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Educators are increasingly using new media and digital technologies to teach and engage their 21st century students. Reading, writing, gaming, trans-media, immersive worlds, augmented reality, and Web 3.0 are all part of the new digital frontiers. Whether it’s science or science fiction, Alice in Wonderland or Angry Birds, the dynamics of this new information ecology can transform science classroom experiences. Assimilate these ideas, tools and techniques into your ‘collective’ ~ Resistance is futile.
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resistance is futile: the dynamics of the science collective
Science Education: Towards Critical Literacy (K-12)
Science Teachers' Association of New South WalesSaturday, September 8, 2012
Judy O’Connell
cc licensed ( BY NC SA ) flickr photo by Luminis Kanto: http://flickr.com/photos/12609729@N07/4190433317/
resistance is futile
Harvard creates cyborg flesh that’s half man, half machine
http://www.extremetech.com/extreme/135207-harvard-creates-cyborg-flesh-thats-half-man-half-machine
resistance is futile
the martian way
Asimov Crater was named on 4 May 2009, by the International Astronomical Union. It has a diameter of about 84 kilometres .
curiosity rover
generations
from here...
cc licensed ( BY NC ) flickr photo by Colony of Gamers: http://flickr.com/photos/colonyofgamers/4354773708/
....to here!
....to here!
http://vimeo.com/21897856
Games scholar Constance Steinkuehler describes how games are well designed for learning and to capture interests.
“creative learning”
Our Information Age began, for all intents and purposes, in April of 1993 when the Mosaic 1.0 browser made the World Wide Web available—for free—not just for use but for contribution and participation by anyone with access to the Internet.
Its open architecture, and its lack of a “director” or “owner”made the potential for worldwide co-creation of knowledge, art, science, literature, animation, and all the rest possible.
The Internet has become a participatory medium, giving rise to an environment that is constantly being changed and reshaped by the
participation itself, changing the flow of news, effecting tacit as well as explicit knowledge, and embedding a new culture of learning.
A New Culture of Learning ~ Cultivating the Imagination for a World of Constant Change:Douglas Thomas and John Seely Brown
cc licensed ( BY NC ND ) flickr photo by jasonstaten: http://flickr.com/photos/jasonstaten/3037250330/
More content, streams of data,
topic structures, (theoretically)
better quality – all of these into
online environments require an
equivalent shift in our online
capabilities.
Reading, writing, gaming, trans-media, immersive worlds, and augmented reality, are all part of the new digital frontiers leading the re-invention of learning.
cc licensed ( BY NC SA ) flickr photo by Curious Expeditions: http://flickr.com/photos/curiousexpeditions/622806411/
Discover the world of Augmented Reality with the Philadelphia Science Festival and The Franklin Institute.
http://youtu.be/CqxF2Vdkyxw
“science”
Our students need to know how to juxtapose text, sound, media and social connections in real time.
19cc licensed ( BY NC SD ) flickr photo by ianus: h?p://flickr.com/photos/ianus/696177/
Understand and negotiate the knowledge world.
They need to know how to find, filter, then mix and match what they see, hear and experience
cc licensed ( BY ) flickr photo by Giuseppe Bognanni: h?p://flickr.com/photos/79286287@N00/215951891/
Digital mistake: Confusing access to information with learning!
22
When your formative years are spent working your fingers through apps and iPads, smartphones and YouTube, the digital world and its habits can bend and shape not just how you access information, but how you conceptualise it entirely.
Google creates the illusion of accessibility
Being linear, Google obscures the interdependence of information.
New developments in search, such as Google
instant (that shows results as you type) have
both enhanced & hindered the information
seeking habits of students by responding quickly
to search terms, and so making keyword
customization seem less relevant.
cc licensed ( BY NC SD ) flickr photo by Always Bë Cool: http://flickr.com/photos/alwaysbecool/2871346522/
Search is fast without necessarily being intelligent.
http://www.google.com/insidesearch/searcheducation/
27h?p://www.flickr.com/photos/tjt195/501975860/
What else can we do?
alsoGoogle Scholar Alerts
By showing our students how to connect a
database information repository (such as
EBSCO, Gale, or JStor) or a local library
service with Google Scholar, we are helping
students broaden the scope of their information
seeking, while at the same time refining the
quality of the information response.
cc licensed ( BY ) flickr photo by woodleywonderworks: http://flickr.com/photos/wwworks/2786242106/
RSS topic and journal alerts
When a technology focus subverts students’
conversation and development of critical
thinking skills (and their ability to evaluate and
analyse the information at hand), the mental
processes that change knowledge from
information to concept are not learned.
Bomar, S. (2010). A School-Wide Instructional Framework for Evaluating Sources. Knowledge Quest, 38(3),
72-75.
Knowledge 2.0 http://bit.ly/knowledge2
cc licensed ( BY ) flickr photo by tarotastic: http://flickr.com/photos/tjt195/509241247/
Put intelligence back into search
Take the time to keep up-to-date with search developments in order to excite students about the real meaning of the world-wide-web.
http://www.wolframalpha.com/educators/
Wolfram|Alpha’s knowledge base covers an immense range of areas
“K-12 must address the increased blending of formal and informal learning.”
“Students can take advantage of learning material online, through games and programs they may have on systems at home, and through their extensive — and constantly available — social networks”
Horizon Report 2012
http://www.nmc.org/
Get the Ap
p!
http://www.nmc.org/pdf/2012-horizon-report-K12.pdf
The natural limitations of search has resulted in expansion of choice in information curation.
The traditional social bookmarking sites like StumbleUpon, diigo, pearltrees, Scoopit, and others enable users to save information.
Products like pinterest allow for collection of visual artifacts, allowing users to organize them into infinite categories.
http://www.teachthought.com/featured/how-google-impacts-the-way-students-think/
But recent software has taken this even further, with apps like Learnist, mentormob, and even InstaGrok providing more structure to how information is not only discovered, but sequenced and applied.
Web 3.0
Web 1.0
Web x.0
Web 2.0
Semantic Web
The Web
Meta Web
Social Web
Degree of Social Connectivity
Deg
ree
of In
form
atio
n C
onne
ctiv
ity
cc""Steve"W
heeler,"U
niversity
"of"P
lymou
th,"2010"
collecting finding sharing
remixing
anytime anywherefast
CREATIVELY
Participation in social media removes perceived distance without intruding into real space
[social] media x 4
http://learningfundamentals.com.au/wp-content/uploads/Focus-mindmap-for-web.jpg
“The simultaneous engagement with multiple
crowds (which is more or less impossible in the
offline world) is a genuine challenge in the age
of social media.
cc licensed ( BY NC ) flickr photo by Kapungo: http://flickr.com/photos/kapungo/1438662400/
Personal learning environment – relying on
the people we connect with through social
networks and collaborative tools e.g. Twitter,
Yammer.
Personal learning network – knowing
where or to whom to connect and find
professional content.
[learning] self
Personal web tools – used for tracking
our life and powering our information
organisation e.g. photos to Facebook,
pictures to Flickr, photos to Twitter.
[learning] self
Cloud computing – utilising open access between
sources and devices e.g. Edmodo, Evernote, Diigo.
Mixed reality – adopting e-devices and augmented
reality e.g. ebooks, QRcodes, Layar browser.
Content curation – utilising web services to filter and
disseminate resources, news, and knowledge prompts.
[learning] self
Zotero http://www.zotero.org/
Digging into digital research http://heyjude.wordpress.com/2011/05/06/digging-into-research/
Using Zotero with studentshttp://librariansarego.blogspot.com.au/2011/09/using-zotero-with-students.html
[information] self
Evernote http://evernote.com/
Digging into digital research http://heyjude.wordpress.com/2011/05/06/digging-into-research/
Evernote for studentshttp://jennyluca.com/2011/06/26/explaining-evernote/
[information] self
connected educator
http://youtu.be/pNvEyUjrwJA
http://www.periodicvideos.com/
Periodic Table of QR codes
http://youtu.be/AM-Wg8IH2VE
Periodic Table of Videos has made a poster with QR codes linking to our videos of each element. For extra stuff like this, follow us on Facebook and Twitter.
http://www.facebook.com/periodicvideos
http://twitter.com/#!/periodicvideos
“creativity”
cc licensed flickr photo by Stéfan: http://flickr.com/photos/st3f4n/3951143570/
release a passion for
learning
cc licensed ( BY ) flickr photo by woodleywonderworks: http://flickr.com/photos/wwworks/2397012858/
Never risk being a teacher only suitable for a bygone era
sharereuse
remixcc licensed ( BY NC ND ) flickr photo by will_i_be: http://flickr.com/photos/guillaumeseguin/5294641318/
Creative Commons works to increase sharing, collaboration and innovation worldwide.
Use Creative Commons
http://creativecommons.org.au/
What CC isWho is using CCHow you can make use of CCThe advantages of applying CC licences and using
materials distributed under CC licences
cc licensed ( BY SA ) flickr photo by opensourceway: http://flickr.com/photos/opensourceway/5537457437/
http://www.gameforscience.com/
From Canada
cc licensed ( BY NC SD ) flickr photo by Pete Prodoehl: http://flickr.com/photos/raster/6128718951/
Makerspace or Fab Lab in your school
Fabrication Labs (fab labs), Hackerspaces, and Tech Shops, share common goals ofcollaboration and 'making.'
Visit http://www.thingiverse.com/
The MakerBot Replicator is a 3d printer that you can use in your home to create all kinds of amazing things! In this video Bre Pettis, one of the founders of MakerBot Industries, explains how a the MakerBot works!
Find out more at http://www.makerbot.com/
http://youtu.be/euZivv8ySyA
Mustafa’s device is based on a scientific mix between quantum physics, space technology,
chemical reactions and electrical sciences.
http://thenextweb.com/africa/2012/05/18/19-year-old-girl-in-egypt-invents-a-spacecraft-propulsion-device/
The great challenge of a digital education is meeting the needs of students who have grown up in the digital era, and meeting the expectations of teachers and parents who haven’t.
resistance is futile
students learn best when learning connects to their present
collective
refine your perspective
expand your skills of interaction
empower your students to be the scientists of the future
that we need.
the science collective
http://youtu.be/WoZ2BgPVtA0
heyjudeonline
Judy O’Connell
http://heyjude.wordpress.com
Judy O’Connell