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www.primotoys.com
What is tangible play and how do these tools
relate to the digital world?
In 1980, Seymour Papert's explored the possibilities that
technologies - specifically computers - had in the
educational field in his book Mindstorms.
• Physical objects come natural to children for they are used to playing and exploring with them. Nowadays, technology can be embedded in physical objects to bring Papert's world into a more familiar environment for children. Now it is in the educators hands to surround children with immersive learning experiences. http://ocw.mit.edu/courses/media-arts-and-sciences/mas-714j-technologies-for-creative-learning-fall-2009/readings/tangible_learning/
The A B C, or 1 2 3 equivalent for computer programming.
www.primotoys.com
Makers of Cubetto Playset. A tangible programming interface
for children ages 3 and up.
www.primotoys.com
The smart-toy maker that helps young children learn coding
before they can read.
www.primotoys.com
www.primotoys.com
Thank you!
@ISTEMLN