Development

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Learning Apps are suggested to close personal competency gaps identified on the MeMAP

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DreamBox Math Intelligent Adaptive Learning™PreK – 5

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LEARN TO

READ

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Learn with Homer A captivating, comprehensive beginning reading resource

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SERIOUS

GAMES

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SERIOUS GAMES

CHOCOLATE-COVERED BROCCOLIMatthew Farber, Social Studies Teacher

ARE NOT

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Dumb Ways to Die — PSA for platform safety by Metro Trains, Melbourne Australia

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21%reduction in

accidents & deaths

28 Lion awards

5 Grand Prix awards

“I solemnly swear to not do

dumb stuff around trains.”

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Nightmare: Malaria 18 levels of fever-dream visuals through 2 worlds: Blood & Brain

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Zombies, Run!

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What Common Core Expects What Games Deliver

Close reading to determine what text says and make logical inferences. In most games, players can’t progress without this.

Determination of central ideas. Required to understand the game’s big picture because few are based on common knowledge.

Analysis of how and why individuals, events, ideas develop and interact. This is how players determine game mechanics.

Interpretation of words and phrases. Many words are game-specific (domain- specific). Players figure out meaning while playing (in context).

Assessment of point of view and purpose to shape content and style. This is how players determine good guys from bad.

Integration and evaluation of content. Games include clues players must decode to advance.

Delineation and evaluation of specific claims, as well as relevance and sufficiency of evidence.

Players must use their brains to solve problems. That’s fun.

Proficient comprehension of complex texts. Games like Minecraft are complex. That's part of their appeal. Rarely does a player give up.

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What Math Standard Expects What Games Deliver

Make sense of problems and persevere in solving them.

Students work to understand and solve problems within game constructs..

Reason abstractly and quantitatively. To play effectively requires student understand what is occurring and visualize solutions.

Construct viable arguments and critique the reasoning of others.

The game’s nature requires students interact with others to discern who can assist in achieving goals.

Model. Game models a reality students likely will never experience, but wish they could.

Use appropriate tools strategically.As with real life, players must determine what tools are available (both physical and psychological) and how to use them to achieve goals.

Look for and make use of structure. Life in the game works better with a plan.

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STUDENT

MAKERS

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‘What will

your VERSE be?’

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My Story Book maker for kids

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Hopscotch Coding for kids, a visual programming language

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DIY Get skills. Be awesome.

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#IMadeThis

“Don’t be bored,

make something.”– Joey Hudy, 16

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AUGMENTED

REALITY

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More than meets theeye

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Star Chart

Point your device at the sky to

learn about the stars and planets

you’re looking at

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All-in-one Learning

Communication Tools

Classroom Behavior Management

Assessments & Quizzes

Curriculum Design

Common Core Standards

Personalized Learning

Learn to Read

Serious Games

Student Makers

Augmented Reality

In conclusion

MOBILE

CLASSROOM

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Additional SourcesNo Child Left Untabletedhttp://www.nytimes.com/2013/09/15/magazine/no-child-left-untableted.html

The Future of Online Learning: The Age of Mobile-First Educationhttp://gettingsmart.com/2014/02/future-online-learning-age-mobile-first-education/ 50 Reasons It’s Time For Smartphones In Every Classroom by Terry Heickhttp://www.teachthought.com/technology/50-reasons-smartphones-belong-classroom/ How To Save Time Teaching With Technologyhttp://www.teachthought.com/technology/46-tips-save-time-teaching-technology/

15 Literacy Apps To Create Books On The iPadhttp://www.teachthought.com/apps-2/15-literacy-apps-to-create-books-on-the-ipad/ 25 Of The Best iPad Apps To Promote Creativity In Studentshttp://www.teachthought.com/technology/25-best-ipad-apps-promote-creativity-students/ 6 Helpful Tips For The 1 iPad Classroomhttp://www.teachthought.com/ipad-2/6-essential-tips-for-the-1-ipad-classroom/ Blackboard and Pearson Collaborate in Effort to Better Support K-12 Schoolshttp://www.pearsoned.com/blackboard-and-pearson-collaborate-in-effort-to-better-support-k-12-schools/#.Uwq6Kf2u7d4 Apps to Improve Home-School Communicationhttp://admin.teachhub.com/apps-improve-home-school-communication High-Profile Amplify Tablet Initiative Delayed Until Next School Yearhttp://blogs.edweek.org/edweek/DigitalEducation/2014/01/amplify_tablet_initiative_in_n.html  Student Tablet Hardware Melts, District Suspends $30 Million Amplify Program On Safety Concernshttp://techcrunch.com/2013/10/06/student-tablet-hardware-melts-districts-suspends-30-million-amplify-program-on-safety-concerns/ LAUSD halts home use of iPads for students after devices hackedhttp://www.latimes.com/local/lanow/la-me-ln-lausd-ipad-hack-20130925,0,6974454.story#ixzz2uD8dRirB

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Thank you!

Erin Danielsuser-centric design@erinartworks

Tweet your favorite

educational app!#educationtech@erinartworks#modevgov