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design for participation a museum workshop nina simon, museum 2.0 [email protected] @ninaksimon on twitter presented with gratitude to the University of Washington graduate museology program

Participatory Design Workshop for Museums

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Presentation for museum exhibit and content developers on designing experiences for visitor participation. First presented in the context of a workshop for Seattle-area museums at the University of Washington on April 24, 2009. A Nina Simon/Museum 2.0 presentation.

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Page 1: Participatory Design Workshop for Museums

design for participationa museum workshop nina simon, museum 2.0

[email protected]@ninaksimon on twitter

presented with gratitude to the University of Washington graduate museology program

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there are lots of ways people participate in museums...

Exploratorium Denver Art Museum International Spy Museum

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today, we’re going to focus on social participation

and the social technology that supports it

Chicago History MuseumOntario Science Centre SFMOMA

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what is social technology?

tools that enable people to create, share, and connect with each other

youtube overplot postsecret

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Web Museums

Push Content yes yes

Multimedia yes yes

Interactive yes yes

Socially Networked

yes not yet...

the web is analogous to the museum

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why look at the social web as a design model?

1. Because it’s a rapidly iterated content distributor

librarything

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2. Because it’s a community “third place”

1. Because it’s a rapidly iterated content distributor

why look at the social web as a design model?

ravelry

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“social networks consist of people who are connected by a shared object”

- Jyri Engeström, 2005

2. Because it’s a community “third place”

1. Because it’s a rapidly iterated content distributor

3. Because it’s organized around objects

why look at the social web as a design model?

flickr

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2. Because it’s a community “third place”

1. Because it’s a rapidly iterated content distributor

3. Because it’s organized around objects

why look at the social web as a design model?

4. Because it’s engaging a large and diverse audience

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what makes YouTube different?

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old relationship new relationships

Authority is content provider Authority is platform provider

think relationships, not technology.

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so how do we design comparable museum experiences?

personalize the experience

network aggregated actions of individuals

promote social object experiences

create platforms, not exhibits & programs

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participation begins with “me”

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not all participants are creators

\

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facebook

deliver a personally relevant content stream

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ilikemuseums.com

invite people in for their own reasons

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offer legitimate, meaningful activities

http://online.ushmm.org/lodzchildren

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offer tools for self-identification & interaction

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design low-barrier entry points to creativity

Denver Art MuseumDenver Art Museum

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networking individuals into an architecture of participation

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“me-to-we” at work

librarything

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take polling to the next level

Anne Frank House

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find elegant ways to network existing transactions

Haarlem Oost branch library

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reconsider floor programming and training

Ontario Science Centre

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find ways to let users support each other

The Tech Virtual

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activating exhibits as social objects

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support personal, inviting, intriguing objects

London Science MuseumUW rockstar

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create social infrastructure for interaction

lab.signtific.org

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find new ways to evaluate success

Science Museum of Minnesota

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designing platforms, not exhibits

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define the participatory powers clearly

Minnesota History Center

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give away the fun parts, keep the hard parts

The Tech Virtual

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use an infrastructure that reflects your values

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create multiple inroads for different kinds of participants

Smithsonian American Art Museum

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use storytelling devices that invite everyone to contribute

World Without Oil

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and now... a break.and a question.

what current program, exhibit, or project is a natural starting point for exploring participatory potential?

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let’s do it!

personalize the experience?

network aggregated actions of individuals?

promote social object experiences?

design exhibits/programs as platforms?

how can you...