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Social Media For My Institution; from “mine” to “ours”
Spice it up: from “text-based only” to engaging
contentNovember 2 – November 9
# LITA_SM_week3; #multimedia; #interactivity; #gamification
Plan and contact info
Multimedia and interactivity Still images and SM
Storytelling and digital storytelling Gamification of the SM process at the institution
Plamen Miltenoff320-308-3072
[email protected]://web.stcloudstate.edu/pmiltenoff/faculty/
http://www.elearninglearning.com/download/free/gamification/
build an attractive social media
multimedia Why bother Pros and cons When text and when multimedia
http://cdn.business2community.com/wp-content/uploads/2012/10/why-use-social-media.jpg
build an attractive social media
Why interactivity Why bother Pros and cons When text and when interactivity
https://buyrealsocialmarketing.com/what-a-business-can-achieve-through-social-media-interaction/
Class assignment working in a group of 2-3 people, contemplate a
storyboard for 15 sec video clip, which can be used to promote your: part of the building (e.g. makerspace, 3D printer, anything “new” and “exciting”); service (e.g. “meditation hour” led by someone in the library, anything “new” and “exciting”):
Verbalize the storyboard and share, or Draw pictures and share them or download Splice iOS only: goo.gl/EHXLgT , or VidTrim
Pro (Android only) or Windows mobile: http://blog.stcloudstate.edu/ims/2016/01/21/video-editing-for-mobile-devices/comment-page-1/#comment-572 or use similar apps like YouTube Editor http://blog.stcloudstate.edu/ims?s=splice to compile a “rough draft” and share the link to it for comments and suggestions.
Imagery
Still images Where to find them Copyright issues
Moving picturesWhere to find themCopyright issues
https://makeawebsitehub.com/social-media-image-sizes-cheat-sheet/
storytelling
Storytelling Digital storytelling
http://socialeyezer.com/imagery-rules-social-media-infographic/
gamification
1. Gaming2. Gamification
https://www.pinterest.com/sabrinaer/gamification/
Weekly assignment using the information shared in the first, second and
third weeks’ live meetings and asynchronous discussions, as well as the class assignments, outline a semester-long plan for your SM team to pursue expansion of SM activities from predominantly text-based to more visual and interactive content.
Bonus points: share 2-3 strategies to gamify the SM institutional activities. How would you pace them out through the semester? How would you synch them with the campus SM activities?