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Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production Games Design Unit 67 – 3D Animation HA7 – e6 Radio Motion Graphic Production Log Name Liam Fryers Date: 02/12/13 began work on production.

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Page 1: Production

Salford City CollegeEccles Sixth Form CentreBTec Level 3Extended Diploma in Creative Media ProductionGames Design

Unit 67 – 3D AnimationHA7 – e6 Radio Motion GraphicProduction Log

Name Liam Fryers

Date: 02/12/13

began work on production.

Page 2: Production

I began by creating a sphere with the ball tool (Shift + O by default.) I then began by creating my surface for what would become my planet by giving the surface a name and colour (q by default.)

I then opened up the surface editor (F5 by default) and applied one of the pre-sets to my object. From this I could change some of the properties of my object, however decided not to.

I then saved this texture and then saved my object. I deleted the surface from the sphere and began to work on my meteorites.

Page 3: Production
Page 4: Production

To work on my meteor, I took my original sphere and went into Point mode (Shift + G by default) and began selecting points and moving them into various positions until I created my meteor. I then surfaced this, saved it and then continued editing it until I had created 2 more meteorites with different shapes.

Date: 09/12/13

I began working in Layout to set up the paths for all my objects. I began by opening the template that I had been given which was set up at the correct frame rate and resolution. I then began to import my assets one by one into layout by going into file then going down to import then selecting objects.

Page 5: Production

I then began to create the points for all my objects within the scene, using my story board to help me with the timings. I moved an object by selecting it and selecting the point on the timeline where I want to add a key frame. I then use the move tool (t by deafult) to move my object around within the scene, and using the rotate tool (y by default) to ajust the angle. I then double tap the enter key to create a key frame on the timeline. I repeated this for all of the objects.

Date: 16/12/13

Page 6: Production

I completed my path work in layout and began to render my scene out.

Add as required

Page 7: Production

I completed my path work in layout and began to render my scene out.

Add as required