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Sylvester Arnab, PhD Reader in Game Science Disruptive Media Learning Lab (DMLL.org.uk) Coventry University, UK @sarnab75 #gamification #Beac Play Learn in Everyday Spaces

Play Learn in Everyday Spaces - Beaconing

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Page 1: Play Learn in Everyday Spaces - Beaconing

Sylvester Arnab, PhDReader in Game Science

Disruptive Media Learning Lab (DMLL.org.uk) Coventry University, UK

@sarnab75 #gamification #BeaconingEU

Play Learn in Everyday Spaces

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Disruptions and Opportunities

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Do it the traditional way?

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http://dmll.org.uk/projects/

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Motivation

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Breaking Educational Barriers with Contextualised, Pervasive and Gameful Learning

• Start date: 01-01-2016

• Coordinator: Coventry University, UK

• 15 partners

• 9 countries: UK, SP, DE, RO, FR, PT, IT, PO, FR

• Budget: EUR 5,902,772.13

• Duration: 36 months

• H2020 ICT-20-2015: Technologies for better human learning and teaching

http://Beaconing.eu

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www.beaconing.eu

LEARNING SHOULD BE...

Anytime anywhere

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Pervasive and

context-aware

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Pedagogically driven

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PLAYFUL

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Accessible

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Analyzable/ traceable

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http://chronicle.com/article/The-Looming-Gamification-of/233992

Remixing play - Gamification as Experience Design?

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poetpainter.com

(Amy Jo Kim, MFW15)

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Merging Physical and Digital

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Crossings between Pervasive Gaming and Gamification?

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Mission A

Mission B

Mission C

Lesson path

Meta-Game Narratives

= level up point e.g. secret door, unlocking level, etc… = activities/quests e.g. location based tasks, mini games, classroom work, etc…

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Pedagogically driven design of the gamified experience

Conclusions

Appetite for Pervasive and Hybrid learning experience

Technologically challenging – blending context, assessment…

Holistic and Inclusive Participatory >5000 students in >6 countries

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Thank You!

@sarnab75 #gamification @beaconingEU

Sylvester Arnab, PhDReader in Game [email protected]

Blog: https://sylvesterarnab.com/