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After I had completed making all my models for the space station the next thing I had to complete was texturing and places UV maps on my surfaces making it ready for when I do my render. As I was surfacing all of my models whilst completing the models I then just had to locate the named surfaces within the surface editor panel and apply the correct texture. But as we can see below I placed UV maps on some models and added an image to them. The first step I did was to locate what I saved the surfaces as within the surface editor tab, once I had done this I was then able to start adding UV maps. The next step was to add a UV map to the chosen surface; this was done by using the map tab and then selecting the correct option. After doing this I had to find a suitable picture that would fit within it.

Unit 68 Texture Production Log

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After I had completed making all my models for the space station the next thing I had to complete was texturing and places UV maps on my surfaces making it ready for when I do my render. As I was surfacing all of my models whilst completing the models I then just had to locate the named surfaces within the surface editor panel and apply the correct texture. But as we can see below I placed UV maps on some models and added an image to them.

The first step I did was to locate what I saved the surfaces as within the surface editor tab, once I had done this I was then able to start adding UV maps.

The next step was to add a UV map to the chosen surface; this was done by using the map tab and then selecting the correct option. After doing this I had to find a suitable picture that would fit within it.

Now I had created the UV map, the next step was to print screen the map and then place it in Photoshop, once in Photoshop I was then able to edit my chosen photo to the shape of the UV map.

Once editing and saving out my picture from Photoshop as a JPEG I was then able to create the finished UV texture within modeller. To do this I had to select surface editor, then my chosen surface, but as the pictures above shw I had to click on the T symbol within it.

The images above show the steps and options you have to select when creating the UV map to make sure the image is place on it properly and looks how you want it to.

Once I had completed all of the UV textures within my model, the last step to complete was to import a background to make it look like the model was actually in space.