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This is a presentation to help facilitators in the Playing 4 Keeps program explore the ways video games convey ideas through narrative and core mechanics.
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Narrative, Core Mechanics andMeaning
An Introduction to Game Storytelling
The Age of Radio
Communication with:• Sound Effects• Music• Dialogue• Tone of Voice
October 30, 1938 - Broadcast send hundreds of thousands of people into panic
Film
Communication with:• Sound Effects• Music• Tone of Voice• Dialogue• Actors’ Gestures• Actors’ Facial Expressions• Camera Angles• Etc.
The Matrix: (Neo vs. Agent Smith Final Scene)
Video GamesCommunication with:• Sound Effects• Music• Tone of Voice• Dialogue• Characters’ Gestures• Characters’ Facial Expressions• Camera Angles• CORE MECHANICS
Now You Try•Log in to Gamestar Mechanic•Go to the Toolbox •Either Make or Modify a game to express an idea - Save the Game•Then change the game so it expresses a different idea
If you need examples, take a look at:
• http://www.playing4keeps.org/page/multimedia-1• Find the heading: Workshop 7• Click on:
• Time = Money• Glass Ceiling