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Case study - Project System, larp about a life a in a totalitarian regime. Knutepunkt 2010
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Knutpunkt 2010
welcome at the lecture about educational larp Project System
Jana Jevická
Jiří Zlatohlávek
civil association from Czech Republic
we make workshops, chamber larps, edu larps and experience larps
aimed on public
grants and international funds
reasons for making Project System
voters‘ passivity
lack of interrest about communism era among young people
distorted image about 40 years of our history, simplification, idealization
effort to combine education and experien-ce in a way that encourages young people to
think about totalism
What is the
totalism
to you?
themes of the project
the boundaries of personal freedom
is it possible to stay morally clean when there‘s no right decision
the totalism in us — the fear of our own thoughts
exploitation of the social group on behalf of the superior group
project‘s structure
November 08: elections and the first ideas
December 08: applying for grants
May 09: creating the team, planning phase
June 09: public discussion about the themes
June — September: gamedesign, production, propagation, communicating with players
September — October: 3 realizations
November 09: 20th anniversary of the Velvet re-volution; public discussion with a witness of
the communism, confronting the experiences
game weekend‘s structure
pre-game workshops: 6 hours
game: 30 hours
debriefieng: 2 hours
closing worhkshop with reflexion of players experience: 3 hours
game
40 players
15 NPCs (some of being agents)
fictional totalitarian regime, transparent, logic
hierarchical society: officials, citizens, students, immigrants
corporate principles, uniformity
exchange of freedoms for social securities
place
summer resort as a model of a village
many different scenes suppporting the game in smaller groups
scenographic touches before and throughout the game
story
Day of Equality celebrations
student pranks and protest of the young
Commisar, investigation, represion and trial
personal stories vs. group stories vs. complex stories
characters
common people
different opinions on the main ideas
clear dramatic purpose of each character
inner hierarchy of the whole village and social groups
carefully designed social connections
dramaturgy
preset structure of main events: warm-up 7.15, breakfast 8.00, school 9.30, area cleaning 11.00, lunch 12.00, preparations of the celeb-
ration 13.30…
players weren‘t able to influence the order of events, but outcome of the events was in
player‘s hands
player‘s outputs
strong experience from a totalitarian setting
discovering hidden threats of totalitarianism: not only external threats, but constant pres-
sure on human pride
realization, that‘s not possible by frontal tea-ching — the experience bound with
understanding
…when talking about totalitarian country, one only hears the classic „travelling was forbid-den“, but fails to realize, what a day in a such
world really looked like. What it all actual-ly covered. For me, the totalitarianism now starts where one is getting afraid, if she has
an acceptable and publishable opinion.
Irena Vovsová, age 16
organizer‘s outputs
many practical experiences: work in a big team, repetition of the game, logistics, game-
design for 55 characters
fulfilling the grant promisses
not only game, but a whole project
motivation for the next games
outputs for Czech larp
quality of the preparation
price
production
many new players
conclusion
it‘s hard not to be proud :-)
efforts to continue the project for middle schools and universities
questions?