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ICT Literacy in EducationAt the 21st century, Malaysia turned to rapid
economic growth and development. The vision of becoming a developed nation by the year 2020, the
Ministry of Education (MOE) implemented several ICT integration in schools nation-wide in an attempt to
bring technology into the classrooms.
INTRODUCTION
21st Century SkillsMiller and Robertson (2010) found that using computer
games led to significant gains in general self-esteem and high speed of computation for
primary school children. These studies show how new technology can and will infi ltrate the home and the
educational system.
Statement of the Research Problem
O Multimedia learning approach has become essential and vital in education.
O Study of the arts contributes to the students’ achievements and success.
O As in line with globalization.
Research ObjectivesO To identify the level of students achievement in
learning arts.
O To determine the effectiveness of interactive learning in teaching Visual Art.
O To identify the ways to improve learning of Visual Arts.
Research QuestionsO What is the level of students achievement in learning
arts?
O Is there any changes in students achievements after using the interactive learning in teaching Visual Art?
O What are the ways to improve learning of Visual Arts?
Operational DefinitionsO Cognitive (Psychological processes involved in acquisition and
understanding of knowledge, formation of beliefs and attitudes, and decision making and problem solving)
O Interactive (allowing a two-way flow of information between a computer and a computer-user; responding to a user’s input)
O Virtual Art (merge art form based on the bringing together of art and technology, thus containing all previous media as subsets)
Literature Review
O Multimedia in Classroom (requires some planning/what are the goals of activity and define the standard and benchmark to be addressed
O Arts Integration and Students Learning (has correlation between arts learning and general student achievement)
O Arts Integration and Student Achievement (improve student cognitive and contributes to successful)
O Learning TechniquesO Conventional methodsO Computer Aided Learning Based
Research Design Quantitative approach experimental research
Through implementatio
n of
DDD-E Model (Decide/Design/Deliver and Evaluate)
DEVELOP THE INTERACTIVE LEARNING
Methods of Data Collecting
SAMPLING
STRATIFIED RANDOM
SAMPLING
POST-TEST
4O student s or Population of an art class in
a school
Moderate Weak
INTERACTIVE SOFTWARE
PRE-TEST
EVALUATE