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Postcards from the Networked City :: Interaction Design in a Post IT Age.
Michael SmythCentre for Interaction DesignEdinburgh Napier University, UK@michael_smyth
Wednesday, 26 June 13
Why do we send postcards?
Wednesday, 26 June 13
How does a city portray itself?
Wednesday, 26 June 13
Trainspotting (1996)
Wednesday, 26 June 13
Is Instagram the new postcard?
Wednesday, 26 June 13
We live in a world where everything seems possible and as a consequence have lost the sense of wonder.
Branko Lukic, NonObject, MIT Press (2011)
Wednesday, 26 June 13
Where do these moments of design inspiration come from?
Wednesday, 26 June 13
One method favoured by Interaction Designers is ethnography.
Observation that aims to provide insight into work, culture and behavioural practices.
Wednesday, 26 June 13
A tension between the pressure of solution-focused design practice and ethnography’s concern with meanings and culture.
Wednesday, 26 June 13
Critical Design acts as a catalyst or provocation for thought (Anthony Dunne, 1999).
Wednesday, 26 June 13
Critical Design challenges our assumptions and preconceptions about the role that products and services play in everyday life.
Wednesday, 26 June 13
Street Art (Tom Welsh, 2009).
Wednesday, 26 June 13
Video as a way of understanding the design space.
Layers of meaning.
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Wednesday, 26 June 13
UN Habitat report on populations moving to cities - just
over 50% of the world's population now live in cities.
Wednesday, 26 June 13
In Europe the figure is over 70% Europe is a dense continent and the major lived experience of people is an urban one.
Wednesday, 26 June 13
Europe is the region with the highest Internet penetration
rate in the world 75%, followed by the Americas
61%.
In 2011, more than 70% of European households had access to the Internet at home.
Wednesday, 26 June 13
But this is an average - The regional differences in Internet access within the EU were large, from
26% of some areas of Bulgaria, to 95% or more in areas of the Netherlands.
Wednesday, 26 June 13
The future is already here – it's just not evenly distributed.
William Gibson, The Economist, 2003
Wednesday, 26 June 13
The city is a mesh of heterogenous networks. Not just official governmental, institutional and commercial levels but also as a mesh of hybrid human networks.
Wednesday, 26 June 13
In 2011 there were 741 million mobile phone
subscriptions in Europe. That's 1.2 SIM cards per person.
The average age of first phone ownership is 7 years old.
Wednesday, 26 June 13
The vision of Ubicomp is one of seamless interfaces, connecting into invisible, distributed, pervasive and ubiquitous computing
Wednesday, 26 June 13
Interactions create data, often personal data relating to individuals, and if our interactions are "seamless" this raises serious questions around the visibility of what happens to that data. Issues of trust, privacy, ownership and control.
Wednesday, 26 June 13
Cities are complex systems at both the physical and digital levels
Wednesday, 26 June 13
Smart Cities projects tend to take a Big Picture view of systems, considering technology from an infrastructural perspective - the bird's eye view.
Wednesday, 26 June 13
Urban Interaction Design addresses the intersection of people with the data rich city
Wednesday, 26 June 13
Walking Path to Avoid CCTV in New York (2001)
Wednesday, 26 June 13
Yellow Arrow Project (2004)
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a cartography of the intimate & the everyday
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Derive App :: Cachucho (2012)
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Wednesday, 26 June 13
Dead Drops :: Aram Bartholl (2010)
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Trash|Track :: MIT Lab (2009)
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Tidy Street, Brighton (2011)
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Ingress :: Niantic Labs (2012)
Wednesday, 26 June 13
AR game that encourages players to input data about physical monuments.
Wednesday, 26 June 13
Preckam Most :: Crossing the Bridge, Interaction Design Workshop, Magdalena Festival, Slovenia (2009).
Wednesday, 26 June 13
An intervention that sought to slow down people’s journeys, to view the mundane and familiar in fresh ways.
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Crossing the bridge became a different experience.
Wednesday, 26 June 13
The act of taking photographs altered perspectives on everyday routines.
Wednesday, 26 June 13
digitalAntique :: Split Interactions, Croatia (2011).
Wednesday, 26 June 13
Exploring the connections between past and present.
Wednesday, 26 June 13
Articulating the values of the present and getting people to reflect on them.
Wednesday, 26 June 13
The universality of values.
Wednesday, 26 June 13
The UrbanIxD project particularly concerns the Research of, and Design for, the point of contact between people and urban technologies.
We are building a network of researchers working on urban technologies from the human perspective.
We have partners in UK, Italy, Denmark, Croatia
Wednesday, 26 June 13
The UrbanIxD project is working towards the production of a research manifesto of future research directions.
Wednesday, 26 June 13
Wednesday, 26 June 13
We are running a Summer School in Split, Croatia in August, 2013.
Wednesday, 26 June 13
Active engaged citizens are knitting together their own smart cities.
Wednesday, 26 June 13
www.michael-smyth.co.ukwww.urbanixd.eu
@michael_smyth
Wednesday, 26 June 13