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IMPROVING STUDENTS COGNITIVE USING INTERACTIVE VIRTUAL ART WAN ROZIAH BINTI WAN ALI 2014690204

Research proposal 2

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IMPROVING STUDENTS

COGNITIVE USING

INTERACTIVE VIRTUAL ART

WAN ROZIAH BINTI WAN ALI 2014690204

ICT Literacy in EducationAt the 21st century, Malaysia turned to rapid

economic growth and development. The vision of becoming a developed nation by the year 2020, the

Ministry of Education (MOE) implemented several ICT integration in schools nation-wide in an attempt to

bring technology into the classrooms.

INTRODUCTION

21st Century SkillsMiller and Robertson (2010) found that using computer

games led to significant gains in general self-esteem and high speed of computation for

primary school children. These studies show how new technology can and will infi ltrate the home and the

educational system.

Statement of the Research Problem

O Multimedia learning approach has become essential and vital in education.

O Study of the arts contributes to the students’ achievements and success.

O As in line with globalization.

Research ObjectivesO To identify the level of students achievement in

learning arts.

O To determine the effectiveness of interactive learning in teaching Visual Art.

O To identify the ways to improve learning of Visual Arts.

Research QuestionsO What is the level of students achievement in learning

arts?

O Is there any changes in students achievements after using the interactive learning in teaching Visual Art?

O What are the ways to improve learning of Visual Arts?

Literature Review

O Multimedia in Classroom (requires some planning/what are the goals of activity and define the standard and benchmark to be addressed

O Arts Integration and Students Learning (has correlation between arts learning and general student achievement)

O Arts Integration and Student Achievement (improve student cognitive and contributes to successful)

O Learning TechniquesO Conventional methodsO Computer Aided Learning Based

Research Design Quantitative approach experimental research

Through implementatio

n of

DDD-E Model (Decide/Design/Deliver and Evaluate)

DEVELOP THE INTERACTIVE LEARNING

Methods of Data Collecting

SAMPLING

STRATIFIED RANDOM

SAMPLING

POST-TEST

4O student s or Population of an art class in

a school

Moderate Weak

INTERACTIVE SOFTWARE

PRE-TEST

EVALUATE

THANK YOU