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Salford City CollegeEccles Sixth Form CentreBTec Level 3Extended Diploma in Creative Media ProductionGames Design
Unit 67 – 3D AnimationHA7 – e6 Radio Motion GraphicProduction Log
Name Liam Fryers
Date: 02/12/13
began work on production.
I began by creating a sphere with the ball tool (Shift + O by default.) I then began by creating my surface for what would become my planet by giving the surface a name and colour (q by default.)
I then opened up the surface editor (F5 by default) and applied one of the pre-sets to my object. From this I could change some of the properties of my object, however decided not to.
I then saved this texture and then saved my object. I deleted the surface from the sphere and began to work on my meteorites.
To work on my meteor, I took my original sphere and went into Point mode (Shift + G by default) and began selecting points and moving them into various positions until I created my meteor. I then surfaced this, saved it and then continued editing it until I had created 2 more meteorites with different shapes.
Date: 09/12/13
I began working in Layout to set up the paths for all my objects. I began by opening the template that I had been given which was set up at the correct frame rate and resolution. I then began to import my assets one by one into layout by going into file then going down to import then selecting objects.
I then began to create the points for all my objects within the scene, using my story board to help me with the timings. I moved an object by selecting it and selecting the point on the timeline where I want to add a key frame. I then use the move tool (t by deafult) to move my object around within the scene, and using the rotate tool (y by default) to ajust the angle. I then double tap the enter key to create a key frame on the timeline. I repeated this for all of the objects.
Date: 16/12/13
I completed my path work in layout and began to render my scene out.
Add as required
I completed my path work in layout and began to render my scene out.
Add as required