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S O U T H G E O R G I A K 1 2 E D T E C H W O R K S H O PU G A T I F T O N C O N F E R E N C E C E N T E R
T I F T O N, G A
7 / 1 5 / 2 0 1 5
D R . D A E S A N G K I M & D R . D I A N N E D E E SC U R R I C U L U M , L E A D E R S H I P, A N D T E C H N O L O G Y
V A L D O S T A S T A T E U N I V E R S I T Y
Learning Experiences
Mobile
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Poll - https://www.polleverywhere.com/
How many computers do you use?How many mobile devices do you use?How about your kids?How often do you use technology for personal use?How often do you use technology in the classroom?How often are students using technology in the
classroom?
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21st Century Learner
Almost from Preschool to High School today’s students are texting, blogging, using twitter, Instagram, Youtube, Facebook…
Access to:Smart phones, tablets, laptops, smart boards, interactive games, digital everything….
Replacing the 3 Rs with the 4 Cs (Blair, 2012):Critical thinkingCreativityCommunicationCollaboration
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Information Literacy and the 21st century learner
Critical thinking: Evaluating
Creativity: Student generated products using a variety of resources, print and digital
Communication: Sharing knowledge
Collaboration: working in groups to engage each other in the learning process
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2010 – 2012: Screen size (M-Learning)
Kim, D. & Kim, D. (2012). Effect of screen size on multimedia vocabulary learning. British Journal of Educational Technology, 43: 62-70.
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Lessons Learned
Results show that the large screen (e.g. iPad) multimedia instruction helped the students to learn English vocabulary more
effectively than the small screen (e.g. iPod) instruction as demonstrated on both the posttest and retention test.
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2012 – 2-13: Mobile Museum Developers
Students developed interactive digital educational activities that incorporate gamification to enhance museum displays and extend learning into homes and K-12 classrooms. http://www.youtube.com/watch?v=kGXz1SYWj5s
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MIT App Inventor
• Simple software to create basic apps• Use blocks and connecting blocks to create
ideas• Need to know the “code”
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Kim, D., Rueckert, D., Kim, D., & Seo, D. (Oct 2013). Students’ perceptions and experiences of mobile
learning, Language Learning and Technology.
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Lessons Learned12
“…mobile technologies have the potential to provide new learning experiences. In these experiences, students can engage more frequently in learning activities outside of class, providing them with more learning opportunities in their community of practice.”
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https://www.youtube.com/watch?v=lj4NChHrASc
http://voicethread.com/about/library/chicago/
2013 – 2014: 1st Grade Class
At Pinevale, Dr.Kim, Dr. Hsiao, Dr. Tsemunhu, and Dr. Dees used iPads to work with students in a first grade classroom. They taught students individually or in small groups, assisting them with foundational reading skills and explaining concepts that were unfamiliar. The students were thrilled to have the opportunity to learn more from “VSU teachers” and greatly benefited from their patient help. The classroom teacher appreciated the notes they took about each child’s performance and their flexibility in using a variety of appropriate apps to differentiate instruction.
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Apps in the classroom…
Teach Me seriesTicTacToe sight wordsSimplex SpellingReading Comprehension (graded)Nonfiction (graded)
Other instructional technology tools Poll Everywhere Trails Google Apps Evernote
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Mobile Language Learning Experiences: A Mixed Methods Case Study (2014 -2015 )
In January 2014, we invited students from a Teaching English to Speakers of Other Languages (TESOL) program to participate in the study. .. These students came from various countries around the world and had varied experience as language teachers at different levels of education.
“Three critical and practical recommendations for effective mobile learning experiences were scrutinized for design and implementation of M- learning: 1) effective instructional strategies, 2) training or professional workshop development, and 3) ongoing technical support and assistance” 4-
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In the 1990s, Heinich, Molenda, Russell, and Smaldino introduced the ASSURE model to guide teachers in how to plan and deliver lessons that effectively integrate technology, media, and materials into classroom teaching. 1) Analyze learners; 2) State standards and objectives; 3) Select strategies, technology, media, and materials; 4) Utilize technology, media, and materials; 5) Require learner participation, and 6) Evaluate and revise (Smaldino, Lowther, Russell, & Mims, 2015).
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In spring 2015, a total of 39 case reports were selected from multiple sections of the instructional design course during the 2013 and 2014 academic years
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Where do you want to begin?
App Recommendations for Mobile Devices: http://edtechteacher.org/apps/#Begin
15 Helpful apps for teachers and educators: http://www.digitaltrends.com/mobile/best-apps-for-teachers-education/
Using mobile apps to improve your teaching:http://www.nea.org/home/41992.htm